Jump to content
The Dark Mod Forums

Help Wanted: Door Control Programming


Ishtvan

Recommended Posts

I have a relatively small task for programmers who want to try their hand at working with our source. Many players have requested a way to fine-control door opening, so that they can choose to open them slowly just a crack, or fling them open quickly.

 

I roughly implemented a system for doing this where you hold down frob on a door and move the mouse up/down to move the door away/towards you. This is activated by a developer console variable. But it still has bugs and is not fully integrated into the existing door code (for example, it needs to handle the door closing or opening fully, needs to know it can't open locked doors, etc). I don't have time to polish this up myself, but if an outside programmer wants to help out in some way but doesn't know what they can help with, this might be a good task.

Link to comment
Share on other sites

Doors are way more complicated in games than they are in real life. :laugh:

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Link to comment
Share on other sites

Hrhrhr. Well, for an outsider it's a pretty big project I guess, as he needs to find his way into the code first. He has to have a good overview over the whole code structure too to maintain the functionality of other doors etc.

 

But I don't intend to discourage anyone here... :) I just don't have enough time for something like that right now!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...