Jump to content
The Dark Mod Forums

I can't update my Dark Mod with tdm_update.exe


Komag

Recommended Posts

There is a huge dos error message, here is the pic:

 

http://www.shadowdarkkeep.com/oddpics/tdmerror2011-06-16.jpg

 

This is from my other computer that hasn't been updated in ages, I think it has Dark Mod 1.2

 

(ignore the wrong directory - I forgot I had a copy of my darkmod folder here - the real one contained within the Doom3 folder gives the exact same error)

shadowdark50.gif keep50.gif
Link to comment
Share on other sites

  • 3 weeks later...

Starting from the first TDM updates and until now with the update 1.04 to 1.06 I have the same error with tdm_update.exe. I run it, click "Continue", and get this:

 

Downloading mirror information... failed, cannot continue.

No mirror information available - cannot continue.

Total bytes downloaded: 0 bytes

 

Here is TDM update log:

Step thread finished: 0

Step thread started: 1

Step thread finished: 1

Step thread started: 2

Downloading mirror list from bloodgate.com...Initiating Download from http://bloodgate.com/mirrors/tdm/pub/pk4/tdm_mirrors.txt

Download failed: Couldn't connect to server

Mirrors download failed: Couldn't connect to server

Step thread finished: 2

 

Tried many times - result is the same.

 

Windows XP, temp folder is empty.

 

Any suggestions?

Link to comment
Share on other sites

bloodgate.com works for me - is there something blocked on your end? Can you open this link:

 

http://bloodgate.com/mirrors/tdm/pub/pk4/tdm_mirrors.txt

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • snatcher

      TDM Modpack v3.8 released!
      Introducing the SHOCK MINE!
      · 1 reply
    • JackFarmer

      If you find the new Beatles song "Now and Then", which was created with the help of AI, totally boring, then you should better play the mission of the same name by our esteemed mission maker friend joebarnin, because the latter is actually a creative milestone!
      · 4 replies
    • datiswous

      Idea: Thief 3 style missions.
      One of the great features of Thief 3 are missions defided in small segments with loading screens when you move from segment to segment. We all miss those right? I was thinking of mapping only horizontal, so not stacked. When you go up or down (stairs or elevator), you get a 20 seconds fake loading screen where you can play a minigame (The Builder's Blocks?). After that you get teleported to a different area that seems to be on top of the first, but actually isn't in the map file. It's much easier mapping, because you can see everything in one glance from above. This could also give more freedom building, because it doesn't have to fit. Everything is predictable because guards don't move to different sections.
      This could be used for the Thief 3 contest possibly..
      · 7 replies
    • datiswous

      Just found out by accident how to change the tittle of a topic you made. You long-click (2 seconds) on a topic tittle, then you get an edit dialog to change the topic title.
      The other way I know of is to edit the first post.
       
      · 0 replies
    • datiswous

      I always find it kind of strange that in DR you can't apply spawnargs on specific brushes (I think), but you can apply textures. But those are not listed as spawnargs, so they're difficult to see except if you select the brush and go into the Surface inspector.
      Wouldn't it be easier if DR would list textures for every seperate brush in the entity view?
      · 2 replies
×
×
  • Create New...