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[Resolved in TDM 1.06] 1366x768 and not 1360x768?


lowenz

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As title says....WHY?

 

I discovered this little issue playing TDM with a 16:9 TV 1360x768.....can you fix it or is a doom3 engine related?

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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You might try setting the CVars manually with the console (accessible via CTRL + ALT + ~). Those of interest would be...

 

r_mode

r_customHeight

r_customWidth

r_aspectRatio

 

And you can use the command vid_restart to apply the changes without restarting the game.

Yes, I'm perfect aware of that.....but i would know if "1366x768" choice is intentional or not!

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Yes, I'm perfect aware of that.....but i would know if "1366x768" choice is intentional or not!

All video modes are created by Doom 3. I thought that Doom3 just reads the modes from the monitor driver.

But really just add -set r_mode -1 -set r_customHeight <height> -set r_customWidth <width>

to the game shortcut that way you can have multiple shortcuts for different configs.

I use three shortcuts; One for when I'm dmapping that's not fullscreen, one for playing the game, and the last one is for testing different settings.

I always assumed I'd taste like boot leather.

 

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  • nbohr1more changed the title to [Resolved in TDM 1.06] 1366x768 and not 1360x768?

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