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Guard mantleing?


Irenices

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While playing the outpost i had one of the builder guards fall down into the little elevator pit which is only about waste high but i noticed he couldn't climb out of it (i also noticed i couldn't squish him :( ) do you guys have plans to perhaps let guards and other ai climb over/onto waste high obstructions?

 

I've also noticed its pretty easy to block off doors either by pinning them with a arrow in the right place or bracing objects against a wall in front of them, i think it would be cool if maybe guards could bash doors and break objects that are blocking them, maybe 1 bash to break something like an arrow and 3 or 4 to smash a box.

 

Anyways just my thoughts, and great job with everything you guys have accomplished so far!

Edited by Irenices
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Mantling? I don't want to think about how complicated that would be to code! :wacko:

 

Besides, that trapped-in-the-elevator-pit can be easily fixed with a shallow monsterclip "staircase" so they can climb out with normal pathfinding.

 

In terms of crates getting in their way, guards won't hesitate to just kick a moveable if it happens to be in their way.

yay seuss crease touss dome in ouss nose tair

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Back when TD was released, I think there was discussion about allowing guards to climb ladders to chase after the player. I'm not sure what the outcome of it was.

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