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Sound problem after quickloading


Carnage

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I have this weird sound issue with my current FM. I use location settings to play various ambient sounds. When I go from one location zone to another it switches to the correct sound and I can't hear the other sound of the previous zone anymore. Now when I quicksave in this new zone and then quickload after that it starts playing the sounds of both zones, even though I'm in this new zone. If I then walk to a new zone it playes the correct sound again. What could cause this issue? The FM is finished and ready to be released but the sound issue breaks the atmosphere.

 

 

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Check your visportals, they can do strange things with locations, you can try changing the locations light setting so that the differences are visable. Any leaks in visportalling might result in something like this, so if you can see the areas are different, try the 'solid visportals and a hole to the void' method for finding leaks. This is just a guess tho :)

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There seems to be an issue with location settings and saved games. When I reload a game, the ambient music in a location doesn't play. When I enter a new location, it starts, but things are silent until then.

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There seems to be an issue with location settings and saved games. When I reload a game, the ambient music in a location doesn't play. When I enter a new location, it starts, but things are silent until then.

 

Please file a tracker entry, I'll look into it.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Check your visportals, they can do strange things with locations, you can try changing the locations light setting so that the differences are visable. Any leaks in visportalling might result in something like this, so if you can see the areas are different, try the 'solid visportals and a hole to the void' method for finding leaks. This is just a guess tho smile.gif

 

The thing is that it really doesn't matter where I am. It happens in every zone I have. So not just two in particular. After the quickloading in the new zone, the sound of the previous zone I was in starts playing as well, but only the one I was previously in. So after moving through three zones and then quicksaving and loading, the ambient music of the last and second zone will start playing, but not the first one. I checked for holes but I couldn't find any. Does it matter which side the visportal side is facing with ambient music and if I have them sticking a tiny bit through the wall, floor, ceiling?

 

There seems to be an issue with location settings and saved games. When I reload a game, the ambient music in a location doesn't play. When I enter a new location, it starts, but things are silent until then.

 

Could this cause the same issue I'm having?

Edited by Carnage
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Could this cause the same issue I'm having?

 

Might be, we have to investigate it.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Okay thanks for the quick reply, I'll try to do a work around, which would cause the problem to happen less often and then release it.

 

My hunch is that the location based script doesn't recognize the quickload situation and does not know it just changed from "nothing" to the "current" location. But had not time to look into it.

 

Edit: Added a traker entry here: http://bugs.angua.at/view.php?id=2099

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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