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Random sounds missing (no one else had this issue yet)


gamophyte

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A very odd thing and unlike other taffer's problems; Near the end of playing heart mission, it seems different sounds at random are missing.

 

The most notable are dropping items on the floor is silent and AI footsteps and voices are missing. They yell and come after me with no sound at all. I believe ambient is working and my steps are too. Oh and doors opening.

A lot of sound are working, but some are not.

 

Now I do also have the quick save, quick load issue where the AI I layed out are twisted up and gittering. An ideas is that maybe they are making the sounds mess up.

 

The whole first part of the mission was normal. Reinstalling the mission didn't work.

 

I am now going to try meeing with sound settings in main menu to see if makes a difference. :blink:

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OK. It isn't my settings. When restarting mission from begining, everything is working.

The twisted up guys are no longer twisted or gittering when I checked on them. They must have unclipped.

 

It seems that just in my saved game movable objects (doors, crates, ect) and AI make no sound.

I can hear my items and my steps.

 

deleting the heart subdirrectory and "reinstalling" it did fix it. Something happened along gameplay. I am going to see if I have any rogue objects in the last room I was in when i noticed the change, that might be in a odd place.

 

The last thing I did was crawl out of Sam's body hidden spot.

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SOLVED, maybe. I went and shut the doors around the area and found that one knocked out guard was leaning on a locked door. when I moved him away from after unlocking the door all the door sounds and guard sounds came back. What the hey....

 

 

 

 

 

 

OK. It isn't my settings. When restarting mission from begining, everything is working.

The twisted up guys are no longer twisted or gittering when I checked on them. They must have unclipped.

 

It seems that just in my saved game movable objects (doors, crates, ect) and AI make no sound.

I can hear my items and my steps.

 

deleting the heart subdirrectory and "reinstalling" it did fix it. Something happened along gameplay. I am going to see if I have any rogue objects in the last room I was in when i noticed the change, that might be in a odd place.

 

The last thing I did was crawl out of Sam's body hidden spot.

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SOLVED, maybe. I went and shut the doors around the area and found that one knocked out guard was leaning on a locked door. when I moved him away from after unlocking the door all the door sounds and guard sounds came back. What the hey....

 

Is this repeatable? If so, please file a bug on http://bugs.angua.at/ - Thank you!

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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