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Error "malloc failure for 262144"


Zaratul

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Hello,i playing Patently Dangerous mission and everything was ok but suddenly i have really long saving and loading times.And when i load second time i got this error:

 

loaded collision model models/darkmod/decorative/wall/antlers.lwo

loaded collision model models/darkmod/decorative/wall/shields/shield_and_swords02.lwo

loaded collision model models/darkmod/nature/boletus_big.lwo

loaded collision model models/darkmod/nature/boletus_tall.lwo

loaded collision model models/darkmod/readables/book_open1_tiny.lwo

loaded collision model models/darkmod/dungeon/chain_straight_small.lwo

loaded collision model models/darkmod/decorative/wall/wooden_plaque_empty.lwo

loaded collision model models/darkmod/furniture/seating/church_pew.lwo

loaded collision model models/darkmod/decorative/statues/bust_01_male.ase

loaded collision model models/darkmod/decorative/orchid.lwo

loaded collision model models/darkmod/furniture/grandfather_clock.lwo

loaded collision model models/darkmod/containers/openable/chest_wood.ase

loaded collision model models/darkmod/containers/openable/chest_wood_lid.ase

loaded collision model models/darkmod/door_related/handle_curved_rotate.ase

loaded collision model models/darkmod/containers/bucket.lwo

loaded collision model models/darkmod/misc/wood_pallette.lwo

loaded collision model models/darkmod/tools/household/brush.lwo

loaded collision model models/darkmod/tools/household/wash_bin.ase

loaded collision model models/darkmod/tools/household/wash_board.ase

loaded collision model models/darkmod/decorative/vases/emptypot.lwo

loaded collision model models/darkmod/tools/household/broomstick.ase

loaded collision model models/darkmod/kitchen/cauldron_small.lwo

loaded collision model models/darkmod/kitchen/mug_wooden01.lwo

loaded collision model models/darkmod/architecture/windows/bwindow01.lwo

loaded collision model models/darkmod/junk/wbottle01_broken_top.lwo

loaded collision model models/darkmod/junk/wbottle01_broken.lwo

loaded collision model models/darkmod/hangers/coatrack.ase

loaded collision model models/darkmod/containers/barrell_med.lwo

loaded collision model models/darkmod/junk/horse_dung.lwo

loaded collision model models/darkmod/architecture/trim/castlefivewalltrim.lwo

loaded collision model models/darkmod/architecture/trim/castlefourwalltrim.lwo

loaded collision model models/darkmod/architecture/trim/castlewalltrim.lwo

loaded collision model models/darkmod/kitchen/food/fish_bluefish.lwo

loaded collision model models/darkmod/door_related/lockbox_02.ase

loaded collision model models/darkmod/loot/coins/coinsa.lwo

loaded collision model models/darkmod/loot/coins/coinsb.lwo

loaded collision model models/darkmod/decorative/wall/shields/snswallmount.lwo

loaded collision model models/darkmod/mechanical/switches/switch_translate_backplate.ase

loaded collision model models/darkmod/wearables/headgear/nobleman_hat_l.lwo

loaded collision model models/darkmod/misc/rope_coil01.lwo

loaded collision model models/darkmod/lights/non-extinguishable/grill_light.lwo

loaded collision model models/darkmod/lights/non-extinguishable/simple_square1_hanging.lwo

loaded collision model models/darkmod/door_related/handle_curved_rotate_2.ase

loaded collision model models/darkmod/architecture/building_facades/tudor_inn01_small.lwo

loaded collision model models/darkmod/architecture/balconies/bay_window01.lwo

loaded collision model models/darkmod/architecture/buildings/jutting_out_room01.lwo

loaded collision model models/darkmod/architecture/awnings_roofs/awning_cloth_hanging01.lwo

loaded collision model models/darkmod/architecture/arches/round_01.lwo

loaded collision model models/darkmod/architecture/doors/warehouse_front_doorframe.lwo

loaded collision model models/darkmod/architecture/doors/door128x56_2hinge.lwo

loaded collision model models/darkmod/architecture/doorframes/door_frame_wood_128x112.ase

loaded collision model models/darkmod/architecture/windows/round_stone01_small.lwo

loaded collision model models/darkmod/nature/trees/tree_dm.lwo

loaded collision model models/darkmod/nature/ivy_part01a.lwo

loaded collision model models/darkmod/nature/weed_dandelion01.lwo

loaded collision model models/darkmod/nature/weed_dandelion01_lowpoly.lwo

loaded collision model models/darkmod/junk/cartwheel.lwo

loaded collision model models/darkmod/door_related/knocker_ornate_neptune.ase

loaded collision model models/darkmod/nature/boletus_small.lwo

loaded collision model models/darkmod/nature/ivy_part07.lwo

loaded collision model models/darkmod/nature/ivy_part08.lwo

loaded collision model models/darkmod/nature/ivy_part06.lwo

loaded collision model models/darkmod/junk/plank_long.lwo

loaded collision model models/darkmod/lights/non-extinguishable/electric_wall_fancy_up.lwo

loaded collision model models/darkmod/decorative/rug_round_small.lwo

loaded collision model models/darkmod/wearables/headgear/proguard_helmet_wearable.lwo

--------------------------------------

----- idRenderModelManagerLocal::EndLevelLoad -----

0 models purged from previous level, 535 models kept.

---------------------------------------------------

----- idImageManager::EndLevelLoad -----

WARNING: Couldn't load image: textures/common/qer_mirror

WARNING: Couldn't load image: -

WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp

WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02

WARNING: Couldn't load image: extinguishable/round_lantern_sitting

WARNING: Couldn't load image: extinguishable/round_lantern_unattached

WARNING: Couldn't load image: extinguishable/lantern_oil_hand02

WARNING: Couldn't load image: extinguishable/lamp_desk_01

WARNING: Couldn't load image: extinguishable/electric_wall_fancy

WARNING: Couldn't load image: textures/common/shadow_bak

WARNING: Couldn't load image: models/md5/chars/thief/thief1_local

WARNING: Couldn't load image: extinguishable/hanging_lantern

WARNING: Couldn't load image: extinguishable/grill_light

WARNING: Couldn't load image: extinguishable/electric_wall_fancy_up

0 purged from previous

230 kept from previous

1284 new loaded

all images loaded in 47.7 seconds

----------------------------------------

----- idSoundCache::EndLevelLoad -----

148631k referenced

3821k purged

----------------------------------------

sound: missing efxs/patently_dangerous.efx

-----------------------------------

93280 msec to load patently_dangerous

idRenderWorld::GenerateAllInteractions, msec = 17, staticAllocCount = 0.

interactionTable size: 837004 bytes

7975 interaction take 893200 bytes

------------- Warnings ---------------

during patently_dangerous...

WARNING: Couldn't load image: -

WARNING: Couldn't load image: extinguishable/electric_wall_fancy

WARNING: Couldn't load image: extinguishable/electric_wall_fancy_up

WARNING: Couldn't load image: extinguishable/grill_light

WARNING: Couldn't load image: extinguishable/hanging_lantern

WARNING: Couldn't load image: extinguishable/lamp_desk_01

WARNING: Couldn't load image: extinguishable/lantern_oil_hand02

WARNING: Couldn't load image: extinguishable/round_lantern_sitting

WARNING: Couldn't load image: extinguishable/round_lantern_unattached

WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp

WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02

WARNING: Couldn't load image: models/md5/chars/thief/thief1_local

WARNING: Couldn't load image: textures/common/qer_mirror

WARNING: Couldn't load image: textures/common/shadow_bak

WARNING: Couldn't load sound 'sound/voices/builders/builder2/ai_states/builder2_toalert2h_4.ogg' using default

WARNING: Couldn't load sound 'sound/voices/builders/builder2/battle_general/builder2_flee_1.wav' using default

WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_1.wav' using default

WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_2.wav' using default

WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_3.wav' using default

WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_find_dead_1.wav' using default

WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_find_unconcious.wav' using default

WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_notice_suspicious_1.wav' using default

WARNING: Couldn't load sound 'tdm_ai_builder2_combat_archer.wav' using default

23 warnings

The ambient 'snd_damuddy' for location 'Damuddys_house' is now playing.

I see a friend, I'm going to warn them that enemies have been seen.

I see a friend, I'm going to warn them that enemies have been seen.

I see a friend, I'm going to warn them that enemies have been seen.

I see a friend, I'm going to warn them that enemies have been seen.

I see a friend, I'm going to warn them that enemies have been seen.

I see a friend, I'm going to warn them that enemies have been seen.

Player:AI_PAIN set to true

Player:AI_PAIN set to true

--------- Game Map Shutdown ----------

WARNING: Door atdm_mover_door_sliding_1 is not within a valid AAS area

WARNING: Door atdm_door_104x56_2hinge_19 is not within a valid AAS area

WARNING: Door func_static_233 is not within a valid AAS area

WARNING: Door atdm_door_104x56_2hinge_21 is not within a valid AAS area

WARNING: Door atdm_mover_door_4 is not within a valid AAS area

WARNING: Door atdm_mover_door_5 is not within a valid AAS area

WARNING: Door secretdoor is not within a valid AAS area

WARNING: Door atdm_mover_door_6 is not within a valid AAS area

WARNING: Door atdm_door_104x56_2hinge_23 is not within a valid AAS area

WARNING: Door atdm_mover_door_sliding_6 is not within a valid AAS area

WARNING: Door atdm_mover_door_sliding_7 is not within a valid AAS area

WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model

--------------------------------------

reloading guis/mainmenu.gui.

reloading guis/restart.gui.

reloading guis/msg.gui.

reloading guis/takeNotes.gui.

reloading guis/intro.gui.

reloading guis/map/patently_dangerous.gui.

reloading guis/tdm_hud.gui.

reloading guis/pda.gui.

reloading guis/cursor.gui.

reloading guis/readables/books/book_print_stone_world.gui.

reloading guis/playertools/spyglass.gui.

reloading guis/readables/sheets/sheet_paper_hand_popsies_world.gui.

reloading guis/readables/sheets/sheet_paper_hand_ellianerelle_world.gui.

reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui.

reloading guis/readables/sheets/sheet_paper_hand_ellianerelle_world.gui.

reloading guis/readables/books/book_hand_andrew_script_world.gui.

reloading guis/readables/sheets/sheet_paper_calig_carolingia_world.gui.

reloading guis/readables/sheets/sheet_paper_calig_summertime_world.gui.

reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui.

reloading guis/readables/books/book_print_stone_world.gui.

reloading guis/readables/sheets/sheet_paper_calig_camberic_world.gui.

reloading guis/readables/books/book_hand_andrew_script_world.gui.

reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui.

reloading guis/patent_map.gui.

reloading guis/readables/sheets/sheet_paper_hand_andrew_script_world.gui.

reloading guis/parchment_stone_print_pd_world.gui.

reloading guis/playertools/spyglass.gui.

reloading guis/scoreboard.gui.

reloading guis/spectate.gui.

reloading guis/chat.gui.

reloading guis/mpmain.gui.

reloading guis/mpmsgmode.gui.

--------- Map Initialization ---------

Map: patently_dangerous

idRenderWorldLocal::InitFromMap: retaining existing map

------- Game Map Init SaveGame -------

Compiled 'E:\Doom 3\Patently_dangerous\maps\patently_dangerous.script': 1.5 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 43, 5168 bytes

Statements: 21618, 432360 bytes

Functions: 1189, 122884 bytes

Variables: 85344 bytes

Mem used: 1132296 bytes

Static data: 2277552 bytes

Allocated: 2808644 bytes

Thread size: 7068 bytes

 

map bounds are (3761.0, 2445.0, 906.0)

max clip sector is (117.5, 152.8, 113.3)

7 KB passage memory used to build PVS

3 msec to calculate PVS

62 areas

160 portals

11 areas visible on average

496 bytes PVS data

[Load AAS]

loading maps/patently_dangerous.aas48

[Load AAS]

loading maps/patently_dangerous.aas96

Keeping maps/patently_dangerous.aas32

[Load AAS]

loading maps/patently_dangerous.aas100

[Load AAS]

loading maps/patently_dangerous.aas_rat

0 0 1680 1050

Regenerated world, staticAllocCount = 0.

--------- Game Map Shutdown ----------

--------------------------------------

Shutting down sound hardware

idRenderSystem::Shutdown()

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...shutting down QGL

...unloading OpenGL DLL

------------ Game Shutdown -----------

--------- Game Map Shutdown ----------

--------------------------------------

Shutdown event system

--------------------------------------

malloc failure for 262144

 

 

 

Oh,and i got sometimes visual c++ runtime library error.I tried reinstalling this but i still got this errors.Pls help!

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Sounds like might be an out of memory error. Windows switched to the disk swap file virtual memory (which would account for the slowdown) and then eventually got the error. How much memory have you got free?

 

Also that efx file is in the map folder. I saw it there the other day but not having any dealings with efx I never gave it any thought. Doubt that is anything to do with this error though.

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Just before TDM 1.0 was released, I (re)installed UT2004 on Vista. Prior to that TDM had played fine in betatesting, but afterwards I got an malloc error with TDM. It made absolutely no sense to do so, but reinstalling the video card drivers fixed the malloc error, so try reinstalling your video card drivers (maybe even upgrade them if you don't already have the latest drivers).

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So it is my hardware fault? But yeasterday Dark Mod is running good.

 

Not necessarily hardware, but most likely the drivers. As mentioned above, I installed a different game which should have done nothing to the drivers, yet I had to reinstall the drivers to fix the malloc problem that cropped up.

 

 

 

Btw I reinstalled Doom3 and i wanted too reinstall Dark Mod and this error shows up when i click on tdm_update.exe:

http://img2.imagesha...803/darkmod.jpg

Any solutions?

 

A fairly common problem that cropped up in the last update before TDM went public.

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