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greebo

AI Footstep OGGs are stero

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PysmH reported in the public forums that the reason for the omnidirectional footstep sounds is the respecitve OGG files being encoded in stereo. We need to convert these files back to mono.

 

I'll send a PM to Dram whether he got the original WAV files around somewhere.

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PysmH reported in the public forums that the reason for the omnidirectional footstep sounds is the respecitve OGG files being encoded in stereo. We need to convert these files back to mono.

 

I'll send a PM to Dram whether he got the original WAV files around somewhere.

 

Question from a sound noob: Is it possible to remove one channel from the stereo without recompressing them, and thus end up with mono, or would that not work?


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Question from a sound noob: Is it possible to remove one channel from the stereo without recompressing them, and thus end up with mono, or would that not work?

 

I don't think you can resave it without some compression happening. Anyway, yeah..they have to be mono...same with the AI vocals.

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Question from a sound noob: Is it possible to remove one channel from the stereo without recompressing them, and thus end up with mono, or would that not work?

 

It will be recompressed.

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I reported some non-directional sounds before we released (believe they were AI alert/combat vocals), but when we checked they were all encoded in mono. It's probably worth doublechecking, but might be some other weird thing going on.

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I reported some non-directional sounds before we released (believe they were AI alert/combat vocals), but when we checked they were all encoded in mono. It's probably worth doublechecking, but might be some other weird thing going on.

 

I remember that. It's with the pro vocals right? It's because they reproducing what's called at anti-phase effect, giving an untrue mimicry of stereo. Actually, to be true, it's making the vocals sound like they are coming from behind you (creating wack tonal appearance of stere). I believe this was created somehow when I engineered them to pitch bend a semitone lower. It's a bit of an anomaly since pitch bending shouldn't do that. The only fix is to re-do the entire vocal set, though at this point, I am willing to sit a new actor down and redeliver the lines, since it's the worse acted of all the voice sets.

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Are we sure they are? He didn't seem certain.

Yeah, I checked it myself.

 

edit: I converted them now, from OGG to OGG. If Dram replies to my PM, I can re-export them from WAV, provided he still has those files.

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