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TDM error


ccaa

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It seems it doesn't like the space in the path, can you try renaming the "Doom 3" folder to "Doom3" and start tdmlauncher again?

 

If this fixes the error (or not), I'd like to see the tdmlauncher.log file.

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thanks greebo, it works, the space in dir name cause the problem

 

 

here is the log

 

 

Path to tdmlauncher is V:\Doom3\darkmod\tdmlauncher.exe

Darkmod directory is V:\Doom3\darkmod\

Trying default value for engine executable is V:\Doom3\DOOM3.exe

Found engine executable in V:\Doom3\DOOM3.exe

Current FM is: chalice

Full argument string is: +set fs_game_base darkmod +set fs_game chalice

Starting process V:\Doom3\DOOM3.exe +set fs_game_base darkmod +set fs_game chalice

Closing logfile.

 

 

 

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thanks for this great mod,here is the log when have space in dir name:

 

Path to tdmlauncher is V:\Doom 3\darkmod\tdmlauncher.exe

Darkmod directory is V:\Doom 3\darkmod\

Trying default value for engine executable is V:\Doom 3\DOOM3.exe

Found engine executable in V:\Doom 3\DOOM3.exe

Current FM is: training_mission

Full argument string is: +set fs_game_base darkmod +set fs_game training_mission

Starting process V:\Doom 3\DOOM3.exe +set fs_game_base darkmod +set fs_game training_mission

Closing logfile.

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This looks like normal operation too. Would you be willing to run another test for me?

 

Go to V:\Doom 3\darkmod\ and open the darkmod.ini file. Then switch on the following options:

 

LogError=1

LogBegin=1

LogEnd=1

LogDebug=1

LogWarning=1

LogInfo=1

 

plus

 

LogClass_MAINMENU=1

 

Then run the game again until you encounter that console error you posted ("unknown command 3\doom3.exe"). Exit the game and post the contents of the file V:\Doom 3\darkmod.log, please.

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I changed the ini file and run again,here is the log:

 

 

Path to tdmlauncher is V:\Doom 3\darkmod\tdmlauncher.exe

Darkmod directory is V:\Doom 3\darkmod\

Trying default value for engine executable is V:\Doom 3\DOOM3.exe

Found engine executable in V:\Doom 3\DOOM3.exe

Current FM is: training_mission

Full argument string is: +set fs_game_base darkmod +set fs_game training_mission

Starting process V:\Doom 3\DOOM3.exe +set fs_game_base darkmod +set fs_game training_mission

Closing logfile.

 

 

looks like same as the before..

 

 

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sorry for mistake,this is the darkmod.log:

 

 

[.\DarkMod\DarkModGlobals.cpp ( 401):INI (INIT) FR: 0] LogFile created at 2009.09.23 09:25:50

[.\DarkMod\DarkModGlobals.cpp ( 404):INI (INIT) FR: 0] DLL compiled on Oct 13 2009 18:51:56

 

[.\DarkMod\DarkModGlobals.cpp ( 408):FRC (FORCE) FR: 0] Found Debug section

[.\DarkMod\DarkModGlobals.cpp ( 415):FRC (FORCE) FR: 0] LogError: 1

[.\DarkMod\DarkModGlobals.cpp ( 423):FRC (FORCE) FR: 0] LogBegin: 1

[.\DarkMod\DarkModGlobals.cpp ( 430):FRC (FORCE) FR: 0] LogEnd: 1

[.\DarkMod\DarkModGlobals.cpp ( 437):FRC (FORCE) FR: 0] LogDebug: 1

[.\DarkMod\DarkModGlobals.cpp ( 444):FRC (FORCE) FR: 0] LogWarning: 1

[.\DarkMod\DarkModGlobals.cpp ( 451):FRC (FORCE) FR: 0] LogInfo: 1

[.\DarkMod\DarkModGlobals.cpp ( 462):FRC (FORCE) FR: 0] LogClass_FRAME: 0

[.\DarkMod\DarkModGlobals.cpp ( 472):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0

[.\DarkMod\DarkModGlobals.cpp ( 482):FRC (FORCE) FR: 0] LogClass_MISC: 0

[.\DarkMod\DarkModGlobals.cpp ( 492):FRC (FORCE) FR: 0] LogClass_FROBBING: 0

[.\DarkMod\DarkModGlobals.cpp ( 502):FRC (FORCE) FR: 0] LogClass_AI: 0

[.\DarkMod\DarkModGlobals.cpp ( 512):FRC (FORCE) FR: 0] LogClass_SOUND: 0

[.\DarkMod\DarkModGlobals.cpp ( 522):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0

[.\DarkMod\DarkModGlobals.cpp ( 532):FRC (FORCE) FR: 0] LogClass_ENTITY: 0

[.\DarkMod\DarkModGlobals.cpp ( 542):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0

[.\DarkMod\DarkModGlobals.cpp ( 552):FRC (FORCE) FR: 0] LogClass_LIGHT: 0

[.\DarkMod\DarkModGlobals.cpp ( 562):FRC (FORCE) FR: 0] LogClass_WEAPON: 0

[.\DarkMod\DarkModGlobals.cpp ( 572):FRC (FORCE) FR: 0] LogClass_MATH: 0

[.\DarkMod\DarkModGlobals.cpp ( 592):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0

[.\DarkMod\DarkModGlobals.cpp ( 602):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0

[.\DarkMod\DarkModGlobals.cpp ( 612):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0

[.\DarkMod\DarkModGlobals.cpp ( 622):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0

[.\DarkMod\DarkModGlobals.cpp ( 632):FRC (FORCE) FR: 0] LogClass_MAINMENU: 1

[.\DarkMod\DarkModGlobals.cpp ( 642):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0

[.\DarkMod\DarkModGlobals.cpp ( 651):FRC (FORCE) FR: 0] Found GlobalParams section

[.\DarkMod\DarkModGlobals.cpp ( 734):FRC (FORCE) FR: 0] Jump hold mantle milliseconds: 100.000000

[.\DarkMod\DarkModGlobals.cpp ( 735):FRC (FORCE) FR: 0] Mantle hang milliseconds: 750.000000

[.\DarkMod\DarkModGlobals.cpp ( 736):FRC (FORCE) FR: 0] Mantle pull milliseconds: 750.000000

[.\DarkMod\DarkModGlobals.cpp ( 737):FRC (FORCE) FR: 0] Mantle shift hands milliseconds: 500.000000

[.\DarkMod\DarkModGlobals.cpp ( 738):FRC (FORCE) FR: 0] Mantle push milliseconds: 800.000000

[.\DarkMod\DarkModGlobals.cpp ( 740):FRC (FORCE) FR: 0] Lean milliseconds: 600.000000

[.\DarkMod\DarkModGlobals.cpp ( 741):FRC (FORCE) FR: 0] Lean degrees tilt: 12.000000

[.\DarkMod\DarkModGlobals.cpp ( 743):FRC (FORCE) FR: 0] AICommStimRadius: 5000.000000

[.\DarkMod\DarkModGlobals.cpp ( 744):FRC (FORCE) FR: 0] maxHidingSpotTestsPerAIFrame: 10

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: actor.cpp 3709 2009-09-24 03:37:37Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: af.cpp 2926 2008-10-06 05:12:54Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: afentity.cpp 3570 2009-07-23 18:29:36Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: brittlefracture.cpp 3328 2009-03-28 05:32:31Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: camera.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: entity.cpp 3709 2009-09-24 03:37:37Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fx.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_local.cpp 3717 2009-10-04 05:38:39Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_network.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: gameedit.cpp 1513 2007-10-21 23:57:17Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ik.cpp 2081 2008-02-10 11:34:58Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: item.cpp 3070 2008-11-30 16:16:13Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: light.cpp 3679 2009-08-30 10:28:05Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: misc.cpp 3184 2009-01-19 12:49:11Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: moveable.cpp 3433 2009-05-08 15:36:35Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mover.cpp 3268 2009-03-18 12:27:16Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: multiplayergame.cpp 3660 2009-08-09 08:37:27Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: player.cpp 3715 2009-10-01 03:09:04Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playericon.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playerview.cpp 3027 2008-11-14 21:02:35Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: projectile.cpp 3195 2009-01-20 07:41:47Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: pvs.cpp 3451 2009-05-21 12:51:23Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: securitycamera.cpp 2461 2008-06-08 13:30:47Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: smokeparticles.cpp 2462 2008-06-08 13:39:42Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sound.cpp 2968 2008-10-22 19:19:08Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: target.cpp 3577 2009-07-24 17:43:53Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: trigger.cpp 1998 2008-01-18 18:02:26Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: weapon.cpp 3614 2009-07-30 05:10:52Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: worldspawn.cpp 2589 2008-06-30 05:09:36Z dram $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas.cpp 3261 2009-03-17 09:45:40Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_debug.cpp 3453 2009-05-22 03:31:58Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3453 $ $Date: 2009-05-22 05:31:58 +0200 (Fr, 22 Mai 2009) $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_routing.cpp 3453 2009-05-22 03:31:58Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai.cpp 3713 2009-09-27 05:45:31Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_events.cpp 3630 2009-08-02 05:27:39Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_pathing.cpp 3305 2009-03-25 16:15:24Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_vagary.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AreaManager.cpp 3053 2008-11-21 16:31:52Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 2822 2008-09-13 04:50:55Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DoorInfo.cpp 2338 2008-05-15 16:23:41Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Memory.cpp 3689 2009-09-03 12:40:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Mind.cpp 3070 2008-11-30 16:16:13Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MovementSubsystem.cpp 3672 2009-08-15 03:17:43Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 3524 2009-07-09 04:20:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Conversation.cpp 3512 2009-07-03 03:51:35Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationCommand.cpp 3148 2009-01-16 18:59:23Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationSystem.cpp 3148 2009-01-16 18:59:23Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AgitatedSearchingState.cpp 3531 2009-07-13 13:27:15Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AlertIdleState.cpp 3676 2009-08-19 08:00:46Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BlindedState.cpp 3628 2009-08-01 04:46:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatState.cpp 3668 2009-08-14 17:03:57Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationState.cpp 3446 2009-05-19 16:49:30Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DeadState.cpp 3705 2009-09-15 09:58:24Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EmergeFromCoverState.cpp 3431 2009-05-08 02:54:31Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FailedKnockoutState.cpp 3586 2009-07-26 12:37:43Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeDoneState.cpp 3460 2009-05-23 13:41:04Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeState.cpp 3547 2009-07-18 17:44:57Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleSleepState.cpp 3222 2009-03-04 13:37:27Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleState.cpp 3689 2009-09-03 12:40:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: KnockedOutState.cpp 3698 2009-09-07 11:01:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: LostTrackOfEnemyState.cpp 3363 2009-04-05 06:19:50Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ObservantState.cpp 3626 2009-07-31 16:39:11Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PainState.cpp 3563 2009-07-22 13:49:21Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SearchingState.cpp 3635 2009-08-02 17:29:37Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: State.cpp 3702 2009-09-08 16:04:15Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StayInCoverState.cpp 3354 2009-04-04 11:41:43Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SuspiciousState.cpp 3635 2009-08-02 17:29:37Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SwitchOnLightState.cpp 3354 2009-04-04 11:41:43Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: TakeCoverState.cpp 3354 2009-04-04 11:41:43Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: UnreachableTargetState.cpp 3625 2009-07-31 16:18:18Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EAS.cpp 3453 2009-05-22 03:31:58Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteInfo.cpp 2817 2008-09-11 17:38:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteNode.cpp 2338 2008-05-15 16:23:41Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AnimalPatrolTask.cpp 3184 2009-01-19 12:49:11Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyRangedTask.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyTask.cpp 3323 2009-03-27 23:44:04Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatTask.cpp 3549 2009-07-19 10:47:25Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommunicationTask.cpp 3184 2009-01-19 12:49:11Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommWaitTask.cpp 3428 2009-05-07 17:34:08Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeTask.cpp 3472 2009-05-26 06:24:10Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: GreetingBarkTask.cpp 3582 2009-07-25 18:13:04Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleDoorTask.cpp 3655 2009-08-06 07:29:36Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleElevatorTask.cpp 2959 2008-10-20 15:46:29Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleAnimationTask.cpp 3693 2009-09-05 14:43:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InteractionTask.cpp 3537 2009-07-15 15:05:05Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InvestigateSpotTask.cpp 3426 2009-05-07 16:44:17Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeCombatTask.cpp 3555 2009-07-19 16:53:13Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToCoverTask.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToPositionTask.cpp 3629 2009-08-01 04:53:27Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathAnimTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCornerTask.cpp 3695 2009-09-06 19:27:53Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCycleAnimTask.cpp 3086 2008-12-14 07:30:30Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathHideTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathInteractTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathLookatTask.cpp 3689 2009-09-03 12:40:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathShowTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSitTask.cpp 3086 2008-12-14 07:30:30Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSleepTask.cpp 3086 2008-12-14 07:30:30Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTask.cpp 3184 2009-01-19 12:49:11Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTurnTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitForTriggerTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitTask.cpp 3291 2009-03-23 09:08:23Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PatrolTask.cpp 3689 2009-09-03 12:40:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayAnimationTask.cpp 2693 2008-07-18 16:28:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomHeadturnTask.cpp 3092 2008-12-28 21:26:07Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomTurningTask.cpp 3585 2009-07-26 11:42:54Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RangedCombatTask.cpp 3651 2009-08-05 16:45:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RepeatedBarkTask.cpp 3427 2009-05-07 17:02:16Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResolveMovementBlockTask.cpp 3672 2009-08-15 03:17:43Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ScriptTask.cpp 2697 2008-07-18 17:01:32Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SingleBarkTask.cpp 3575 2009-07-24 06:57:08Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ThrowObjectTask.cpp 3467 2009-05-24 11:12:58Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WaitTask.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WanderInLocationTask.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_blend.cpp 3622 2009-07-31 09:21:41Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_import.cpp 3435 2009-05-08 17:27:20Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_testmodel.cpp 3561 2009-07-22 12:54:08Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: class.cpp 2980 2008-10-26 11:41:35Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: debuggraph.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: event.cpp 2423 2008-06-02 16:22:52Z dram $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: savegame.cpp 3014 2008-11-11 18:12:59Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscmds.cpp 3449 2009-05-21 07:09:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscvar.cpp 3717 2009-10-04 05:38:39Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: typeinfo.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: clip.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_constant.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_drag.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_field.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_push.cpp 3205 2009-02-03 12:16:42Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_spring.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_actor.cpp 3611 2009-07-29 07:10:24Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_af.cpp 3683 2009-08-31 06:20:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_base.cpp 2404 2008-06-01 06:05:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_liquid.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_monster.cpp 2584 2008-06-28 15:10:38Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_parametric.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3696 $ $Date: 2009-09-07 06:28:50 +0200 (Mo, 07 Sep 2009) $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_rigidbody.cpp 3718 2009-10-13 14:07:26Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_static.cpp 2404 2008-06-01 06:05:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_staticmulti.cpp 2404 2008-06-01 06:05:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: push.cpp 2147 2008-03-28 20:48:42Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_compiler.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_interpreter.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_program.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_thread.cpp 3196 2009-01-20 08:26:46Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AIComm_Message.cpp 2634 2008-07-12 08:20:10Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BinaryFrobMover.cpp 3486 2009-06-01 14:56:59Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ButtonStateTracker.cpp 3412 2009-04-27 03:22:11Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkmodAASHidingSpotFinder.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkModGlobals.cpp 3631 2009-08-02 15:03:59Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkmodHidingSpotTree.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkModLAS.cpp 3631 2009-08-02 15:03:59Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: decltdm_matinfo.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: declxdata.cpp 1549 2007-10-23 17:47:45Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointEvaluator.cpp 3453 2009-05-22 03:31:58Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointManager.cpp 2817 2008-09-11 17:38:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fdchar.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_grab.cpp 3424 2009-05-06 05:34:12Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobButton.cpp 2557 2008-06-21 19:42:20Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoor.cpp 3692 2009-09-05 08:18:49Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoorHandle.cpp 3302 2009-03-25 15:22:51Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobHandle.cpp 3665 2009-08-13 09:34:55Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLever.cpp 2558 2008-06-22 10:32:10Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLock.cpp 3678 2009-08-29 03:03:27Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLockHandle.cpp 3306 2009-03-25 16:59:25Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: func_shooter.cpp 2734 2008-08-15 05:50:27Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Grabber.cpp 3602 2009-07-28 04:09:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HidingSpotSearchCollection.cpp 2817 2008-09-11 17:38:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Intersection.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: liquid.cpp 2959 2008-10-20 15:46:29Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeWeapon.cpp 3514 2009-07-03 22:23:08Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MissionData.cpp 3588 2009-07-26 13:10:17Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMover.cpp 3318 2009-03-27 18:14:00Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverButton.cpp 2346 2008-05-15 19:32:33Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverPosition.cpp 2342 2008-05-15 18:43:06Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: overlaysys.cpp 1892 2007-12-25 11:25:58Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PickableLock.cpp 3694 2009-09-06 08:51:32Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayerData.cpp 2810 2008-09-10 04:43:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PositionWithinRangeFinder.cpp 2338 2008-05-15 16:23:41Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Profile.cpp 2424 2008-06-02 18:50:52Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ProjectileResult.cpp 3536 2009-07-14 15:31:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PVSToAASMapping.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rdline.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Relations.cpp 3369 2009-04-06 14:04:48Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RevisionTracker.cpp 3152 2009-01-17 05:39:29Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndProp.cpp 3661 2009-08-09 17:35:18Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndPropLoader.cpp 3231 2009-03-10 16:10:16Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Strip.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tdmAASFindEscape.cpp 1246 2007-08-27 17:04:18Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 1435 $ $Date: 2007-10-16 18:53:28 +0200 (Di, 16 Okt 2007) $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sourcehook.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Response.cpp 3402 2009-04-12 06:32:11Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResponseEffect.cpp 2612 2008-07-05 20:20:02Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Stim.cpp 2614 2008-07-06 05:56:10Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponse.cpp 3329 2009-03-28 05:35:53Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseCollection.cpp 2642 2008-07-12 13:57:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseTimer.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Category.cpp 3051 2008-11-21 16:13:37Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Cursor.cpp 3197 2009-01-20 08:58:09Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Inventory.cpp 3526 2009-07-12 16:11:20Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Item.cpp 3039 2008-11-19 09:06:27Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WeaponItem.cpp 3126 2009-01-08 05:22:17Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: str.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: math.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: hashindex.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: dict.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: matrix.cpp 2461 2008-06-08 13:30:47Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: angles.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: vector.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lexer.cpp 2485 2008-06-14 10:52:09Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rotation.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tracemodel.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bounds.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bitmsg.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lib.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: quat.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: langdict.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mersenne.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ranrotw.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: timer.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mapfile.cpp 2461 2008-06-08 13:30:47Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: heap.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: cmdargs.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding2d.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: box.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: token.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: parser.cpp 2485 2008-06-14 10:52:09Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lcp.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ode.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: md4.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: crc32.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: polynomial.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_generic.cpp 2084 2008-02-10 18:37:29Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_mmx.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_3dnow.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse2.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse3.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface_patch.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: jointtransform.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/2492_outpost.

[.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/chalice.

[.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/crown_of_penitence.

[.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/training_mission.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Both targetmode and mode are MM_STATE_NONE, switching to main menu.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MM_MUSIC_MAINMENU.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_MAINMENU_NOTINGAME.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateInit called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Trying to call main menu intro animation.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation started playing.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same music as already set, exiting.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation successfully executed, stopping.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching from mode MM_STATE_MAINMENU_NOTINGAME, calling state end.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_QUITGAME.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateEnd called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] QuitGameStateInit called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Quit confirmation is enabled.

 

 

 

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yes , and after this I del this log and relaunch the TDM then appear the error screen and exit, the log is here:

 

 

[.\DarkMod\DarkModGlobals.cpp ( 401):INI (INIT) FR: 0] LogFile created at 2009.09.23 14:47:45

[.\DarkMod\DarkModGlobals.cpp ( 404):INI (INIT) FR: 0] DLL compiled on Oct 13 2009 18:51:56

 

[.\DarkMod\DarkModGlobals.cpp ( 408):FRC (FORCE) FR: 0] Found Debug section

[.\DarkMod\DarkModGlobals.cpp ( 415):FRC (FORCE) FR: 0] LogError: 1

[.\DarkMod\DarkModGlobals.cpp ( 423):FRC (FORCE) FR: 0] LogBegin: 1

[.\DarkMod\DarkModGlobals.cpp ( 430):FRC (FORCE) FR: 0] LogEnd: 1

[.\DarkMod\DarkModGlobals.cpp ( 437):FRC (FORCE) FR: 0] LogDebug: 1

[.\DarkMod\DarkModGlobals.cpp ( 444):FRC (FORCE) FR: 0] LogWarning: 1

[.\DarkMod\DarkModGlobals.cpp ( 451):FRC (FORCE) FR: 0] LogInfo: 1

[.\DarkMod\DarkModGlobals.cpp ( 462):FRC (FORCE) FR: 0] LogClass_FRAME: 0

[.\DarkMod\DarkModGlobals.cpp ( 472):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0

[.\DarkMod\DarkModGlobals.cpp ( 482):FRC (FORCE) FR: 0] LogClass_MISC: 0

[.\DarkMod\DarkModGlobals.cpp ( 492):FRC (FORCE) FR: 0] LogClass_FROBBING: 0

[.\DarkMod\DarkModGlobals.cpp ( 502):FRC (FORCE) FR: 0] LogClass_AI: 0

[.\DarkMod\DarkModGlobals.cpp ( 512):FRC (FORCE) FR: 0] LogClass_SOUND: 0

[.\DarkMod\DarkModGlobals.cpp ( 522):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0

[.\DarkMod\DarkModGlobals.cpp ( 532):FRC (FORCE) FR: 0] LogClass_ENTITY: 0

[.\DarkMod\DarkModGlobals.cpp ( 542):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0

[.\DarkMod\DarkModGlobals.cpp ( 552):FRC (FORCE) FR: 0] LogClass_LIGHT: 0

[.\DarkMod\DarkModGlobals.cpp ( 562):FRC (FORCE) FR: 0] LogClass_WEAPON: 0

[.\DarkMod\DarkModGlobals.cpp ( 572):FRC (FORCE) FR: 0] LogClass_MATH: 0

[.\DarkMod\DarkModGlobals.cpp ( 592):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0

[.\DarkMod\DarkModGlobals.cpp ( 602):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0

[.\DarkMod\DarkModGlobals.cpp ( 612):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0

[.\DarkMod\DarkModGlobals.cpp ( 622):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0

[.\DarkMod\DarkModGlobals.cpp ( 632):FRC (FORCE) FR: 0] LogClass_MAINMENU: 1

[.\DarkMod\DarkModGlobals.cpp ( 642):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0

[.\DarkMod\DarkModGlobals.cpp ( 651):FRC (FORCE) FR: 0] Found GlobalParams section

[.\DarkMod\DarkModGlobals.cpp ( 734):FRC (FORCE) FR: 0] Jump hold mantle milliseconds: 100.000000

[.\DarkMod\DarkModGlobals.cpp ( 735):FRC (FORCE) FR: 0] Mantle hang milliseconds: 750.000000

[.\DarkMod\DarkModGlobals.cpp ( 736):FRC (FORCE) FR: 0] Mantle pull milliseconds: 750.000000

[.\DarkMod\DarkModGlobals.cpp ( 737):FRC (FORCE) FR: 0] Mantle shift hands milliseconds: 500.000000

[.\DarkMod\DarkModGlobals.cpp ( 738):FRC (FORCE) FR: 0] Mantle push milliseconds: 800.000000

[.\DarkMod\DarkModGlobals.cpp ( 740):FRC (FORCE) FR: 0] Lean milliseconds: 600.000000

[.\DarkMod\DarkModGlobals.cpp ( 741):FRC (FORCE) FR: 0] Lean degrees tilt: 12.000000

[.\DarkMod\DarkModGlobals.cpp ( 743):FRC (FORCE) FR: 0] AICommStimRadius: 5000.000000

[.\DarkMod\DarkModGlobals.cpp ( 744):FRC (FORCE) FR: 0] maxHidingSpotTestsPerAIFrame: 10

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: actor.cpp 3709 2009-09-24 03:37:37Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: af.cpp 2926 2008-10-06 05:12:54Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: afentity.cpp 3570 2009-07-23 18:29:36Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: brittlefracture.cpp 3328 2009-03-28 05:32:31Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: camera.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: entity.cpp 3709 2009-09-24 03:37:37Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fx.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_local.cpp 3717 2009-10-04 05:38:39Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_network.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: gameedit.cpp 1513 2007-10-21 23:57:17Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ik.cpp 2081 2008-02-10 11:34:58Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: item.cpp 3070 2008-11-30 16:16:13Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: light.cpp 3679 2009-08-30 10:28:05Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: misc.cpp 3184 2009-01-19 12:49:11Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: moveable.cpp 3433 2009-05-08 15:36:35Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mover.cpp 3268 2009-03-18 12:27:16Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: multiplayergame.cpp 3660 2009-08-09 08:37:27Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: player.cpp 3715 2009-10-01 03:09:04Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playericon.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playerview.cpp 3027 2008-11-14 21:02:35Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: projectile.cpp 3195 2009-01-20 07:41:47Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: pvs.cpp 3451 2009-05-21 12:51:23Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: securitycamera.cpp 2461 2008-06-08 13:30:47Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: smokeparticles.cpp 2462 2008-06-08 13:39:42Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sound.cpp 2968 2008-10-22 19:19:08Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: target.cpp 3577 2009-07-24 17:43:53Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: trigger.cpp 1998 2008-01-18 18:02:26Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: weapon.cpp 3614 2009-07-30 05:10:52Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: worldspawn.cpp 2589 2008-06-30 05:09:36Z dram $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas.cpp 3261 2009-03-17 09:45:40Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_debug.cpp 3453 2009-05-22 03:31:58Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3453 $ $Date: 2009-05-22 05:31:58 +0200 (Fr, 22 Mai 2009) $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_routing.cpp 3453 2009-05-22 03:31:58Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai.cpp 3713 2009-09-27 05:45:31Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_events.cpp 3630 2009-08-02 05:27:39Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_pathing.cpp 3305 2009-03-25 16:15:24Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_vagary.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AreaManager.cpp 3053 2008-11-21 16:31:52Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 2822 2008-09-13 04:50:55Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DoorInfo.cpp 2338 2008-05-15 16:23:41Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Memory.cpp 3689 2009-09-03 12:40:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Mind.cpp 3070 2008-11-30 16:16:13Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MovementSubsystem.cpp 3672 2009-08-15 03:17:43Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 3524 2009-07-09 04:20:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Conversation.cpp 3512 2009-07-03 03:51:35Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationCommand.cpp 3148 2009-01-16 18:59:23Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationSystem.cpp 3148 2009-01-16 18:59:23Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AgitatedSearchingState.cpp 3531 2009-07-13 13:27:15Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AlertIdleState.cpp 3676 2009-08-19 08:00:46Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BlindedState.cpp 3628 2009-08-01 04:46:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatState.cpp 3668 2009-08-14 17:03:57Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationState.cpp 3446 2009-05-19 16:49:30Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DeadState.cpp 3705 2009-09-15 09:58:24Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EmergeFromCoverState.cpp 3431 2009-05-08 02:54:31Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FailedKnockoutState.cpp 3586 2009-07-26 12:37:43Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeDoneState.cpp 3460 2009-05-23 13:41:04Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeState.cpp 3547 2009-07-18 17:44:57Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleSleepState.cpp 3222 2009-03-04 13:37:27Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleState.cpp 3689 2009-09-03 12:40:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: KnockedOutState.cpp 3698 2009-09-07 11:01:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: LostTrackOfEnemyState.cpp 3363 2009-04-05 06:19:50Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ObservantState.cpp 3626 2009-07-31 16:39:11Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PainState.cpp 3563 2009-07-22 13:49:21Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SearchingState.cpp 3635 2009-08-02 17:29:37Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: State.cpp 3702 2009-09-08 16:04:15Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StayInCoverState.cpp 3354 2009-04-04 11:41:43Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SuspiciousState.cpp 3635 2009-08-02 17:29:37Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SwitchOnLightState.cpp 3354 2009-04-04 11:41:43Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: TakeCoverState.cpp 3354 2009-04-04 11:41:43Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: UnreachableTargetState.cpp 3625 2009-07-31 16:18:18Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EAS.cpp 3453 2009-05-22 03:31:58Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteInfo.cpp 2817 2008-09-11 17:38:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteNode.cpp 2338 2008-05-15 16:23:41Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AnimalPatrolTask.cpp 3184 2009-01-19 12:49:11Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyRangedTask.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyTask.cpp 3323 2009-03-27 23:44:04Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatTask.cpp 3549 2009-07-19 10:47:25Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommunicationTask.cpp 3184 2009-01-19 12:49:11Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommWaitTask.cpp 3428 2009-05-07 17:34:08Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeTask.cpp 3472 2009-05-26 06:24:10Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: GreetingBarkTask.cpp 3582 2009-07-25 18:13:04Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleDoorTask.cpp 3655 2009-08-06 07:29:36Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleElevatorTask.cpp 2959 2008-10-20 15:46:29Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleAnimationTask.cpp 3693 2009-09-05 14:43:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InteractionTask.cpp 3537 2009-07-15 15:05:05Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InvestigateSpotTask.cpp 3426 2009-05-07 16:44:17Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeCombatTask.cpp 3555 2009-07-19 16:53:13Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToCoverTask.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToPositionTask.cpp 3629 2009-08-01 04:53:27Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathAnimTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCornerTask.cpp 3695 2009-09-06 19:27:53Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCycleAnimTask.cpp 3086 2008-12-14 07:30:30Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathHideTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathInteractTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathLookatTask.cpp 3689 2009-09-03 12:40:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathShowTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSitTask.cpp 3086 2008-12-14 07:30:30Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSleepTask.cpp 3086 2008-12-14 07:30:30Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTask.cpp 3184 2009-01-19 12:49:11Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTurnTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitForTriggerTask.cpp 3278 2009-03-20 19:53:12Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitTask.cpp 3291 2009-03-23 09:08:23Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PatrolTask.cpp 3689 2009-09-03 12:40:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayAnimationTask.cpp 2693 2008-07-18 16:28:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomHeadturnTask.cpp 3092 2008-12-28 21:26:07Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomTurningTask.cpp 3585 2009-07-26 11:42:54Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RangedCombatTask.cpp 3651 2009-08-05 16:45:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RepeatedBarkTask.cpp 3427 2009-05-07 17:02:16Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResolveMovementBlockTask.cpp 3672 2009-08-15 03:17:43Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ScriptTask.cpp 2697 2008-07-18 17:01:32Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SingleBarkTask.cpp 3575 2009-07-24 06:57:08Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ThrowObjectTask.cpp 3467 2009-05-24 11:12:58Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WaitTask.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WanderInLocationTask.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_blend.cpp 3622 2009-07-31 09:21:41Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_import.cpp 3435 2009-05-08 17:27:20Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_testmodel.cpp 3561 2009-07-22 12:54:08Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: class.cpp 2980 2008-10-26 11:41:35Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: debuggraph.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: event.cpp 2423 2008-06-02 16:22:52Z dram $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: savegame.cpp 3014 2008-11-11 18:12:59Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscmds.cpp 3449 2009-05-21 07:09:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscvar.cpp 3717 2009-10-04 05:38:39Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: typeinfo.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: clip.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_constant.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_drag.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_field.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_push.cpp 3205 2009-02-03 12:16:42Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_spring.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_actor.cpp 3611 2009-07-29 07:10:24Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_af.cpp 3683 2009-08-31 06:20:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_base.cpp 2404 2008-06-01 06:05:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_liquid.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_monster.cpp 2584 2008-06-28 15:10:38Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_parametric.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3696 $ $Date: 2009-09-07 06:28:50 +0200 (Mo, 07 Sep 2009) $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_rigidbody.cpp 3718 2009-10-13 14:07:26Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_static.cpp 2404 2008-06-01 06:05:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_staticmulti.cpp 2404 2008-06-01 06:05:14Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: push.cpp 2147 2008-03-28 20:48:42Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_compiler.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_interpreter.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_program.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_thread.cpp 3196 2009-01-20 08:26:46Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AIComm_Message.cpp 2634 2008-07-12 08:20:10Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BinaryFrobMover.cpp 3486 2009-06-01 14:56:59Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ButtonStateTracker.cpp 3412 2009-04-27 03:22:11Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkmodAASHidingSpotFinder.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkModGlobals.cpp 3631 2009-08-02 15:03:59Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkmodHidingSpotTree.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkModLAS.cpp 3631 2009-08-02 15:03:59Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: decltdm_matinfo.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: declxdata.cpp 1549 2007-10-23 17:47:45Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointEvaluator.cpp 3453 2009-05-22 03:31:58Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointManager.cpp 2817 2008-09-11 17:38:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fdchar.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_grab.cpp 3424 2009-05-06 05:34:12Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobButton.cpp 2557 2008-06-21 19:42:20Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoor.cpp 3692 2009-09-05 08:18:49Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoorHandle.cpp 3302 2009-03-25 15:22:51Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobHandle.cpp 3665 2009-08-13 09:34:55Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLever.cpp 2558 2008-06-22 10:32:10Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLock.cpp 3678 2009-08-29 03:03:27Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLockHandle.cpp 3306 2009-03-25 16:59:25Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: func_shooter.cpp 2734 2008-08-15 05:50:27Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Grabber.cpp 3602 2009-07-28 04:09:56Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HidingSpotSearchCollection.cpp 2817 2008-09-11 17:38:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Intersection.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: liquid.cpp 2959 2008-10-20 15:46:29Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeWeapon.cpp 3514 2009-07-03 22:23:08Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MissionData.cpp 3588 2009-07-26 13:10:17Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMover.cpp 3318 2009-03-27 18:14:00Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverButton.cpp 2346 2008-05-15 19:32:33Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverPosition.cpp 2342 2008-05-15 18:43:06Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: overlaysys.cpp 1892 2007-12-25 11:25:58Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PickableLock.cpp 3694 2009-09-06 08:51:32Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayerData.cpp 2810 2008-09-10 04:43:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PositionWithinRangeFinder.cpp 2338 2008-05-15 16:23:41Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Profile.cpp 2424 2008-06-02 18:50:52Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ProjectileResult.cpp 3536 2009-07-14 15:31:12Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PVSToAASMapping.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rdline.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Relations.cpp 3369 2009-04-06 14:04:48Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RevisionTracker.cpp 3152 2009-01-17 05:39:29Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndProp.cpp 3661 2009-08-09 17:35:18Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndPropLoader.cpp 3231 2009-03-10 16:10:16Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Strip.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tdmAASFindEscape.cpp 1246 2007-08-27 17:04:18Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 1435 $ $Date: 2007-10-16 18:53:28 +0200 (Di, 16 Okt 2007) $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sourcehook.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Response.cpp 3402 2009-04-12 06:32:11Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResponseEffect.cpp 2612 2008-07-05 20:20:02Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Stim.cpp 2614 2008-07-06 05:56:10Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponse.cpp 3329 2009-03-28 05:35:53Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseCollection.cpp 2642 2008-07-12 13:57:05Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseTimer.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Category.cpp 3051 2008-11-21 16:13:37Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Cursor.cpp 3197 2009-01-20 08:58:09Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Inventory.cpp 3526 2009-07-12 16:11:20Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Item.cpp 3039 2008-11-19 09:06:27Z ishtvan $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WeaponItem.cpp 3126 2009-01-08 05:22:17Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: str.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: math.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: hashindex.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: dict.cpp 2458 2008-06-08 12:35:44Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: matrix.cpp 2461 2008-06-08 13:30:47Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: angles.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: vector.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lexer.cpp 2485 2008-06-14 10:52:09Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rotation.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tracemodel.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bounds.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bitmsg.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lib.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: quat.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: langdict.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mersenne.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ranrotw.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: timer.cpp 2443 2008-06-07 13:48:49Z angua $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mapfile.cpp 2461 2008-06-08 13:30:47Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: heap.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: cmdargs.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding2d.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: box.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: token.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: parser.cpp 2485 2008-06-14 10:52:09Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lcp.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ode.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: md4.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: crc32.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: polynomial.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_generic.cpp 2084 2008-02-10 18:37:29Z tels $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_mmx.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_3dnow.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse2.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse3.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface_patch.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: jointtransform.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface.cpp 1435 2007-10-16 16:53:28Z greebo $

[.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/2492_outpost.

[.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/chalice.

[.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/crown_of_penitence.

[.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/training_mission.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Both targetmode and mode are MM_STATE_NONE, switching to main menu.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MM_MUSIC_MAINMENU.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_MAINMENU_NOTINGAME.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateInit called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Trying to call main menu intro animation.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation started playing.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same music as already set, exiting.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] ESC pressed.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Main menu: ESC leads back to main menu.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same mode as before, bailing out.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching from mode MM_STATE_MAINMENU_NOTINGAME, calling state end.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_QUITGAME.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateEnd called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] QuitGameStateInit called.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Quit confirmation is enabled.

[.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation successfully executed, stopping.

 

 

 

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