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Seasons Contest


nbohr1more

Example Entrant Poll  

11 members have voted

  1. 1. Seasonal Theme captured?

    • No Season defined?
      2
    • Barely defined Season
      1
    • Season is clear nothing more
      1
    • Season is captured well
      4
    • Near Perfect, evokes the feel of the Season
      3
  2. 2. Gameplay: Enjoyment. Fun duration. Smooth flow, ect. Versus Bugs. Frustration, Boredom, framelag?

    • One Star
      4
    • Two Stars
      0
    • Three Stars
      2
    • Four Stars
      2
    • Five Stars
      3
  3. 3. Aesthetics: Visual pleasure, lighting, visual style. Audio, use mood. Storytelling and consistency?

    • One Star
      2
    • Two Stars
      0
    • Three Stars
      4
    • Four Stars
      3
    • Five Stars
      2


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Well, there is an idea -- breaking boundaries. But sometimes you may end up going too far too quickly.

 

Your mission had a lot to it that I'll bet a lot of people didn't get a chance to see.

 

You took away the darkness, fine. That's going to make things very different and very difficult.

 

But, on top of that you placed a limit on knockouts (never good, IMO, but worse especially across the board on all difficulty levels; not with kills or knockouts, but, again, especially with knockouts).

 

Too far. Too much. Too hard. Too frustrating. Too bad... because as I said there is much beyond the frustration... I mean, for instance, your friend's work -- all the backstory and such (which, btw, had some serious incongruity in the dates) -- is obscured by the impossible impassible gameplay.

 

I friggin' know this but only because I "hacked" the 2KOs objective into an optional mode.

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So...

 

I presume that something like 11:55PM Pacific Time will be the cut-off unless earlier is fine with the participants?

 

I am not sure how much time I'll have today or this evening to run the numbers and such but I can just arbitrarily grab what's there and calculate that...

 

Any preferences?

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Example calculations:

 

Reap as you Sow:

 

Season is clear = 9 votes (24.32%)

Season is captured well = 17 votes (45.95%)

Near Perfect = 11 votes (29.73%)

 

Average score (out of 5) = 3.054

 

Gameplay Enjoyment

 

Two Stars = 9 votes (24.32%)

Three Stars = (16 votes [43.24%])

Four Stars = (9 votes [24.32%])

Five Stars = (3 votes [8.11%])

 

Average score (out of 5) = 3.162

 

Aesthetics and Story

 

Two stars = (2 votes [5.41%])

Three Stars = (10 votes [27.03%])

Four Stars = (17 votes [45.95%])

Five Stars = (8 votes [21.62%])

 

Average score (out of 5) = 3.838

 

Raw average = 3.351 (out of 5)

 

Average with Gameplay weighted 2x = 3.304 (out of 5)

 

 

How as game-play supposed to be weighted\biased again? :unsure:

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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How as game-play supposed to be weighted\biased again? :unsure:

 

I suppose that is up to the contest manager to dictate. I think last time gameplay was appreciated over other qualities. Not sure how much, though..

 

It is a delicate decision, because it will change the winner. As a contest FMA I cannot give any recommendations in any direction.

Clipper

-The mapper's best friend.

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