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Dmap compiling


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So I'm stuck at the bottom of page 1 again under Dmap: Compiling the Mission.

I know my blunder lies somewhere in folder structure. I've tried every variation I can think of along the lines of dmap maps/tutorial/tutorial but still keep coming back with "Couldn't load map file." I've attached a thumbnail of the top of my DR window that has the full file name, hopefully that will help to clue me in to where I goofed up. Any help finding a better way to organize my folders is greatly appreciated!

Thanks.

 

I know very little about mapping, but should your .map file be one level up?

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Thanks a ton for your quick replies, I really appreciate it.

So I've moved things around and below is the new file path. Should that make it easier?

With this I've tried

dmap tut

dmap tutorial

dmap maps/tutorial

dmap tut/maps/tutorial

I'm clearly still missing something but I can't tell what, forgive my lack of knowledge here, I'm really quite a caveman.

Should I move stuff up and eliminate the 'tdm_update_win' folder and move it's contents up into 'TheDarkMod' folder?

Thanks again.

post-38408-0-38626200-1559924963.jpg

As my father used to say, "A grenade a day keeps the enemy at bay!"

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Getting rid of uppercase letters, in folder names, file names, and extensions is also a good idea. But even with all that, I wasn't able to run a map that was inside /.../maps/subfolder/my_level.map.

/.../maps/my_level.map works fine though.

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it would be dmap fms/tut/maps/tutorial

 

depends where the pk4 files for darkmod are

 

depends what the mapPath was set to in user.xml as this points to where the maps are

Edited by stumpy
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Ok so moving stuff around and changing the path in DR, Ive simplified(seems to be the key word here) it further and its now C:/thedarkmod/fms/tut/maps/tutorial.map

Not sure if I missed or forgot the step to create a darkmod.txt file with the mission name and install it but doing so seemed to help. In the console I ran dmap tutorial and bam got it. Im now in game looking at my first meager room.

Thanks a ton for all your timely responses.

As my father used to say, "A grenade a day keeps the enemy at bay!"

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Dark Radiant asks for a directory setup when you start it first time (you can change it later after file) called "darkmod path", since you select your TDM installation path, it automatically looks in the "fms" folder for maps. You would change it to "maps" instead of "fms", but I don't know how to do this. Just installed dark radiant and ran into the same problem as you. My solution was to copy the map file into the "maps" directory. But this is a non-plesent solution, since you want your own folder for your custom fm with all assets. I don't know how to use this new "project folder" feature correctly. In the past I remember I created some sort of custom game exe with command line tools...

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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You really don't have to overcomplicate it this much for yourself. You can stick to a project structure (i.e. fms/fmname/etc.) and use File > Game Project Setup in DR to switch between projects (Mission dropdown). This way DR will use everything from TDM main folder + your custom modifications and assets in your mission folder.

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You really don't have to overcomplicate it this much for yourself. You can stick to a project structure (i.e. fms/fmname/etc.) and use File > Game Project Setup in DR to switch between projects (Mission dropdown). This way DR will use everything from TDM main folder + your custom modifications and assets in your mission folder.

 

But then, if you type dmap mymission TDM will look in the maps folder, not the fms/folder (like the project structure is setup). At least not for me :(

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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