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Spyglass zoom


LEGION

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Where are the '_zoom'-values hidden? I mean the 'g_fov'-changes that the Spyglass does.

 

Because I changed my g_fov to 70 and it´s just awesome, frobbing is much better now and it feels more realistic. Only problem is that the spyglass zooms in from 'g_fov 90' and I need it now to zoom in from '70', where to do that?

It´s not in the def and not in the gui, what else is there for such stuff?

 

I hope it´s not hardcoded in the dll? :huh:

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Where are the '_zoom'-values hidden? I mean the 'g_fov'-changes that the Spyglass does.

 

Because I changed my g_fov to 70 and it´s just awesome, frobbing is much better now and it feels more realistic. Only problem is that the spyglass zooms in from 'g_fov 90' and I need it now to zoom in from '70', where to do that?

It´s not in the def and not in the gui, what else is there for such stuff?

 

I hope it´s not hardcoded in the dll? :huh:

 

It's hardcoded in tdm_playertools.script as

 

 

#define ZOOM_STARTFOV 90

 

Someone would need to create a cvar that players could change.

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Hey, THANK YOU! As long as I can create a separate script-file with my changes it´s not really 'hardcoded' for my understanding. :)

 

In Doom3 it´s a different story however, I scanned the whole script-folder for sth with 'fov 90' but it´s nowhere. Also does Doom3´s method zoom in from the already changed g_fov-value, so here I would have to edit the zoom-in-value that actually is 70, my new fov. But that´s sth I can post over in Doom3world...

 

Thanks again, Grayman. I scanned Doom3´s script-files before for FOV-stuff, so I didn´t thought that TDM is using a script for the zoom. I thought it´s just the same zoom used in Doom3... :blush:

-> Crisis of Capitalism

-> 9/11 Truth

->

(hard stuff), more
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