Jump to content
The Dark Mod Forums

Guard footsteps sound problem (now with more sound problems!)


mike mayday
 Share

Recommended Posts

I'm not sure if this is a problem with just some of the missions or a general DM problem...

 

In many cases, the guard footsteps are very loud, don't seem to get quiter with distance. I play in surround and they seem to be played at "my location", but it's not any better in stereo. Sometimes I hear them perfectly even if there's a few meters of stone between me and the guard (Heart of the Lone Salvation, sewers at the beginning). It's extremely disorienting.

Sometimes the same problem occurs with guard voices.

 

Turning EAX on or off doesn't make a difference.

I have a Sound Blaster Audigy 2 ZS (latest drivers) and a 5.1 speaker setup.

 

Tried this in Heart of the Lone Salvation and the Sound Alarm Tutorial. If I remember correctly, I've had the same problem in Sant Lucia.

Any clues on how to fix it?

Edited by mike mayday
Link to comment
Share on other sites

Now that I'm playing with headphones and surround off, I seem to be having another problem. The game behaves as if I was still using surround- when I turn away from a source of sound, it gets silent. This also causes extremely weird fluctuations of NPC voice volume.

 

EDIT: This was caused by EAX HD, it doesn't seem to work very well :P

Edited by mike mayday
Link to comment
Share on other sites

I have fixed that in my current mission, all authors need to do is set s_maxdistance to something like 8. This will lower the distance at which you hear the guard and means the sound get louder or quieter as the guard get closer or further away.

 

What could be done is all sound args the Ai's to the above in the 1.03 update.

 

[update] corrected advice based in Springs input.

Edited by Bikerdude
Link to comment
Share on other sites

If you set the maxdistance to 6 (there is already no mindistance by default) then that would make the falloff more dramatic. However you won't hear AI at all if they're more than 6 units away (less than the size of an average room).

Link to comment
Share on other sites

Ah, some more clues: further testing with surround speakers:

WITH EAX ON:

-turning surround on or off doesn't seem to make a difference- the game is indeed stuck in surround.

-looking straight at a sound source causes the sound to almost mute, only if the sound source is on my side or back does the sound play correctly (so it appears as if the center speaker was extremely quiet, works fine in my speaker setup app though).

 

WITH EAX OFF:

testing... mostly works fine!

So the main thing to work on would be sound propagation I guess. Things like walls blocking sound etc.

Edited by mike mayday
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • STiFU

      Be honest: Who of you have actually finished Cuphead? This game is freaking tough! It might even be harder than Sekiro. Dark Souls is a joke in comparison to Cuphead! :-D 
      · 8 replies
    • duzenko

      Please, can we finally group the missions by year in the game menu?
      · 6 replies
    • duzenko

      I vaguely recall someone recently complained about two-sided materials (curtains?) not getting lighting from both sides
      I just found a piece of code that's supposed to do just that
      Where was that discussed? (@nbohr1more?)
      · 9 replies
    • Xolvix

      I still play classic Doom (albeit with user-made mods and maps rather than the original campaign) on a regular basis. A game from the early 90's which has still got a healthy following in 2022. Pretty amazing.
      · 3 replies
    • Nort

      I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
      I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
      ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
       
      Update
      Actually, I have to revise my statement:
      I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.
      ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
      Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
      Nort
      · 16 replies
×
×
  • Create New...