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Fan Mission: Q4 map conversion YanTdm1. (28/03/11)


Bikerdude

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Just found this little unpolished gem and taffed through it on difficult. And surely it looks a little like a deathmatch level of a first person shooter (well, it is...), the textures are a bit blurry up close, the guards where easy to knock out despite almost the whole map consisting of metal surfaces, the architecture feeled oversized like originally beeing built for giants...

 

But it surely played surprisingly well for a concept. I can imagine finding a downscaled version of this in a bigger map. Also would love to encounter a mission that is basically this filled with a poor folk's town of wooden shacks on the various levels (with local leader's shack on top level) or a pagan settlement that reclaimed that ole part of a plague-hounted city.

The abandoned/repurposed factory style would be as fresh for a TDM mission now as it was four years ago. I think, recycling and polishing old geometry for new FMs has potential where old textures sadly often are just too low in resolution...

 

And: Is it possible to make maps from T1..3 playable in TDM as well?

 

 

 

I believe you could convert BSP from Thief 1/2 Fan Mission's to Quake and again to Doom 3, I think they did some internal testing with that.

Thief 1 original missions? No, that would violate copyright.

 

Thief 3? Depends on the model formats used. T3 missions are primarily made of models as I recall.

Again, no original missions or assets could be used, only user generated content that does not violate copyright.

 

Really, if a map program or modeling app can output Quake 3 BSP it can be converted in Blender so it's potentially possible

that even HL2 or Amnesia maps\mods could be converted but maps that rely heavily on light-mapping probably wont translate

well and the effort to convert some of these would be better spent on new FM's in most cases.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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