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Objective Failure not failing mission


Springheel

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Hmm, I have a straightforward "No Kill" objective, but for some reason when I fail it, the mission doesn't end. I've added it to the "Success Logic" window as a "failure" condition, and the objective is checked as "mandatory" (as well as ongoing and irreversible). It successfully registers as 'failed' when I kill the AI, but no mission end. Is there some special thing that needs to be checked off to ensure that happens?

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Hmm, I have a straightforward "No Kill" objective, but for some reason when I fail it, the mission doesn't end. I've added it to the "Success Logic" window as a "failure" condition, and the objective is checked as "mandatory" (as well as ongoing and irreversible). It successfully registers as 'failed' when I kill the AI, but no mission end. Is there some special thing that needs to be checked off to ensure that happens?

 

Check knighton manor. There is an objective that the player should not kill knighton, that works.

 

I cannot access DR at this time.

Clipper

-The mapper's best friend.

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Looks like it also needs to be set as "Initial State: Complete" to properly trigger mission fail.

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Try using an objective "Kill 1 AI!". Then set failure logic to complete that component.

 

I've also got this picture floating on my harddrive. It's not the way described above, but compare and contrast anyways.

post-2515-130214625096_thumb.jpg

yay seuss crease touss dome in ouss nose tair

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