keshka4life1 Posted September 11, 2012 Report Share Posted September 11, 2012 (edited) finally figured out the creeps Edited September 11, 2012 by keshka4life1 Quote Link to comment Share on other sites More sharing options...
SeriousToni Posted September 11, 2012 Report Share Posted September 11, 2012 So did you like it? Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to comment Share on other sites More sharing options...
Springheel Posted October 27, 2012 Author Report Share Posted October 27, 2012 Above the City review: http://www.ttlg.com/forums/showthread.php?t=124349&page=94&p=2137500&viewfull=1#post2137500 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Jinix Posted March 30, 2013 Report Share Posted March 30, 2013 I just finished Above the City. That was an excellent game - I really enjoyed all the 'up and down' jumping etc.,.The whole game was a lot of fun and the drunk guard's dialogue is priceless. Whoever did the voice for that guard should get an award for one of the best moments of any mission (I've played) so far.Terrific finish too - actually makes my efforts feel rewarded. Quote Link to comment Share on other sites More sharing options...
Springheel Posted June 6, 2013 Author Report Share Posted June 6, 2013 Not a review, per se, but a nice shout-out to TDM as the future of Thief: http://www.dsogaming.com/users-articles/users-articles-games-with-unique-gameplay/ Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Friendly_Taffer Posted July 14, 2013 Report Share Posted July 14, 2013 Not a review, per se, but a nice shout-out to TDM as the future of Thief: http://www.dsogaming...nique-gameplay/ Nice, that is my article Quote Link to comment Share on other sites More sharing options...
Springheel Posted October 26, 2013 Author Report Share Posted October 26, 2013 Very nice review of Score to Settle (spoilers) http://www.wasder.net/the-dark-mod-a-score-to-settle/ Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Taquito Posted April 19, 2014 Report Share Posted April 19, 2014 Taquito's Fan Mission Review: Reputation to Uphold. By Springheel. Visuals/ 9.90One of the most beautiful and detailed maps I've seen in this game so far. The design and art direction is in the level of excellence. The elements of the environments make the city feel alive, even if the mission is pretty straightforward. Plus with this level of detail I did not encounter any fps drops, which is fantastic. This has definitely set the bar pretty high in terms of architecture and level of detail in a map. The map maker was clever enough to take architectural elements and implement them on his map flawlessly. This map definitely sets a standard and precedent of how maps can and should be presented to the fans. Gameplay/ 8.10This is probably the weakest point of this mission. I personally believe core elements of the gameplay should not be touched. Why? Because it makes the players feel this game is a bit less of a game and more of a contraption for map makers. The core elements of the game play like how much the player is seen in the dark is something I believe should be uniform within all missions of this game, changing it depending on missions makes the core elements of this game feel a bit weak. Using traps or more guards is something I think map makers should consider more as elements of difficulty rather than core elements in this game. I also missed other gameplay elements like traps or puzzles that could had easily enriched the gameplay experience. Overall Experience/ 9.00Overall I consider this mission at the level of excellence overall. It might not bring something new to the table in terms of game experience but it definitely excels in terms of architectural elements and attention to detail while maintaining a smooth level of fps. This mission also proofs that TDM can easily get away with lineal scripted gameplay and still be satisfying. That's because the solid structure of the game allows to create a more controlled experience without making the player feel handicapped. Unfortunately this game is conected storywise to another mission, as I think it could have been a great replacement for Tears of St. Lucia as a standard mission with the game with a few tweaks. Overall I loved the mission enough to make a review. Hope to see more missions with this level of beauty and intricate detailing in the future. Ps. English is not my first language so my apologies if there some misspelling errors. 2 Quote Link to comment Share on other sites More sharing options...
Popular Post Moonbo Posted June 28, 2014 Popular Post Report Share Posted June 28, 2014 So, ever since my novella 'Shadowcursed' got nominated for a Reader's Choice Award, I've been submitting it to various Indie book review sites so I can increase the number of reviews I have on Amazon/Goodreads. I always make sure to mention Requeim too since I consider them a two-part project, and one of my reviewers just sat down and played it. Looks like she really enjoyed The Dark Mod overall and I thought you guys might get just as much of a kick out of her review as I did: http://undiscoveredtomes.blogspot.com/2014/06/a-thiefs-world-in-first-person-requiem.html A few other bloggers have told me they're interested in playing TDM too, so hopefully there'll be a few more fans made :-). 6 Quote But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.-Sun Myung Moon My work blog: gfleisher.blogspot.com Link to comment Share on other sites More sharing options...
Digi Posted June 28, 2014 Report Share Posted June 28, 2014 That's awesome Moonbo; some cross-promotional stuff going on here, bringing attention to both your writing and TDM. Quote "Fancy burricks are afraid of dogs, if they encounter each other the dog barks and the burricks poop." - Thief: Deadly Shadows Game Designer Link to comment Share on other sites More sharing options...
Wizd3m Posted July 29, 2014 Report Share Posted July 29, 2014 In case anyone is interested, slowly but surely I'm still writing reviews and recording Ghost walkthroughs of TDM FMs, along with a few other games, here: http://themasterfoundry.com/ 3 Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted July 29, 2014 Report Share Posted July 29, 2014 More please. I recently used your site as an exemplary Let's Play example over at reddit. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Wizd3m Posted July 29, 2014 Report Share Posted July 29, 2014 More please. I recently used your site as an exemplary Let's Play example over at reddit. Really? Wow, thank you, that's very kind of you! And of course I'll write and record more, it's just a matter of time 1 Quote Link to comment Share on other sites More sharing options...
NeonsStyle Posted September 16, 2014 Report Share Posted September 16, 2014 TTLG Megathread reviews: Patently Dangerous I just played this, and excellent mission. At first I found it really difficult to find a way to progress past the ground floor. It was only aftertrying to remove a couple of AI that I alerted one, and bolted for the entry gate. There I saw an AI open a door just inside the gate thatI was sure was a fake. It took me quite a long time to find that and after an hour of strugging to find a way to advance, I was ready tolook up a walkthrough when the above occurred. Brilliant story telling, though it took a long time for it to start due to my flounderings, since I had no rope arrows. Surprisingly the firstthing I found when I got to the rooves were 2 rope arrows lol. Perfect amount. Only thing I would've liked to see was after you find Sorens Diary, an objective to drop it off to the police in Bensons place. I did thatanyway since it seemed the natural thing to do with such a bastard as Soren. lol Great story, loved the spawning of Crakkit behind me in warehouse just when I was looking for that key, he pops up with it. lol Not sureI get the snail in the coffin though, didn't remember anything about that especially since you couldn't pocket it. Great story telling. More would be good, I thought there was more when I found a route around the parapets, until I realised it lead toa chest with a Gas arrow. Mission was well setup, though I would've liked some tip regarding seemingly the only way to get to the roof,took me ages to find it. Visuals were great. The light on the painting on Damuddys place was a nice device, made me realise there wasa secret nearby n took a few mins to find it. lol Definitely one of the top missions to play. Thanks Dem, really enjoyed it. Ven Quote I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:https://www.youtube.com/c/NeonsStyleHD Dark Mod Missions: Briarwood Manor - available here or in gamehttp://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/ Link to comment Share on other sites More sharing options...
Klatremus Posted October 5, 2014 Report Share Posted October 5, 2014 (edited) Hey members! Some of you guys might know me from TTLG. I just updated my YouTube channel with a Supreme Ghost run of TDM's Training Mission. Catch it . My videos are rather long and thorough, so sorry if this isn't your cup of tea. You can catch the written ghost report and loot list over at my site HERE (click on 'FMs' then scroll to the bottom). Edited June 30, 2021 by Klatremus 2 Quote Link to comment Share on other sites More sharing options...
Melan Posted October 5, 2014 Report Share Posted October 5, 2014 Welcome, Klatremus! Please keep us updated, I watch your videos often. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
demagogue Posted October 5, 2014 Report Share Posted October 5, 2014 Definitely one of the top missions to play. Thanks Dem, really enjoyed it. Ven You're welcome. Just to answer your questions, the guard opening the door is actually a bug. The proper way to get off the ground was the upstairs bedroom window at Benson's opens to get you the key to Harlan's house off Harlan's belt. You read about it in a readable from the far west house. And there is a giant hint "Check for openable windows" in the load screen. I tried to make it as apparent as I could without spoiling it, and of course the answer is in the hint thread. As for the snail, there's a readable in Soren's house downstairs that explains it belongs to his daughter, just so you know what the coffin is for and just how evil Crattick is. I just saw Airship's (Merry's) walkthru and she actually takes the snail with her, and I thought that was touching. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
Springheel Posted October 14, 2014 Author Report Share Posted October 14, 2014 This is in french, but seems to be a review of TDM as a whole, rather than a specific mission? Seems pretty indepth..wish I could understand it. 1 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Popular Post Airship Ballet Posted October 14, 2014 Popular Post Report Share Posted October 14, 2014 (edited) wish I could understand it."C'est plus qu'une bonne chose : c'est le nirvana pour un fan!" sums it up: "it's more than a good thing, it's paradise for a fan" (nirvana is a weird word to use... wonder if that's a French thing). I could come up with a transcript but it'd take a while. To paraphrase, he's very impressed by the meta, and encouraged by the fact that there still exists free, community-driven projects made with good intentions and expecting nothing back. He's also impressed by the overall quality of the majority of missions, and though the quality dips in a few rare cases, the fact that you can easily download and uninstall missions at your leisure bypasses that and is all but forgotten in the presence of "missions of quality comparable to the official TTLG missions". The rest is praising new mechanics the engine brings (object manipulation and the like) and saying it's essentially a brilliant revival of the TTLG vision with nothing but good stuff added. He frequently comes back to praising how immersive it is thanks to the engine's lighting and the custom(?) ambient sound people make good use of. He says the entire project feels professional and that the open-source level editor and high-quality content that's been produced with it is an encouraging sign that the essence of TTLG Thief is still alive today. Nothing but good to say, really. Edited October 14, 2014 by Airship Ballet 5 Quote Releases Quinn Co Part 1 Hey Merry, how's your next mission coming along? Link to comment Share on other sites More sharing options...
Tels Posted October 14, 2014 Report Share Posted October 14, 2014 This is in french, but seems to be a review of TDM as a whole, rather than a specific mission? Seems pretty indepth..wish I could understand it. "C'est plus qu'une bonne chose : c'est le nirvana pour un fan!" sums it up: "it's more than a good thing, it's paradise for a fan" (nirvana is a weird word to use... wonder if that's a French thing).(snip a bit) I was a bit freaked out by the "Thief Dark Doom" header appearing midway in But it is cool to see the menu in French Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to comment Share on other sites More sharing options...
nbohr1more Posted February 19, 2015 Report Share Posted February 19, 2015 Strange not to see this one here since Springheel commented on it's associated Youtube video: http://www.oldpcgaming.net/thief-the-dark-mod-review/ A little harsh on St Lucia but overall pretty positive. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Springheel Posted February 19, 2015 Author Report Share Posted February 19, 2015 I saw the video but hadn't seen the review until now. An interesting read. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Obsttorte Posted February 19, 2015 Report Share Posted February 19, 2015 System Requirements: ... 64 MB RAM, 2MB Video,Say what?! Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter Link to comment Share on other sites More sharing options...
nbohr1more Posted February 19, 2015 Report Share Posted February 19, 2015 That's shocks you but "Windows 98" doesn't ? 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Melan Posted February 19, 2015 Report Share Posted February 19, 2015 There is a point to the "more hardcore than thou" line of criticism. It is easy to forget we have been playing Thief missions for 15 years (!), and build unforgiving missions. Not that there is anything wrong with a few of those, but thinking of new players should be something to consider. (I am not sure about the validity of criticism on St. Lucia. It never seemed too hard to me. Although, again, that's after 15 years of thieving.) Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
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