Fidcal Posted June 7, 2010 Report Posted June 7, 2010 This thread is an attempt to see if there any common elements among those who are suffering gamesave crashes. Please also post if you are NOT having these crashes. Are you having fairly often crashes associated with gamesaves?Do these crashes happen at the time of save or load or both?Do they happen with quicksaves, namesaves, or both?Do they occur in all FMs, some, just one, which?Do they get worse/better as the game progresses?If worse, did you previously gameload, possibly after an earlier crash?Is there mostly an alert at the time?Are you visible to the AI at the time of the alert?Do you KO: always, often, occasionally, rarely, never?Do you kill: always, often, occasionally, rarely, never?Do you use water arrows: always, often, occasionally, rarely, never?Is your system a low, medium, or high end PC?Processor: (only state roughly Ghz and how many cores)RAM: in GBVideo card, including RAMEAX on or off? Anything else anyone can think of? Quote
Sotha Posted June 7, 2010 Report Posted June 7, 2010 I've played a only a few FM's so far.Saving and loading worked for the training mission, Trapped!, Too late, Thieves, The Chalice of Kings and Outpost.I never save the game while the AI is looking for me. Typically I save when it is peaceful and I reach a new room. The only map I've experienced constant savegame crashes is The Alchemist, so there must be something in that map.. Maybe because it starts with AI's on the lookout? Quote Clipper-The mapper's best friend.
greebo Posted June 7, 2010 Report Posted June 7, 2010 @Fidcal: the bug is related to the spiked ball entities and restarting the mission. It has been resolved in SVN already. http://bugs.angua.at/view.php?id=2241 This is the original report thread: http://forums.thedarkmod.com/topic/11186-102-still-produces-quicksave-crashes/ Quote
Fidcal Posted June 7, 2010 Author Report Posted June 7, 2010 Ah - that's good news! Glad that's been pinned down. Quote
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