Jump to content
The Dark Mod Forums

Permanent FOV fix


kin

Recommended Posts

First I got to say congratulations to the team that made dark mod reality and the fm makers.

 

I like to play all of the dm missions in 110% fov instead of 90% which is the default. I have used an autoexeg file that forced 110% field of view in all fms released except "bussines as usuall" mission. The mission starts having the fov to default. I typed the console command to increase it manually but when frobing an object it still returns to default 90% until I unfrob it.

Is there a solid way to force fov 110% in all missions by overriding the default 90% setting.

 

thanks in advance for any help.

 

 

Link to comment
Share on other sites

The problem is that Business as Usual includes an autoexec to set player shadow and this over-rides everyone's autoexec. Very bad. No FMs should include an autoexec. I think the only thing you can do is open every FM pk4 when downloaded and remove such. Probably another way is to copy your autoexec in to every FM game folder when you install a new one. I think that over-rides the one in the pk4. But of course, at the point of install that is not convenient. Maybe whenever you download an FM you can create the game folder and copy in the autoexec. I dunno; all seems crazy.

Link to comment
Share on other sites

The problem is that Business as Usual includes an autoexec to set player shadow and this over-rides everyone's autoexec. Very bad. No FMs should include an autoexec. I think the only thing you can do is open every FM pk4 when downloaded and remove such. Probably another way is to copy your autoexec in to every FM game folder when you install a new one. I think that over-rides the one in the pk4. But of course, at the point of install that is not convenient. Maybe whenever you download an FM you can create the game folder and copy in the autoexec. I dunno; all seems crazy.

Where exactly this autoexec is located, I searched in "base" in "darkmod" file but couldn't find it.

 

 

Link to comment
Share on other sites

If you mean the one in Biker's FM it's inside the pk4.

 

If you mean where is your local one for you to edit - it does not exist by default, you have to create it. Just create a plain text file and name it autoexec.cfg. It can go in base, darkmod or a game folder. I believe they override one another in that order. So you could have a master in base which would also affect Doom3 levels if relevant. Or a master in darkmod just for darkmod that would work on all FMs unless overriden by one in a game folder. And if necessary, a specific one in a particular FM game folder that would only work for that FM. The FM game folders are the ones in the Doom3 folder such as doom3\chalice and they normally only exist after installation at the dark mod menu.

 

 

[EDIT] PS the format is different. Whereas in DoomConfig.cfg you might have:

 

"set g_fov" "75"

 

in autoexec.cfg you can use:

 

set g_fov 75

Link to comment
Share on other sites

If you mean the one in Biker's FM it's inside the pk4.

 

If you mean where is your local one for you to edit - it does not exist by default, you have to create it. Just create a plain text file and name it autoexec.cfg. It can go in base, darkmod or a game folder. I believe they override one another in that order. So you could have a master in base which would also affect Doom3 levels if relevant. Or a master in darkmod just for darkmod that would work on all FMs unless overriden by one in a game folder. And if necessary, a specific one in a particular FM game folder that would only work for that FM. The FM game folders are the ones in the Doom3 folder such as doom3\chalice and they normally only exist after installation at the dark mod menu.

 

 

[EDIT] PS the format is different. Whereas in DoomConfig.cfg you might have:

 

"set g_fov" "75"

 

in autoexec.cfg you can use:

 

set g_fov 75

 

 

Ok i made an autoexec.cfg in every file (doom3, base, bussines, darkmod) and now it works when restarting the mission but not loading a save.

the autoexec contains "set g_fov 110 //". Thanks for the help.

Edited by kin
Link to comment
Share on other sites

No the problem is that loading a save always resets fov to default 90, no matter if it was setup as desired before saving or not. The only "solution" would currently probably be to use a binding: bind f11 "g_fov 110".

 

I know how it is, when you can't play in the fov you're used to. Borderlands defaults to 85° every time you use something and that low fov actually made me dizzy. I had to pull some tricks to get it more or less right. I binded the fov change to the forward key, but then operating cars became a major pain, because cars use a different fov, hence everytime you stepped on the gas, fov changed and slowly slided back to its defaultvalue. In TDM we don't have problems with cars, but apparently you can't bind anything on your forward key... ;)

Link to comment
Share on other sites

  • 3 months later...

Only had time for one quick look and my g_fov isn't working at all for some reason.

Hi Fid. Ever figure out why not working at all for you in this fm? I have the same problem and tried everything for this fm. Setting the fov in the autoexec, a doomcfg keybind, the ingame console ... changes and saves the variable okay but the screen never changes and stays supposedly 90. Tried restarting, reinstalling, removing configs in the pk4. Other fms work as intended. Thanks.

Edited by jtbalogh
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 2 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
×
×
  • Create New...