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Shambler's Castle


Melan

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...that turns Doom3 into Quake 1, more or less. Blaring heavy metal music, satanic imagery, "Mr. Bucket-Head" the space marine, nailguns, grenade launchers, and even those spider things that hurl seeking missiles at you. Strait outta the dimension of Metal.

 

Images:

Shamblers00.jpg

 

Shamblers01.jpg

 

Shamblers02.jpg

 

Shamblers03.jpg

 

Shamblers04.jpg

 

Shamblers05.jpg

 

Review and download here (90 MB). I recommend checking it for the sheer beauty of it (it really uses the Hell texture family to its full extent, and a lot of work went into it), and for the nostalgia factor for those who liked Quake.

Edited by Melan

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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I friggin' love this one :wub:

 

 

You can beef-up the visuals even more by copying the glprogs folder from the Ruiner mod's pak666.pk4 into the mod install folder for this map. :wub:

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Hi

 

This map really is a beautiful creation. Custom monsters, weapons, sounds and great atmosphere.

 

You should take a look at the work with patch meshes in the .map - the mapper was clearly a master with patch meshes!

 

There is a spiral staircase and a curved tunnel just before you meet one of the boss monsters where the level design is fantastic check out the patch work!

 

Cheers

Edited by solarsplace
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  • 3 months later...
Possibly relevant : iD may return to the roots of Quake after Doom4. That would be pretty cool.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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I agree 1000% !

 

The whole co-opting science fiction film conventions to modernize old Id titles didn't play out so well.

 

I was thinking of the following analogy:

 

1) Kid plays a game of Checkers

2) Milton Bradley sees this and says "We're gonna make a sequel to that game!!!"

3) Kid imagines things like "new moves" , "new board layout", "more roles like Chess (lite)" "spinner"

4) Milton Bradley tries to think of a "story" for the Checker

5) Milton Bradley decides that since Checkers is a kinda metaphor for two armies that the Checker must be a soldier

6) They go on to develop an elaborate war saga in which Checker is low level grunt

7) The resultant game is a mix of the game "Life", "Clue" and "Stratego" and a little DnD

8) Kid goes "WTF!!! Milton effin' Bradley!!!"

 

So adding story to an abstract game type like Pac Man certainly is a poor idea.

 

Now, Quake is a bit more plausibly about "something" other than the activity of blasting stuff but not much more. Laden that property with too much story and you see my example in action. A science fiction setting necessarily requires some tangible explanation for any player predicament but a "fantasy demon infested realm" does not need any convoluted "realistic" back-story. There is no expectation about how plausible something is when the backdrop is a pure fantasy archetype. It works, and you can rock-out to heavy techno or metal and be totally in the spirit of it. It's the right thingtm to do.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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