Post any editing tips you have in this thread; anything you think some mappers might not know. Make sure it is complete and simple and clear so even I can understand you. Here's my first: To get an AI to frob something, eg, a lever (doesn't work to pick up and carry) create a path_interact entity. You can include it in a normal pathing patrol. Give it these spawnargs: ent <name of entity you want the AI to frob> target <next path entity (if any)> Note that the AI won't wa