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That's obviously quaility work, but I'd need to see more complete models that that before judgment commences. Have you done any complete characters?

Also, the last thing we need is another modeller who can't texture his own work, our texture artist can't keep up as it is, so show us some textured models if you have any.

If your modeling is really awesome to behold you can probably get in on that strength alone, but if it's only good, you'll need to be able to texture them as well.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

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I don't mind my stuff being posted at all. :)

 

A little about me: I'm 23, I live in Edmonton Alberta. I recieved a diploma in 3D animation and digital compositing at a place called Dev Studios (2003/2004) then I got an internship working for Plastic Thought Studios to produce a wonderbees trailer in which I rigged 4 of the 5 main characters and did facial blends for 3 of them. I'm an avid gamer, I don't have anything against the source engine (I hope that doesn't matter :mellow: ) however I like Normal maps, and doom has normal maps :wub: I've been following you guys for a while, I love the thief games, thief 2 got stolen from me before I finished it, and I play the demo for deadly shadows alot (I swear I'll pick it up one day!)

 

I havn't had much spare time -before- to finish off a character of my own, but now I'll be able to give more time to it, just the past few days I've been working on one, low poly and highpoly, it's based off of a Sister of Battle from Warhammer40k, here's 3 days of work: sisterlphp.jpg

 

Texturing isn't my best area, but I CAN do it, it just takes me a little longer than everything else. The skin map I did for the elf character took a little less than a day, and I havn't started with the rest of her textures. I wish I had more examples of my texturing, as the fallen paladin character on my website is a rather poor one :(

 

If you guys have any questions, I'd love to answer them :)

I'm going to live forever, or die trying.

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So you can rig and animate your characters as well? That'll come in handy if you can.

Looking through your site I think you're definitely talented enough in all areas, from concept art to modeling, and now you say you've a dimploma in animation as well.

You've got my vote. B)

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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Wow, you guys are quick :o

 

Thanks for the vote of confidence, I can rig and animate as well, I'm just not sure of doom3's character setups (like what's allowed and what's not), so if I had that info I can help out there as well. :)

I'm going to live forever, or die trying.

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There's nothing special about rigging characters for doom, you can set up any kind of rig you want, the only thing you need to know is to make a root bone at 0,0,0 called 'origin' and make it the parent of everything. It will only recognise verts that have been moved by bones though, so no vertex animation.

Maya is the app id used for all the animations, and it's the app I'm using as well, so you'll feel right at home.

Do you have any knowledge or experience in setting up a facial rig of bones for some basic lip sync?

Edited by oDDity

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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