SirGen 49 Posted November 10, 2013 Report Share Posted November 10, 2013 (edited) I just came across some doorways that show the black background void area (I'm too newbie to know the technical term ) from either side. I'll post screenshots, but I need someone to teach me how first. Also... Are there supposed to be ghosts who flee in terror from me!? Edited November 10, 2013 by SirGen Quote Alberic is my sparring partner.Whaddya mean, smiley faces aren't punctuation Link to post Share on other sites
SirGen 49 Posted November 10, 2013 Report Share Posted November 10, 2013 (edited) I see that the first post has been edited, and that these issues are already known. (At least I think they are ) Edited November 10, 2013 by SirGen Quote Alberic is my sparring partner.Whaddya mean, smiley faces aren't punctuation Link to post Share on other sites
SirGen 49 Posted July 2, 2014 Report Share Posted July 2, 2014 I just saw a ghost pick its nose and wipe it on its armor! It made me laugh so hard! Quote Alberic is my sparring partner.Whaddya mean, smiley faces aren't punctuation Link to post Share on other sites
csamba 6 Posted July 2, 2014 Report Share Posted July 2, 2014 Bikerdude, do you plan (and have time / energy / inspiration) to update this mission to TDM 2.01 / 2.02 some time in the not too distant future? Does it have to be updated at all? Or is it just missing from the downloadable missions list? Quote Link to post Share on other sites
Bikerdude 3740 Posted July 2, 2014 Author Report Share Posted July 2, 2014 It needs to be updated for 2.02 but also needs an overhaul, but atm I don't have the motivation. Quote Link to post Share on other sites
Summer 38 Posted September 23, 2014 Report Share Posted September 23, 2014 It needs to be updated for 2.02 but also needs an overhaul, but atm I don't have the motivation. It's been a couple of months, Bikerdude. Have you, perchance, reconsidered...? Quote Link to post Share on other sites
Bikerdude 3740 Posted September 23, 2014 Author Report Share Posted September 23, 2014 Its one of those things where, it will get done when it gets done I'm afraid. Quote Link to post Share on other sites
Oldjim 154 Posted June 29, 2016 Report Share Posted June 29, 2016 How about updating for 2.04 Quote Link to post Share on other sites
Anderson 316 Posted June 29, 2016 Report Share Posted June 29, 2016 (edited) How about updating for 2.04 It's not that easy.https://www.youtube.com/watch?v=XJ6bRVsP9QI Edited June 29, 2016 by Anderson Quote "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."... - 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe. Link to post Share on other sites
nbohr1more 2089 Posted June 25, 2018 Report Share Posted June 25, 2018 Dragon's Claw in TDM 2.06: I was under the impression that this mission was not 2.0 compliant so I decided to take a lookat the mess when installed in 2.06. To my surprise, all textures appear to render, AI are navigating, Objectives complete, etc. This appears to be a fully functional mission? I guess the only thing holding this back from the mission repo are "quality concerns"? The biggest gripe about this mission back pre-2.0 days was performance. Now in 2.06I'm getting over 100FPS almost everywhere. (Thank goodness for engine improvements.) I understand some of the other complaints about unclear directions, hard to find loot, etcbut I don't think this is in as bad of shape as before, especially since "TDM itself" seemsto be more stable in relation to what's in this mission. (For example: card players were notorious for causing lockups all the way up until 2.04 whereBehind Closed Doors almost atrophied due to lockups caused by them.) Pretty nice. https://www.moddb.com/addons/dragons-claw-hollween-speed-building-contest Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Bikerdude 3740 Posted June 25, 2018 Author Report Share Posted June 25, 2018 I guess the only thing holding this back from the mission repo are "quality concerns"?I would have to go through this thread and look for the bugs and create a list. 1 Quote Link to post Share on other sites
Popular Post kingsal 569 Posted November 2, 2020 Popular Post Report Share Posted November 2, 2020 Hello everyone, Bikerdude's made significant updates to this mission and it's now fully playable in 2.08. Available in the in-game downloader or Download here (v3.1)! We'll update the OP to reflect this. Thanks! “I usually welcome the shadows, a place of refuge for a master thief like me. However, there are dark places that even I fear. That place being the plague ward at the edge of town. Rumour has it that it was cursed by a pagan witch and its inhabitants died from an incurable plague..." Build Time: Update Build Time: Original version - 3-4 weeks. Updated version - 2 days Credits: Flanders - Prebuilt maps and textures Readables – SirTaffsalot. FieldMedic - ghost begger (which I fixed and updated). Springheel - jack-o-lantern (gotta have them) Thanks:- Special thanks to my beta testers: Flanders, SirTaffsAlot, nbhormore, Pranqster, RPGista, Thor, Xarg, Glyph Seeker, Amadeus, Garret42 & Bluerat. 6 1 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
nbohr1more 2089 Posted November 2, 2020 Report Share Posted November 2, 2020 WOOO!!!!!!!!!!!!!!!!! Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
Silverflame3 10 Posted November 2, 2020 Report Share Posted November 2, 2020 (edited) One small remark: Is the map supposed to be called "Map of Whatever", or is it some leftover from testing days? EDIT: I mean the map object in your inventory, not the whole mission. Edited November 2, 2020 by Silverflame3 Quote Link to post Share on other sites
Marbrien 10 Posted November 2, 2020 Report Share Posted November 2, 2020 (edited) I'm playing the version posted by kingsal above, on Hard. I can't make the loot total. In the plague quarter, there's a Spoiler golden lion statuette in a gully between two roofs which I can get close to, but cannot frob. There's also talk in this thread about loot in Spoiler the canal area but I can't access that part of the map. There's an unfrobbable iron gate to the east of the Market Place, and I haven't found another way through. Edited November 2, 2020 by Marbrien Quote Link to post Share on other sites
kingsal 569 Posted November 2, 2020 Report Share Posted November 2, 2020 This mission's been updated to fix some of the issues above. Version 1.31 available in the in-game downloader or Here! 2 Quote FMs: Volta and the Stone, Volta II: Cauldron of the GodsSnowed Inn Link to post Share on other sites
Marbrien 10 Posted November 3, 2020 Report Share Posted November 3, 2020 I have just played version 1.31 on Hard. I can now take the lion statuette and made the loot objective, without finding all of it. I still cannot access the canal area - presumably that is deliberate. 1 Quote Link to post Share on other sites
Cambridge Spy 140 Posted November 6, 2020 Report Share Posted November 6, 2020 Here's my playthrough video of Dragon's Claw, which happens to be the 900th video currently active on my channel: 2 Quote "Let me guess - little blue men with three heads stole your sweetroll?" Link to post Share on other sites
wesp5 311 Posted November 8, 2020 Report Share Posted November 8, 2020 (edited) I just played this and loved the spooky atmosphere, a map well made for Halloween! That is I found some minor issues that could be fixed. Like the others I had problems to get the golden lion on the roof because it's rather difficult to crouch out of the window. This could be made easier. Also I found a missing texture at the top of the broken spiral staircase and once you jump there and from there to the top floor, you can see some kind of skybox clipping when looking out. And there were some badly scaled textures on protruding bricks in the sewers. Last not least a problem that might be a TDM issue itself: the volumetric fog used here and in other missions looks very bright but it should be dark. Can this be fixed? Edited November 8, 2020 by wesp5 1 Quote Link to post Share on other sites
JackFarmer 475 Posted December 10, 2020 Report Share Posted December 10, 2020 Great visuals, great mood. However, I did not find enough loot (lowest difficulty level) to finish the mission. I've added this to my FSL (=Favourite Spots List): Spoiler Good job and thank you for the update as otherwise I probably never would have noticed this mission. 1 Quote Link to post Share on other sites
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