Jump to content
The Dark Mod Forums

Darkmod: Inspiration thread


Bikerdude

Recommended Posts

@Biker, do you have permission from him to bring these into TDM?

If you mean the textures? I found a reply I sent to Clearing over on ttlg rergarding the same question.

 

Regarding the texture pack that Sliptip gave me, he hasen't released this to the public.

 

I am currently working on the pack to make the textures usable in TDM, and laslt as most of the texture came from CGtextures, they don't allow texture derived from thier website to be distributed in a pack on by themselves, they have to come with map or game. This is why I have created a demo map with the first load of textures.

 

And I found the thread in relation to these textures -

 

- http://forums.thedarkmod.com/topic/14162-moar-textures/page__p__296951__hl__+texture%20+pack__fromsearch__1#entry296951

 

But here is the link to my textures folder, as well as the Sliptip demo map, you'll find Melan's mega (400MB) texture pack and the WS:ITN map/pack on my skydrive -

 

- download link

Link to comment
Share on other sites

That FM has been in the making for a long time.

I remember being floored by those textures the first time I saw them.

I imagine they may need some twigging for us to use.

 

One thing the Dark engine still has going for it is that nice soft lighting baked in. I'm still happy we have unified lighting, but it still makes an impression.

 

Edit: Ask him for the textures from the Ashen Age too, while you're at it. Basically any custom textures he's used (realistic, not the cartoon ones).

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

  • 2 weeks later...

Architecture which would be pointed out as blatantly unrealistic if I recreated it in a mission:

 

(The Zuckerhut House in Hildesheim)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

:laugh: :laugh: :laugh: :laugh: :laugh:

Yeah, it looks weird.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Link to comment
Share on other sites

  • wrt sliptip's textures, I see they've been uploaded to SVN. Does that mean the normal/specular work is finished?
  • And low_brick_wall_old_ed is missing. Didn't make the cut?

  • Yes all the spculars are in there, all I did a few days ago was redo all the normals via Melan's advice.
  • Its in the pack, I just downloaded and checked.

Link to comment
Share on other sites

  • Yes all the spculars are in there, all I did a few days ago was redo all the normals via Melan's advice.
  • Its in the pack, I just downloaded and checked.

 

 

In the pack, yes, but it hasn't been checked into SVN like its companions have.

Link to comment
Share on other sites

Sliptip's stuff looks utterly stunning. Can't help wondering if the AI will look horribly clunky in comparison but maybe someone's working on that too

 

I've already updated the commoner and beggar models/textures, along with the new heads that definitely look a step up from the old ones. There are a lot more AI models that could be improved though...assuming I'm not totally burned out after the next update, my plan was to start a big update on them.

Link to comment
Share on other sites

Heh, I think simplenoob is talking about the AI in T2, since he's talking about sliptip's FM... The textures and soft lighting are pretty great and stand up even by modern standards, but those clunky AI are atrocious in comparison....

 

That reminds me of a post ZB made just today though. T2's Dark Engine could always handle much higher poly AI models. It's just people haven't made them. (But they did for SS2.)

 

Our AI models, on the other hand, are in much better hands and fit very well with everything else.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Heh, I think simplenoob is talking about the AI in T2, since he's talking about sliptip's FM..

 

Whoops. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...