Jump to content
The Dark Mod Forums

Oscar's little big problems.


Oszkár Winkler

Recommended Posts

I'm just guessing here:

  • Create darkmod - Ragdolls - atdm:env_ragdoll_builder_priest (note this is not in the Bodies folder.
  • The above does not seem to have a model; it just appears as a cube
  • Give it the spawnarg model with the value tdm_ai_builderpriest
  • That shows in DR but I don't know if it works OK in-game

Does that work?.

Link to comment
Share on other sites

If the priest is not near the player start then a workaround is to create a live priest then create at his feet:

 

darkmod - Playertools - atdm:playertools_mine

 

Nasty :D This could be done cleaner (and more silent) by adding some sort of script that simply kills the priest at map start.

 

Of course, not having an easy ragdoll for him is an oversight. Is this simply missing in our entity list?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

If you make a bugtracker entry and assign it to me I can look into this. Probably just an outdated entity or something.

Link to comment
Share on other sites

I've fixed it for 1.08, but you can use the following entity in the meantime:

 

entityDef atdm:[your name here]

{

"inherit" "atdm:env_ragdoll_humanoid_base_newskel"

"editor_usage" "Ragdoll for builder_priest"

 

"model" "tdm_ai_builderpriest"

 

"def_head" "atdm:ai_head_builder_priest"

 

}

Link to comment
Share on other sites

I think you didn't check other ragdolls.

 

I only checked what was reported.

 

Thanks for reporting the others...they're now fixed for 1.08.

  • Like 2
Link to comment
Share on other sites

  • 4 months later...

You took the blood decals from darkmod folder. The ones from the darkmod folder are not visible in game.

You have to use the ones from the D3 assets. That has the downside that your mission will have difficulties with standalone TDM in the future.

 

However, should someone create almost identical D3 free blood decals which we could use, and they were included in darkmod, I think missions with D3 references could be converted with a simple find&replace script.

Clipper

-The mapper's best friend.

Link to comment
Share on other sites

However, should someone create almost identical D3 free blood decals which we could use, and they were included in darkmod, I think missions with D3 references could be converted with a simple find&replace script.

If someone did give the darkmod team more blood decals, we would use material shader name replacements. Every mission that ever used D3 blood splats would automatically use the replacements.

 

That said, could someone please make blood splat decals? ;)

yay seuss crease touss dome in ouss nose tair

Link to comment
Share on other sites

Every mission that ever used D3 blood splats would automatically use the replacements.

 

Which means the replacements would have to be quite similar to the originals in size, orientation, etc.

Link to comment
Share on other sites

Decals are just textures that have transparent sections. There's nothing special about making that actual image; the shader needs a few special keywords, but you can look at other decals and copy them.

Link to comment
Share on other sites

Decals are just textures that have transparent sections. There's nothing special about making that actual image; the shader needs a few special keywords, but you can look at other decals and copy them.

Cool. I'll try to have a play around with them when I have the time (and energy) (darn these warm muggy nights :angry: ).
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 2 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...