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Need help with chandelier model


killhour

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I needed a fancy chandelier for my level, and since there wasn't a suitable one already, I decided to make one. I'm no modeler, but I managed to make something decent looking in Max in about an hour of screwing around. I have a low poly and a high poly version, and I'm trying to make tangent space normal maps for it, but it's being a pain. Out of several programs I've tried, only the ATI MeshMapper gave good enough results, but every time I try to export the normal maps, it crops them too small. mad.gif

 

I think I have the low poly models unwrapped properly, but I just can't get a decent result, no matter what I do. I've zipped up what I have so far, and I'm hoping a real modeler can point me in the right direction.

 

http://www.multiupload.com/26NXWXK1YN

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Im a Max user but cant open the file right now. I dont really understand your problem, why are you using these plugins isntead of the built-in render to texture feature? thats how I make normal maps

 

I did that today, and it worked with the bottom of the chandelier (the dome part), but the supports are giving me crappy results. Again, I'm not experienced with this at all (a few hours, really), so I have no idea how to get a good result.

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