Jump to content
The Dark Mod Forums

Vertigo Contest Entry - Swing - by Komag (2010/08/25)


Komag

Vertigo Contest Entry - Swing - by Komag (2010/08/25)  

57 members have voted

  1. 1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  2. 2. Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  3. 3. Story & Text: Story. Text. Briefing. Graphic storytelling



Recommended Posts

This may be related to the cannon ball fix, which was already causing problems in other places & being worked on for that.

So there's a good chance this will be addressed in the next version.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

  • 2 weeks later...
  • 8 months later...
  • 5 years later...

While lurking for every secret (easy peasy) in another replay of this nice platformer mission, I noticed that possibly due to engine updates, launchers are not powerful enough for player to land, where he's supposed to by the author. When I was playing SWING for the first time 5-6 years ago, everything worked perfectly fine. Maybe one day, it will work like that again:)

Edited by Nicholas
Link to comment
Share on other sites

Okay.. I remember that this is how it should work. Not for me. And files are up-to-date. So, if it is my local problem, then I have no idea, how to fix it, or what causes it😟

And video is almost 1 year old. I'll be glad, if somebody other than me, would check it in 2020, just to be sure. Will take only 10 minutes max.

Edited by Nicholas
Link to comment
Share on other sites

... But How did You Know?)

Ok, disabled these settings, working great, nbohr1more, You're genius! Although I have a question: how these settings affect launchers if they're not about gameplay, but about fps and multiple processor cores?

P.S. Comrades, for normal replay of SWING just turn uncapped FPS off. Multicore setting seems to have no effect on launchers.

Edited by Nicholas
Link to comment
Share on other sites

3 hours ago, Nicholas said:

how these settings affect launchers if they're not about gameplay, but about fps and multiple processor cores?

The game engine seems to calculate forces every frame. If you have higher FPS, it calculates forces more often. idTech 4 (the game engine, TDM is based on) was designed for 60 FPS max. There are still physics bugs when you go higher.

Link to comment
Share on other sites

4 hours ago, Nicholas said:

... But How did You Know?)

Ok, disabled these settings, working great, nbohr1more, You're genius! Although I have a question: how these settings affect launchers if they're not about gameplay, but about fps and multiple processor cores?

P.S. Comrades, for normal replay of SWING just turn uncapped FPS off. Multicore setting seems to have no effect on launchers.

There have been ongoing investigations about the affect of high FPS on physics since 2.06. (As alluded to by Abusimplea)

Please try the 2.08 beta:

 

Game tics are locked to 60 even with FPS set to uncapped. The downside is that low FPS ( sub 30 ) can feel

much more lagged than in 2.07 uncapped but that was the same issue for capped FPS in Doom 3 and all TDM versions anyway.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

4 hours ago, nbohr1more said:

Please try the 2.08 beta:

Game tics are locked to 60 even with FPS set to uncapped. The downside is that low FPS ( sub 30 ) can feel much more lagged than in 2.07 uncapped but that was the same issue for capped FPS in Doom 3 and all TDM versions anyway.

No, it is not locked at 60 FPS, it is bounded below at 60 FPS. Higher-FPS physics are allowed, since otherwise the game would not run smooth on high-FPS monitor.

Link to comment
Share on other sites

Thanks for the clarification.

 

I guess the other 2.08 beta thing you can do is set the max fps setting in the GUI to something closer to 60FPS such as 90FPS

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

This is a crazy mission. I mean that in a good way. I don't normally experience motion sickness. But here I can feel the motion just from my monitor. Fun, challenging and "physically immersive", I like it!

I imagine this mission would be even more fun in VR while standing. No cheating like holding onto anything. If VR TDM ever becomes a thing, I'll play this mission with it first. It'll be an experience like no other I'm sure.

  • Like 1
Link to comment
Share on other sites

  • 2 years later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
    • The Black Arrow

      Hope everyone has the blessing of undying motivation for "The Dark Mod 15th Anniversary Contest". Can't wait to see the many magnificent missions you all may have planned. Good luck, with an Ace!
      · 0 replies
×
×
  • Create New...