Jump to content
The Dark Mod Forums

Modeler / Skinner / Writer / Editor Intro


Alaris

Recommended Posts

I have only just discovered this mod, and I can't remember the last time I was this excited about any mod or game for that matter. I already have a few suggestions / questions for the mod, but I thought I would introduce myself first. I am obviously a huge Thief series fan. Thief 1 and parts of 2 were the best (minus the robots), and Thief 3 was a bit of a let down. The Dark Mod really seems to capture the next iteration of Thief that I was longing for in Thief 3.

 

I have exprience in the following:

 

3D modeling (milkshape 3D, a little 3DS Max & Maya)

Skinning

Photoshop

Light animation

Mapmaking (Duke Nukem 3D, Half-Life, Counter-Strike Source)

Weapons Mods (Max Payne, Jedi Outcast / Academy)

Player Model replacement - Counter Strike 1.6

 

Here's a link to my Lightsaber hilt pack for Jedi Academy with over 20,000 downloads

 

Here's a link to my Counter Terrorist model I released on csnation.net where they said "this is probably the best or one of the best player models for Counter-Strike"

 

Admittedly, I haven't done a thing related to modding or map making in a few years, but this is the type of project for which I would gladly get my hands dirty again. I have looked through the forums a bit, and I see that my list of skills may not be needed. That's ok, but I am also willing to learn something new if someone doesn't mind teaching.

 

From what I have read on the FAQ, it appears the Dark Mod will be providing the tools for others to make their own custom missions. Are there plans yet for a cohesive grouping of missions that would maintain some sort of over-arching campaign plot? If not, I would love to at the very least help contribute somehow to a complete set of missions with an over-arching plot full of twists and turns, with thief-like cutscenes. I realize the challenges such an endeavor would entail at the very least from an intellectual property standpoint (Who's Garrett? The voice-over guy just sounds like him and only refers to himself as me myself and I :P )

 

Anyway, I tend to be a bit too wordy in forum introductions and my intros also seem to have a gnack for generating oppositional responses, so I hope that isn't the case here. I am just very excited about discovering this mod and would love to see a cohesive set of missions appear and possibly be a part of it.

Link to comment
Share on other sites

It would be really nice to put together a campaign, but with the team having spent the last 5 years working on the toolset, a full campaign would be quite the commitment. Possible, and probably a desire but a lot of work.

 

As it stands, we're going to be concentrating on the next update to the Mod. 1.00 is a beta and as such is going to require some bug fixing. We also need to focus on some features that didn't make it into 1.00.

Link to comment
Share on other sites

I am just very excited about discovering this mod and would love to see a cohesive set of missions appear and possibly be a part of it.

 

 

You don't need us to start working on a cohesive set of missions. :) While I'd definitely recommend starting small to get used to the editor, there's nothing stopping people from banding together to try and string some missions together. In fact, I hope they do.

Link to comment
Share on other sites

Hi Alaris! While this isn't my department (it's Springheel's!), I know there are some unreleased AI models that still need skinning, and we can always use more and better animations, for existing and future characters alike. We might have enough hands already though, I'm not sure. Springheel?

 

Getting involved in mapping would be a fine idea, and there's definitely nothing stopping you/others from putting together a campaign, except for the usual caveats about starting small and not getting ahead of yourself. :)

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Link to comment
Share on other sites

Hi Alaris! While this isn't my department (it's Springheel's!), I know there are some unreleased AI models that still need skinning, and we can always use more and better animations, for existing and future characters alike. We might have enough hands already though, I'm not sure. Springheel?

 

Getting involved in mapping would be a fine idea, and there's definitely nothing stopping you/others from putting together a campaign, except for the usual caveats about starting small and not getting ahead of yourself. :)

 

haha I always get ahead of myself! I can't even begin to imagine what the team is feeling after 5 years--I certainly wasn't trying to suggest the team hop straight into making a fully fledged campaing, but I will definitely see if I can drum up some interest from newer sources.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 3 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...