Jump to content
The Dark Mod Forums

FM: Awaiting the Storm by HappyCheeze (2010/05/22)


Fidcal

Recommended Posts

Enjoy this new mini-FM, Awaiting the Storm by HappyCheeze. Playtime estimate: 30 to 60 minutes.

 

I've been living in the lowest part of town and this foul weather is simmering me to a fury. That and working at the docks to make ends meet. But that's where I overheard a trader say he deals in valuable antiquities - and he's staying at the local inn because of flooding.

 

Word is that he's brought part of his collection to donate to a museum so has hired a guard or two. I know someone who pays handsomely for artifacts and there must be other valuables at the inn. Perhaps both workplace and weather have changed my luck and I'll be able to get out of this place for good. But not before I stir things up. There's a storm coming - they'd best keep watch at the old tavern tonight!

 

KNOWN BUGS: Game may hang (0 fps) in streets near start possibly caused by storm effect. Make sure you quicksave near the start then a quickload should get it going again if it hangs. (not seen this problem for a while though.)

  • Like 3
Link to comment
Share on other sites

Wooo! New FM! :D

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Can I use this to continue testing 1.02?

Yes

 

Ooops. I assumed it would be a Fidcal mission from the beta tester request earlier.

I did a few minor touches like the puddle but it's all HC's blood sweat and tears otherwise. And I think Mortem did the thunder. And Springheel did the tavern sign and some of the story text maybe. I lost track who did what because it got kicked around for quite a while. It took a month or so to build and 11 months to optimise and release I think. :laugh:

Link to comment
Share on other sites

Good little mission with some nice environments and plenty to fiddle with, some challenging and appropriate AI, and not a single crash (1.02, medium diff... played for mission stats total of ~1:34... so I definitely put it through its paces pretty well). :)

 

Thanks!

"A Rhapsody Of Feigned And Ill-Invented Nonsense" - Thomas Aikenhead, On Theology, ca. 1696

Link to comment
Share on other sites

Really good and well balanced mission! :D

 

I did had some fps problems at some moments (I think it has to do with the thunder) and one freeze, wich unfortunately happened during a quick save, corrupting the file. I still had fun, though :)

Link to comment
Share on other sites

Nice for a small and straightforward mission; I found all but 50 loot (maybe a pickpocket?)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

This is a really god mission with some nice guard placement happy.gif only thing I think could be better whas if the streets where MORE filthy mellow.gif (with decal´s and patch´s, maby a littel debri in the corners) But I think I´l take another run to find thouse 67 gold I some how missede huh.gif

Link to comment
Share on other sites

Is this the first Fan Mission to use:

 

 

A guard with a portable light source???

 

 

Also, I couldn't help but have a sense of glee when I saw:

 

 

All those extinguish-able lights, candles, torches, indoors... so much raw, implied game-play... like a set of Dominoes ready to be toppled... reminded me of Portal

 

 

(the spoilers are probably excessive...)

 

Great Mission!

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

I should've specified Torch... NHAT 3 has lantern... but I'll have to play your map again Nielsen74 (fuzzy memory) sorry if I offended you. I just loved the way the illumination looks on this map.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

@nbohr1more

but I'll have to play your map again Nielsen74 (fuzzy memory) sorry if I offended you.

Non taken wink.gif

 

@Siyaharsomen

no black models for me!!!, so maby it´s just you´r setup? (hav you updatede TDM?)

Edited by Nielsen74
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
×
×
  • Create New...