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Fan Mission:Dragon's Claw by b1k3rdude (31/10/2011) updated


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I just came across some doorways that show the black background void area (I'm too newbie to know the technical term :blush: ) from either side. I'll post screenshots, but I need someone to teach me how first. Also...

Are there supposed to be ghosts who flee in terror from me!?

:laugh:

Edited by SirGen

Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:

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Hello everyone, Bikerdude's made significant updates to this mission and it's now fully playable in 2.08.  Available in the in-game downloader or Download here (v3.1)! We'll update the OP to refl

This mission's been updated to fix some of the issues above. Version 1.31 available in the in-game downloader or Here!

Here's my playthrough video of Dragon's Claw, which happens to be the 900th video currently active on my channel:    

I see that the first post has been edited, and that these issues are already known. (At least I think they are :P )

Edited by SirGen

Alberic is my sparring partner.

Whaddya mean, smiley faces aren't punctuation :huh:

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  • 7 months later...

Bikerdude, do you plan (and have time / energy / inspiration) to update this mission to TDM 2.01 / 2.02 some time in the not too distant future? Does it have to be updated at all? Or is it just missing from the downloadable missions list?

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  • 2 months later...

It needs to be updated for 2.02 but also needs an overhaul, but atm I don't have the motivation.

 

It's been a couple of months, Bikerdude. Have you, perchance, reconsidered...? :)

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  • 1 year later...

How about updating for 2.04

It's not that easy.

https://www.youtube.com/watch?v=XJ6bRVsP9QI

Edited by Anderson

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

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  • 1 year later...

Dragon's Claw in TDM 2.06:

 

I was under the impression that this mission was not 2.0 compliant so I decided to take a look

at the mess when installed in 2.06.

 

To my surprise, all textures appear to render, AI are navigating, Objectives complete, etc.

 

This appears to be a fully functional mission?

 

I guess the only thing holding this back from the mission repo are "quality concerns"?

 

The biggest gripe about this mission back pre-2.0 days was performance. Now in 2.06

I'm getting over 100FPS almost everywhere. (Thank goodness for engine improvements.)

 

I understand some of the other complaints about unclear directions, hard to find loot, etc

but I don't think this is in as bad of shape as before, especially since "TDM itself" seems

to be more stable in relation to what's in this mission.

 

(For example: card players were notorious for causing lockups all the way up until 2.04 where

Behind Closed Doors almost atrophied due to lockups caused by them.)

 

Pretty nice.

 

https://www.moddb.com/addons/dragons-claw-hollween-speed-building-contest

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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  • 2 years later...

I'm playing the version posted by kingsal above, on Hard.  I can't make the loot total. 

In the plague quarter, there's a

Spoiler

golden lion statuette in a gully between two roofs

which I can get close to, but cannot frob. 

There's also talk in this thread about loot in

Spoiler

the canal area

but I can't access that part of the map. There's an unfrobbable iron gate to the east of the Market Place, and I haven't found another way through.

Edited by Marbrien
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  • Springheel changed the title to Fan Mission:Dragon's Claw by b1k3rdude (31/10/2011) updated

I just played this and loved the spooky atmosphere, a map well made for Halloween! That is I found some minor issues that could be fixed. Like the others I had problems to get the golden lion on the roof because it's rather difficult to crouch out of the window. This could be made easier. Also I found a missing texture at the top of the broken spiral staircase and once you jump there and from there to the top floor, you can see some kind of skybox clipping when looking out. And there were some badly scaled textures on protruding bricks in the sewers. Last not least a problem that might be a TDM issue itself: the volumetric fog used here and in other missions looks very bright but it should be dark. Can this be fixed?

Edited by wesp5
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