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Texture blending model panels


Fidcal

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Well, I'm proud of you anyway, I remember my few horrible experiences with blender.

It was all opening th software looking at it and going "what does this do?" at all buttons on the screen and didn't understand anything, I read some help sections on how to do certain things, but in the end I came out not even able to import a model.

Hard to learn, but from what I've heard it's really powerful.

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This is timely.

 

I decided yesterday to put snow in my map, and was considering creating decal snow textures to use at the snow/<something else> edges.

 

Then I found this thread.

 

Having models that blend any two textures would be a big step forward.

 

Thanks!

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I'm glad there is some interest in this. I think it would be really useful if I can do it. But the main thing to remember is that it is taking me much longer than I thought to work through all the problems. Sorry - we're talking months probably so don't hold up your FM for this. :)

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I had a bit of luck with writing an ASE export plugin for Dark Radiant. It's very much a work in progress and I should mention that I'm also using my own ASE import plugin to load the data into Blender 2.5 so it's probably not very useful at this point.

 

At any rate, this is what a vertex blended patch mesh looks like...

 

ATM, it's just dumping the resulting ASE to the console. It doesn't handle vertex normals. And it doesn't handle errors so it'll probably bomb out if you try exporting a brush or a group of objects.

 

That said, if you'd like to tinker with it I've uploaded it to google docs...

 

exportase.py

Cool, thanks for taking a crack at this script. :) Are you going to continue working on it? Do you need help with anything?

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At the moment, I've resumed work on an ASE import/export plugin for Blender 2.5 I was working on beforehand. The plan is to return to the Dark Radiant plugin once I've finished that. I'll start a new thread when the time comes to keep you posted.

Ok, thanks. :)

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