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Bad News On Soundshader Reverb


Ishtvan

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I asked about the reverb info over at Doom3World.org, and the responses seem to indicate that it's not ingame:

 

http://www.doom3world.org/phpbb2/viewtopic.php?t=8713

 

I'm not convinced 100% though, because some of the soundshader defs that shipped with the game include some variables that I can't find in the code we have access to anywhere, so it's possible the soundengine code still holds a few surprises.

 

One could still do a simple test: Define a new soundshader including the reverb variables (it's just a key/value pair, so set it in the map with the proper name and some value that you think would be good), and one without, play both applied to the same .ogg, at alternating intervals, and see if the reverb variables do anything or if the sound engine just ignores them.

 

I haven't had time to do this test yet myself, and I'm not really certain how as I'm not that proficient at the editor or soundeditor. :)

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I recommend looking at the Doom 3 alpha and seeing what you can potentially dig up there.

 

Quite a few of the effects present in the alpha ended up being cut for final release, but as far as I know the engine still supports them. You might end up finding some soundbased goodies buried in it.

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If the engine still supports them, we'd just have to pretty much copy an old def file from the alpha that makes use of reverb and see if it works. I'm a bit doubtful though, because there are parts of the current source that define soundshader parms, and reverb isn't in there. You never know with the sound engine though, because we don't have access to its code.

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