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Help Wanted: Door Control Programming


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I have a relatively small task for programmers who want to try their hand at working with our source. Many players have requested a way to fine-control door opening, so that they can choose to open them slowly just a crack, or fling them open quickly.

 

I roughly implemented a system for doing this where you hold down frob on a door and move the mouse up/down to move the door away/towards you. This is activated by a developer console variable. But it still has bugs and is not fully integrated into the existing door code (for example, it needs to handle the door closing or opening fully, needs to know it can't open locked doors, etc). I don't have time to polish this up myself, but if an outside programmer wants to help out in some way but doesn't know what they can help with, this might be a good task.

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Uh nice feature... :) Makes it all that much more sneakier. Too bad I have only so little time currently. Too little to start a big project like that.

Edited by STiFU
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Doors are way more complicated in games than they are in real life. :laugh:

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
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Hrhrhr. Well, for an outsider it's a pretty big project I guess, as he needs to find his way into the code first. He has to have a good overview over the whole code structure too to maintain the functionality of other doors etc.

 

But I don't intend to discourage anyone here... :) I just don't have enough time for something like that right now!

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