Post any editing tips you have in this thread; anything you think some mappers might not know. Make sure it is complete and simple and clear so even I can understand you.     Here's my first:   To get an AI to frob something, eg, a lever (doesn't work to pick up and carry) create a path_interact entity. You can include it in a normal pathing patrol. Give it these spawnargs:   ent <name of entity you want the AI to frob> target <next path entity (if any)>   Note that the AI won't wa