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New 1.07 Head


Springheel

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Added a new female head for "waif" type characters. Would make a good pagan girl or thief as well. Also added the shaggy hair to a couple other existing heads for even more variety, like the male on the right.

post-9-131084385027_thumb.jpg

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I may not say it quite so elegantly as Shadowhide, but I think he means that the AI skin on the body doesn't match that of the head...which I can definitely see with the female in the photo. Possible to swap the neck skin texture on AI like the female above?

it need special model,not skin only

 

neck is not fitting to this body too

 

 

shaggy1v.jpg

 

 

Proceed with caution!

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You're never going to get necks matching perfectly when they're bare skin. It's the price we pay for having head-swapping.

 

I just gotta ask, where do the heads come from anyway? Who is our head artist?

 

Our originals are ones that Oddity did, but most of the new ones I've added are D3 heads that I've modified and rigged to our skeleton. I've only made one of our heads from scratch so far.

 

This one in particular is a heavily-modified version of a free model from Turbosquid.

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You're never going to get necks matching perfectly when they're bare skin. It's the price we pay for having head-swapping.

Nice looking heads SH, but I think what could go some way of removing the frankenstien issue is the skin tone. The tone on the waif girls skin dosent match that of the neck/chest..

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I think the real issue there is the neck on the body is almost full length. And the normals for the tendons are VERY strong.

 

Then the neck on the head is almost full length, yet has no tendons.

 

So you have the contrasting texture (most noticably very strong normals/tendons neck and very soft no normals neck).

 

----------

But the thing that really throws it off is the neck is twice as long as it should be.

 

My neck is about the same distance as chin to bottom of nose (roughly but close). Her's looks 150% of that.

 

The top of those tendons should hit at the corners of her jaw.

Dark is the sway that mows like a harvest

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Both look great to me. I see no problem with the man - head or body.

 

After others have mentioned it I see a possible tiny difference in the hue of the woman's head and body but that could be due to lighting two different models/surface angles. I'd want to see it in game before I'd worry about that.

 

Neck lengths in humans do vary tremendously. A stocky man might seem to have almost no neck while a slender woman can have a swan-like neck. I think that neck could be realistic. That said, it might not hurt to move the head offset down a unit. Again, I'd want to see it in game. In game you hardly ever get this close or in this bright a light unless it's a corpse.

 

If that guy is the head I'm thinking of then it looks dramatically different with this hair - it makes a huge difference.

 

The female face looks very good and different to all the others so extending mappers' choices.

 

I also think an extra, dark skin for the hair would be good value.

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Looks good to me, but I'd like to see these shots done with antialiasing on.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Folks, you do know that in reality, there are indeed people with longer necks than what is considered standard, just as there are ppl with short necks. Sp plz calm down, everyone. Also, I think the solution with the dog-collar for the girl is quite a clever one.

My Eigenvalue is bigger than your Eigenvalue.

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Calm down, lol. That cracks me up.

 

Yes, people's feature vary, but not THAT much. Most humans have a very similar scale. Having a neck that's 5% longer than most average people is probably about the extent of it. 50% is quite another thing.

Dark is the sway that mows like a harvest

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Calm down, lol. That cracks me up.

 

Yes, people's feature vary, but not THAT much. Most humans have a very similar scale. Having a neck that's 5% longer than most average people is probably about the extent of it. 50% is quite another thing.

 

Well, is there any way we can actually solve it? Like making the head have no neck at all (so the overall neck length is shorter)? Or is this one of these "no way we can avoid it" things? If the latter, there is no sense in debating or bemoaning it.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Well, I've asked for FBX files several times (at least 3 or 4) through the years for animated and rigging and have NEVER got even the slightest response.

 

Anyone with Maya can export FBX and anyone with Max can open one and everything should be intact.

 

I no longer have that desire.

 

It comes down to either altering the model length (head would be easiest of course), or putting the head further down in the attachment, and possibly rewieting the neck so the bottom verts of neck share the same bone/weight as the top of the neck.

----------

 

But telling people to calm down (when nobody said anything heated) because they state an opinion on how something looks in an open project forum is just hilarious to me.

Dark is the sway that mows like a harvest

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Yes, people's feature vary, but not THAT much.

 

Yes, the neck is long. She's supposed to be thin and waif-like, and a long thin neck helps reinforce that characterization. No, the neck is not too long. It's not even close to outside human proportion.

post-9-131101074637_thumb.jpg

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  • 3 months later...

I just saw that (the perpetual curmudgeon :laugh: ) O'dium from the Overdose mod took a first stab at creating a character head and the results look pretty good:

 

odm_head_large.jpg

 

 

odm_head2_large.jpg

 

odm_head3_large.jpg

 

Here is the thread over at Quake3world:

 

http://www.quake3world.com/forum/viewtopic.php?f=10&t=51&start=5845

 

I think it looks pretty good.

 

Should we brave O'dium's possible gruff retort and ask permission to add this to the mod? :huh:

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I'm not terribly impressed by it, honestly. New heads aren't that hard to come by, and I'd still have to do a fair number of things to make it useable, including rigging it to our skeleton.

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Yes, the neck is long. She's supposed to be thin and waif-like, and a long thin neck helps reinforce that characterization. No, the neck is not too long. It's not even close to outside human proportion.

 

Just to uneart this: To me the right image looks photoshopped, the adams apple seems to be repeated twice?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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