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Posted

I noticed that with the new "run with sword" animations, or maybe new attack animations if there were any, the AI are leaning forward and staring at the ground when they swing their sword sideways. This not only makes them look silly (trained fighters don't bull rush looking at the ground while swinging blindly), it also exposes the back of their head and makes it relatively easy to KO them with a jumping blackjack swing.

 

I notice this in particular on the builder guard. We had this issue with the old animations too, but fixed it somehow. I forget what it was, maybe giving the swing or run forward animation less rotation on the hips, or something. It seems like the new ones need the same treatment.

Posted

I've noticed this too, but I'm not sure on how to reproduce the problem here. I've only seen it once or twice where they bend to almost 90 degrees while swinging. I think this might also be related to the bug where the torso separates from the legs? Maybe a constraint or the lack thereof? I have no idea since me and animating is something horrible :(

 

Just throwing that out there.

Posted

Last time I think it was somehow a combination of the run animation and the attack animation. Like maybe they bent over a little in the run and then bent over more in the attack? I don't know but it looks off when they're slashing, and I think it's also causing their attacks to go through player parries sometimes.

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