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Open Source IK / Procedural Animation?


Ishtvan

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I was wondering if there exists something like Euphoria runtime character animation, but open source? I.e., a detailed model of muscoskeletal constraints and intentions for runtime physics-based animation, like characters walking on steep inclines, balancing, jumping and grabbing on to things, etc.

 

The closest I've found so far is OpenTissue. [EDIT: Also Twig, although that looks to be a one-person project] But I'm curious if anyone knows of other alternatives? Some of the free physics engines offer IK, but it's hard to tell if they mean full-body IK with a detailed model, or just two 1 or 2 joints like Doom3 can do.

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Too bad you can't use Euphoria. I've been playing with Endorphin (the canned version) for a long time, and it's too much fun.

 

I was wondering if we could use some of its (Endorphin's) animations, because they're so fluid, but I gather it's not like LightWave or Motion-Builder where if you can build it, it's yours to use wherever ... but you have to have a liscense for the game itself. Anyway, that's a different topic, and we're doing okay with animations anyway...

 

(Sorry I can't answer your question.)

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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So I take it that OpenTissue isn't advanced enough for your needs?

 

I haven't looked into this stuff much but it is pretty cool. Let me know if you do find what you're looking for.

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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OpenTissue might do the trick, but I wanted to see if there was something better out there. I don't have any real plans, just messing around at the moment. When I played GTA 4 and saw AI stumbling around to keep their balance, and getting up believably after being knocked over, I thought it would be cool to some day have that in an open source game like ours.

 

@Demagogue: I believe the commercial version of Endorphin can export animations. It's probably expensive. They don't seem to list prices on their website. They do have an educational version, which it might be possible to get away with using if we're not making a profit and the person who buys it is at a university.

 

I'm more curious about the version that runs ingame though.

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