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Environmental Audio Extensions (EAX) in TDM


SneaksieDave

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Unbelievable, but with 2.03 it's working for me. I no longer have to use my old x-fi card. I can even hear reverb sounds. Currently I'm playing "Sneak & Destroy". Amazing, thank you guys for your effort! :wub:

You are saying that you can ear EAX 4.0 on a non creative card? Btw a developer has implemented fake reverb on some sounds so you could be experiencing that and not real time reverb. True EAX (only 4.0) on TDM needs developers to setup especial named portals in the editor and make a extra .efx file, no one does that, from what i know.

 

Don't count your chickens yet, EAX/EFX isn't working as expected and it may still be turned off if it proves to be unreliable.

How is the software EFX stuff coming any news on that stuff? What problems is EFX causing Bikerdude?

Edited by HMart
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Sorry, HMart, but you're a bit wrong. I use a SoundBlaster Z and with older version of TDM I couldn't use the EAX option in the main menu. And this was important for me, because only on this way I can get 5.1 sound. ;)

Ha ok but i was not right or wrong i was just asking you. ;) Btw the Soundblaster Z is software only? That is what i heard about. Also does it support EAX 4.0 or just EAX 5.0 or both? I'm not interested in buying one, i will never ever buy anything from Creative again, I still have my Sound blaster Audigy 4 on my PC and it will stay till the day it dies then i will buy a Asus sound card.

 

Btw afaik EAX has no effect in the usage of 5.1 sound, i can have 5.1 sound on TDM with EAX off, if you go to the TDM diretory you will find a file called Darkmod.cfg, open that with a simple text editor, like wordpad on windows, inside you can edit this values.

 

seta s_decompressionLimit "6"
seta s_useEAXReverb "0"
seta s_useOpenAL "0"
seta s_libOpenAL "rapture3d_aol.dll"
seta s_numberOfSpeakers "2"
seta s_doorDistanceAdd "450"
seta s_globalFraction "0.8"
seta s_subFraction "0.75"
seta s_playDefaultSound "1"
seta s_volume_dB "0"
seta s_meterTopTime "2000"
seta s_reverse "0"
seta s_spatializationDecay "2"
See the number of speakers option.

 

That is interesting. I didn't make any use of eax or reverb in this mission. :o

Then it has no EAX because it has to be implemented by you, what he is hearing is perhaps reverb made by the sound card software (i can also activate that on the drivers EAX control center) or you used some sound that add reverb recorded onto it.

Edited by HMart
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