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Vertigo Contest Entry - Swing - by Komag (2010/08/25)


Komag

Vertigo Contest Entry - Swing - by Komag (2010/08/25)  

57 members have voted

  1. 1. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag

  2. 2. Appearance: Vertical use, Visual pleasure, lighting, visual style, deduct bad texturing etc.

  3. 3. Story & Text: Story. Text. Briefing. Graphic storytelling



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This may be related to the cannon ball fix, which was already causing problems in other places & being worked on for that.

So there's a good chance this will be addressed in the next version.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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While lurking for every secret (easy peasy) in another replay of this nice platformer mission, I noticed that possibly due to engine updates, launchers are not powerful enough for player to land, where he's supposed to by the author. When I was playing SWING for the first time 5-6 years ago, everything worked perfectly fine. Maybe one day, it will work like that again:)

Edited by Nicholas
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Okay.. I remember that this is how it should work. Not for me. And files are up-to-date. So, if it is my local problem, then I have no idea, how to fix it, or what causes it😟

And video is almost 1 year old. I'll be glad, if somebody other than me, would check it in 2020, just to be sure. Will take only 10 minutes max.

Edited by Nicholas
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... But How did You Know?)

Ok, disabled these settings, working great, nbohr1more, You're genius! Although I have a question: how these settings affect launchers if they're not about gameplay, but about fps and multiple processor cores?

P.S. Comrades, for normal replay of SWING just turn uncapped FPS off. Multicore setting seems to have no effect on launchers.

Edited by Nicholas
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3 hours ago, Nicholas said:

how these settings affect launchers if they're not about gameplay, but about fps and multiple processor cores?

The game engine seems to calculate forces every frame. If you have higher FPS, it calculates forces more often. idTech 4 (the game engine, TDM is based on) was designed for 60 FPS max. There are still physics bugs when you go higher.

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4 hours ago, Nicholas said:

... But How did You Know?)

Ok, disabled these settings, working great, nbohr1more, You're genius! Although I have a question: how these settings affect launchers if they're not about gameplay, but about fps and multiple processor cores?

P.S. Comrades, for normal replay of SWING just turn uncapped FPS off. Multicore setting seems to have no effect on launchers.

There have been ongoing investigations about the affect of high FPS on physics since 2.06. (As alluded to by Abusimplea)

Please try the 2.08 beta:

 

Game tics are locked to 60 even with FPS set to uncapped. The downside is that low FPS ( sub 30 ) can feel

much more lagged than in 2.07 uncapped but that was the same issue for capped FPS in Doom 3 and all TDM versions anyway.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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4 hours ago, nbohr1more said:

Please try the 2.08 beta:

Game tics are locked to 60 even with FPS set to uncapped. The downside is that low FPS ( sub 30 ) can feel much more lagged than in 2.07 uncapped but that was the same issue for capped FPS in Doom 3 and all TDM versions anyway.

No, it is not locked at 60 FPS, it is bounded below at 60 FPS. Higher-FPS physics are allowed, since otherwise the game would not run smooth on high-FPS monitor.

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Thanks for the clarification.

 

I guess the other 2.08 beta thing you can do is set the max fps setting in the GUI to something closer to 60FPS such as 90FPS

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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This is a crazy mission. I mean that in a good way. I don't normally experience motion sickness. But here I can feel the motion just from my monitor. Fun, challenging and "physically immersive", I like it!

I imagine this mission would be even more fun in VR while standing. No cheating like holding onto anything. If VR TDM ever becomes a thing, I'll play this mission with it first. It'll be an experience like no other I'm sure.

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