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Darkmod: Inspiration thread


Bikerdude

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Some gorgeous design here. Would be great to have TDM versions of many of these models.

 

These are fan made mods anyone can download, so they may be public domain & convertible to a form TDM could use.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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Not 100% conventional but the Pathologic: Marble Nest is released. It's a demo of the future game and it has great art for inspiration. Just click Download Demo.

http://store.steampowered.com/app/505230

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

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https://www.youtube.com/watch?v=6_P8RUqGQbM

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 2 weeks later...

Core design of Netherlands historic architecture @ 42 seconds in

 

https://www.youtube.com/watch?v=mHRHf6qRkM0

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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  • 2 weeks later...

Been long gone from the forums here again.

 

Here's some nice artwork created based on Russian buildings.

http://www.slavorum.org/what-lies-below-russia/

"My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee."

"When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead."

https://soundcloud.com/paralytik

 

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  • 2 weeks later...

This is a really interesting level build of an apocalyptic city build in Unity. The power of Unity's editor is just amazing, being able to rescale models

would be just amazing. The final result is just beautiful. Enjoy. :)

 

[Edit] It seems we can rescale models lol. DOH. However in the 2nd video, being able to paint decals on would be awesome.

 

https://www.youtube.com/watch?v=tlix0Sb7LLQ

 

https://www.youtube.com/watch?v=-HFnR43ms1k

 

Medieval Alchemist

 

https://www.youtube.com/watch?v=DwdWn2AdnRU

 

For some reason this one won't display. here's an url

 

https://www.youtube.com/watch?v=DwdWn2AdnRU

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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This is a really interesting level build of an apocalyptic city build in Unity. The power of Unity's editor is just amazing, being able to rescale models

would be just amazing. The final result is just beautiful. Enjoy. :)

 

https://www.youtube.com/watch?v=tlix0Sb7LLQ

 

 

Uhh:

 

http://forums.thedarkmod.com/topic/18626-darkradiant-221-released/

 

Changes since 2.1.0

  • #4468: [Map Editing] Ability to scale models
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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Now, this is an absolute must. If you're new to modeling and you're not sure about the ideas behind low-poly modeling or your approach to it, this guy got it right. It's consistent with everything I've learned so far.

 

Edited by Judith
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This is just mapping porn... :wub:

 

You should check out the one at the bottom, a Medieval Alchemist. He builds a cool blacksmith shop on this channel too.

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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This is just mapping porn... :wub:

 

Not only that - UE4's free - when you publish a game in UE4, you pay a 5% royalty on gross revenue (before, eg, steam's ~33% cut) after the first $3,000, per quarter.

Idk until when...

 

No longer putting off installing UE4 after watching that video.

 

It will be very useful for creating reference/final or even to use in music videos (idk if that lies outside of T&C for the payment, but if it's free and only youtube monetised or the artwork sold for under 3k... complicated).

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Some vintage videos on Thief interviews with the team. The german one are without dub or subtitles during the interviews themselves. The second one is real nice covering both Thief 2 and Thief Gold.
​By the looks of it, pretty unseen videos and underrated IMHO.



Edited by Anderson
  • Like 1

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

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Some ppl say play-testing can turn a fun past-time into a daily grind - but i've never met a game that wasn't fun, even if I hated it, because (apart from the paperwork, which can be no fun if you let it pile up or don't get it right) - there's always the thrill of discovery and the fact that your daily mission is to boldy glitch things where no-one has glitched before.

Those offices are missing far too much dandruff, coffee mugs and are way too bright to be real... They musta put on their Sunday best for those videos, Anderson - at least had a shower...

 

--

 

Hey Judith - you know Helder Pinto has only been working in the business for like 10 years or something..?
Idk about the blizzard stuff, but I know his work with cryengine - some ppl dedicate themselve to a singular way.

Edited by teh_saccade
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No I didn't. But most of those techniques are engine-independent. When you switch engines these days, all you got to learn is interface and differences in how shaders work.

 

Oh, but that reminds me, I feel like that self-patting on the back attitude from the 'Triple A' thread needs some counterbalance :) This is what students do these days, and if they can do it, so do you:

 

 

So get down to work and up your modeling / level design game, people! ;)

Edited by Judith
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CLONE FACTORIES!!!

 

// That helicopter over the water tho... v nice.

 

// Sometimes seeing great things can uninspire people and there's a good quote that serves me well when I feel this, "If you have a voice that tells you that you cannot paint - paint and this voice will quieten", van-gogh or someone.

Edited by teh_saccade
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Actually, that is true. My brain keeps telling me that "it's too complicated", "you have no idea how to do this". But eventually I come up with the idea, and it's not that hard.

 

I wonder if that applies to all... :blush: For instance, I tend to feel not so bright as I go through the forum, reading about the inner-workings of this great TDM game, and feel as if it's beyond my capacity. That said, I've never mapped anything before--not even once--but the sign of a good learner is being able to understand some things BEFORE you get in there and try it yourself. And I don't understand very much. Yes, I watched some of the tutorial videos--I get the basic concept of things--but it all looks very laborious, with far too many variables to keep track of!

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Don't put yourself down. I have been on this forum for a couple of years and still don't understand a lot of things (especially when it comes to scripting and creating textures or models). I think it is not true that you have to understand too much before you start working. You will be fine, as long as you are willing to learn and invest some time and effort and have a proper place to start. If you have never done any mapping before, I would recommend the A-Z tutorial on the Wiki. It is sometimes a bit outdated, but it starts with the very basics of Dark Radiant (like how to create brushes and generally navigate in the editor) and you can choose your own speed, while working through it (which is why I myself prefer written instructions over videos). You will see that you understand the videos a lot better, when you have a bit of basic understanding of Dark Radiant itself. And if you still have problems the people on this forum are as helpful as possible. Being able to juggle all the variables is something that comes with experience and after some time, it will be natural for you to see what you have to do.

 

Oh, and before I forget it: Welcome to the forum :)

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Welcome to the forum, Carlton :)

 

It's true that there are many variables here, and it can be really overwhelming. But, 3d stuff is kind of a lifelong hobby, you can learn things at your own pace. The important thing is to practice regularly, e.g. I had a few year break in modeling and I forgot a lot of useful things.

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Thanks for the welcome, Destined, as well as Judith.. (that's cool that we also have lasses, in what I imagine is a sea of lads!)

 

I'm not really sure yet what I can bring to the community, I'm something of an aspiring artist, who isn't really adept at figure drawing as yet. I'm greatly inspired by the artistic value in TDM, and I think renderings based on the screenshots, is good practice. Probably of limited or "no" real utility for TDM community, though.

 

But, I'm inspired, and that's at least something, eh? Perhaps it will lead to mapping down the line, mayhaps not.

 

-Carlton Troisi

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