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implementing own textures


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after creating some own textures i implemented them into the specific folders, but after the last update they arent anymore because the .pk4 files were replaced..

 

is it posible to create a new .pk4 with only the own textures inside or should i implement them after every update new into the pk4´s ?

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You can just add the textures and such to your release pk4 of the FM later and as long as you work on that FM you can just have them laying around in the default darkmod folderstructure outside any pk4.

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what i created:

 

a new .pk4: tdm_textures_eigene

 

with the folders: dds / textures / darkmod / eigene / all .dds files

textures / darkmod / eigene / all ._ed and_local files

materials / all material files

 

and the material file have the direction in the text : textures/darkmod/eigene/ name of tex

 

cant see the tex..

 

where is my mistake ?

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Do you mean it shows as _default in DR and black in game OR do you mean you can't see it at all in the list in DR's media browser?

 

Did you reload the shaders in DR?

Did you reload DR?

Is the pk4 in the darkmod folder directly not in a subfolder? (eg, doom3/darkmod/tdm_textures_eigene.pk4 NOT doom3/darkmod/materials/tdm_textures_eigene.pk4 ) The materials folder has to be inside the pk4 not the pk4 inside the materials folder

Or in the game folder root.

And is DR set up for the game folder.

Have you used / not \ in the paths? I am unsure if \ works. I think there is a problem in some situations.

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Do you mean it shows as _default in DR and black in game OR do you mean you can't see it at all in the list in DR's media browser?

 

Did you reload the shaders in DR?

Did you reload DR?

Is the pk4 in the darkmod folder directly not in a subfolder? (eg, doom3/darkmod/tdm_textures_eigene.pk4 NOT doom3/darkmod/materials/tdm_textures_eigene.pk4 ) The materials folder has to be inside the pk4 not the pk4 inside the materials folder

Or in the game folder root.

And is DR set up for the game folder.

Have you used / not \ in the paths? I am unsure if \ works. I think there is a problem in some situations.

 

reloaded DR and shaders

.pk4 is in darkmod folder and the other ones (materials,dds,textures) are folders inside this .pk4

DR is set up to for game folder

in the paths i used the same /\ like some weeks before (when it works), only changed the path

i cant see the tex in the texlist in DR

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The only thing I can think of right now is that you didn't create the pk4 from a zip file. I believe rar-files don't work. Other than that, I can't think of anything.

 

So you have fs_game set to darkmod in DR, right?

 

Anyway, if you should have trouble expressing yourself in English, you can contact me trough PM and we'll try to nail down the problem in German, if you want.

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Ok, we fixed it. It was just a very minor user-error and I am not gonna tell you guys what it was, in order to prevent Johannes from blushing. ;)

 

ahh yes, hes right, a REALLY spoony mistake...searched for mistakes but missed the forest for the trees blush.gif

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  • 3 weeks later...

It's not likely going to be very satisfactory, as there is a lot of noise in it, but the only way you'll know for sure is to test it. Good normalmaps are somewhat time-consuming. Also, you need to make sure both images are saved in dimensions that are powers of 2, or D3 will resize them on the fly, causing blurriness.

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thanks JB !

 

but i still understand very good how normal maps works... yes,i know what they do,but dunno how to make it better...

 

 

 

i use shader map pro (cost less than crazybump and is nearly as goog)...with this and fe photoshop you can create good ones...i had not reached this level yet)

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njob has shown to be the best tool for making reasonably good depth. Even so, it may be advisable to blur the result a little as the heuristic will still sometimes catch the depth cues wrong and thus you will have artifacts.

 

http://charles.hollemeersch.net/njob

 

 

(Discussion page)

 

http://www.game-artist.net/forums/general-discussion/12466-njob-normal-mapping-tool.html

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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