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Staircases


bambini

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I'm looking to create an L-shaped staircase in a mansion that leads upstairs and eventually on to a third floor as well (essentially the staircases would point east, turning to the south, and then a new staircase woudl start on that landing pointing west, turning north. Making the stairs is relatively easy, but does anyone know how I could create ornate handrail?

"We were travelling in the night of first ages, of those ages that are gone, leaving hardly a sign — and no memories" - Joseph Conrad, Heart of Darkness

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Depends on how ornate you want to go. If you want to do everything inside of Dark Radiant, cylindrical patches for your bannisters and a vertex edited brush or two for your handrails would be a good way to go.

 

I was hoping to keep everything in DR as I'm hopeless with Blender and if I try to learn that too I'll end up overloading myself. Good idea with the banisters and handrails. I'm struggling more with the newel posts, but maybe I need to scale back my plans. I could probably do just fine with a rectangular pillar with some sort of model on top.

 

Incidentally, is there an easy way to retexture existing models? I wondered if I could retexture an urn/vase model into wood to pop it on top of the post. Don't know how it would look, but it's an option :)

"We were travelling in the night of first ages, of those ages that are gone, leaving hardly a sign — and no memories" - Joseph Conrad, Heart of Darkness

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Pretty easy to make a fairly detailed post with patches.

 

Bascially what you want to do is stack several patch cylinders on top of each other.

 

You can make a patch with several vertical sections, hit V to vert edit them, drag the verts in or out to make dents or bulges. One patch will render smooth (wavy shapes). If you want sharp creases you stack patches.

Dark is the sway that mows like a harvest

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