Haplo 0 Posted January 11, 2010 Report Share Posted January 11, 2010 Hello all, I am working on a Thief 2 mission (sequel to Unholy Vivid Innocence). There are a couple of ambient music tracks in TDM that I really like; I was wondering what are the terms of using TDM resources in T2 missions (proper credit will be given of course). Is it allowed? Thanks. Quote Link to post Share on other sites
Serpentine 127 Posted January 12, 2010 Report Share Posted January 12, 2010 (edited) All non-software assets (models, textures, supplied maps etc) are licensed under Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported license. So yes, all you have to do is give credit and make avaliable any changes that you make under the same license - you dont have to use the textures etc as they stand! Good luck and it'll be interesting to see your fm in action Edited January 12, 2010 by Serpentine Quote Link to post Share on other sites
stumpy 242 Posted January 12, 2010 Report Share Posted January 12, 2010 I think it would not be a good idea, eveything you use in a thief mod which eidos or whatever they are called now owns, become legal property of theirs, which means if you use tdm things in a thief 2 or thief gold mod, then eidos would then own those things and you would not. Quote Link to post Share on other sites
Komag 20 Posted January 12, 2010 Report Share Posted January 12, 2010 or not Quote Link to post Share on other sites
Melan 1809 Posted January 12, 2010 Report Share Posted January 12, 2010 stumpy: No, that's very unlikely. Just consider, if I, as a mapper, used textures from Return to Castle Wolfenstein in T2, that wouldn't make Eidos own them even if RtCW's copyright holders allowed the use of their assets outside their game (which they almost certainly don't, mind you). Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Crispy 8 Posted January 12, 2010 Report Share Posted January 12, 2010 The CC-BY-NC-SA Unported 3.0 licence used for most TDM art assets allows you to use them for other stuff for free, subject to the specified conditions (do read them, they're important). However, it's possible that it may not be compatible with the EULAs for various games. Best to check the EULA first. If in doubt, avoid. Note that TDM assets may not be suitable for use in Thief 2, at least not as-is, because all TDM models and textures use normal maps and specular maps, which Thief 2 doesn't support. So textures will look flat unless you bake the normals into the diffuse texture first (which is possible). @Melan: The issue as I understand it is that the T2 EULA requires you, as a modder, to assign copyright of your mods to some third party (probably LGS or their publisher originally; I'm not sure if that transfers to Eidos now or not, but probably safest to assume that it does). You are not allowed to assign copyrights you don't own, so it might be constituted as fraud or something on your part. I'm speculating here; IANAL, this is not legal advice, YMMV, take or ignore my advice at your own risk. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Link to post Share on other sites
Haplo 0 Posted January 12, 2010 Author Report Share Posted January 12, 2010 I'm planning to use one (or two) ambient music tracks. I will not be using any textures or objects. Quote Link to post Share on other sites
Melan 1809 Posted January 12, 2010 Report Share Posted January 12, 2010 Crispy: many of the blanket paragraphs publishers put into their EULAs would be absolutely unenforceable in a serious court. Coincidentally, this is one of the main reasons publishers usually don't try to enforce them. (The other is that in almost all cases, doing it would be a serious waste of lawyer time and money, which doesn't come cheap.) Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Crispy 8 Posted January 12, 2010 Report Share Posted January 12, 2010 @Haplo: Oh, right. I forgot about that. Shouldn't be any technical problems then (although you may need to change the audio format, I don't imagine Thief 1/2 reads OGGs). @Melan: Perhaps. I'm always wary of second-guessing the legal system, personally. But if you want to rely on that assumption, that's your call/funeral. Quote My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares. Link to post Share on other sites
Baddcog 114 Posted January 12, 2010 Report Share Posted January 12, 2010 As to ease, sounds would be easy to convert. Models are harder (I know you said you don't want to use them, just for the record), need to convert tex to useable format/size. Need to actually convert most models to use correct textures (as they use material paths in TDM), need to convert models to useable format (depending on format/available program/converters only some can/can't be converted). Most are higher poly but would work in T2 anyway, but you'd also need to remove collision/shadow meshes. Then there are tex details like Crispy stated. Quote Dark is the sway that mows like a harvest Link to post Share on other sites
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