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Posted

Upon finishing a dmap and then about map, TDM asked me for my D3 CD key. I have a retail copy of D3 so it was no prob putting it again, but if its gonna keep asking me this I will be d/ling a crack for D3. but whats more worring, is why was d3 asking for it in the first place! How/Why did it think it was invalid and where is the game reporting back to...

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Posted

After an TDM quiksave crash a few weeks ago I experienced that as well. No big prop. But also the DoomConfig settings had been reinitalized with no key binds and defaulted gfx settings. Can't say 'cos of the crash or the D3 key inquiry. But felt everything had been reset. Ijust assumed the crash did forced the reset and key inquiry.

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

Posted

There's a file called doomkey in Doom3\base that stores the cdkey. If this file is present and unaltered the game shouldn't ask for the key. You can try making it read only although it would be better to find out exactly what is happening.

Posted

I seem to remember hearing something on these forums that if you set the doomkey file to read only, d3 cannot modify the contents, and hence you will not get prompted for cd-key afterwards. not sure if its true or not. worth checking out.

Posted

Yeah I had the same thing with the expansion of Doom 3. Even if I entered my legal key it wouldn't accept it. Doom 3 itself not a single problem, if you read the forums there are lots of people with that problem. A thing that helped me was to open the console and enter; map testmaps/test_box and after closing that all would be fine.

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