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Bikerdude

Fan Mission: Alberic's Curse by b1k3rdude (Updated: 01/11/2014)

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@stgatilov, you need to end the curse. If you have been down to the crypts, then you should have picked something up.. that you need to drop somewhere...

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@stgatilov, you need to end the curse. If you have been down to the crypts, then you should have picked something up.. that you need to drop somewhere...

I know that I need to end the curse, it is said in the objective.

But I had absolutely no clues about how to do it, no information about why it started and where to search (well, it was said somewhere that everything started with builders/pagans conflict, but it is too generic).

 

As for picking something at the crypts and dropping it somewhere, I have written in point 3 that it was not explained anywhere. Does the player have to guess himself that he has to move that thing into that place?

And I still don't understand how to get the thing (point 2) without noclipping.

 

It seems that either something is broken, or I managed to miss some very important part of information, without which the curse-removal objective turns into blind guessing game.

 

 

UPDATE: And what about "player notes" (point 1), were they removed in updated version of FM?

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  1. But I had absolutely no clues about how to do it, no information about why it started and where to search. As for picking something at the crypts and dropping it somewhere, I have written in point 3 that it was not explained anywhere. Does the player have to guess himself that he has to move that thing into that place?

And I still don't understand how to get the thing (point 2) without noclipping.

It seems that either something is broken, or I managed to miss some very important part of information, without which the curse-removal objective turns into blind guessing game.

UPDATE: And what about "player notes" (point 1), were they removed in updated version of FM?

  1. There are readables that explain what need to be done, many people have played this mission and not had this issue.

That was intentional, a broken handle is on the floor both sides of the door. There is a way into the back of that room, you have to make your way past some spiders and undead.

See second part of point 1.

I would have to open the FM as I cant remember, but they might already be in your inventory..

Edited by Bikerdude

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I made a small material def change to this mission in preparation for 2.06

 

I changed "sort postProcess" to "sort nearest" so that your firefly particles won't

render through geometry with FBO enabled.


Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I've missed this mission when it came out, but I've just started playing it tonight, and I love it (even though I'm not really that fond of all-undead missions). However, I'm majorly stuck, and after reading through this thread I believe this might be because of a bug.

 

So, here's the thing. I started playing, found enough loot, the Golden Book and the Scepter. The only thing left is to break Alberic's curse and go home.

 

Only I'm clueless about Alberic's curse. Literally: I can't find any clues about how to do it. I thought the Golden Book's text might be a clue, something to do with an anvil-hammer-helmet sequence, but I didn't see anything in the mission that could be applicable.

 

I came here, read the thread, and now I understand there's supposed to be a readable titled "Player's Notes", and another one (or maybe it's the same), a book of folklore, which is mentioned in the briefing. I also infer that these are supposed to be in your inventory when you start playing, and they're supposed to give you all the information you need to get started with the objective, which will involve getting a skull from the catacombs and dropping it in a basin. The only problem is, the readables are missing. When playing TDM 2.06, with the version of the mission that can be downloaded via the in-game system as of today, those readables are missing from you inventory when you start the mission. I've restarted the mission, this time on the lowest difficulty, to make sure it's not difficulty-dependent, and same result: no readable in your inventory. As far as I can tell, stgatilov's problem discussed further up this very page, in last December, seems to be exactly the same thing, and it didn't seem to be really addressed at the time.

 

So now I'm raising the same issue: if these apparently plot-critical readables are supposed to be found in the mission, then could someone please explain, complely explicitly and in great detail, where exactly they're supposed to be? And if they're supposed to be in your inventory when you start, then this is a bug report: they're not there, at least not with this version of the mission in this version of TDM.

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So it looks like I will be doing a very minor bug fix run on this mission, as somehow the Folklore book got lost in one of the updates that was supposed to be in the players inventory. Sorry about this :blush:

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The Golden Book should probably be raised up and re-floored. It is very easy for the player or AI to walk on it and then it falls out of the level.

 

Also... Alberic Minecraft (or maybe Eldritch)

Looks like the cloister's made of bedrock.

https://imgur.com/a/mwahINz

Unfortunately, "You are not allowed to use that image extension on this community."

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post-32914-0-72564600-1551566145_thumb.jpg

Saw this after updating to 2.07, that I've never seen before.

It's the area on the other side of the mess hall, directly opposite the secret entrance from the crypt.
Or exit out the bathroom where you get stuck in the baths, turn right then right again.

 

There's a room over that empty space.

// ah yeah biker quit.

Edited by teh_saccade

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