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The Dark Mod 1.07


nbohr1more

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Limited testing...

 

Betrayal was a little faster (at least)...

 

The Training Mission archery range was stuttering for some reason...

 

Seems to be the same or better performance in most testing except that archery range...

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Hey, is it intentional that the melee training in the training mission feels a bit crippled?

 

The AI run and charge at me and swing their weapons. But when I simply step backwards they do not pursue me. They just stand there and wait for me to come closer so they can try and hit me. I can easily dispatch each one of them by simply walking towards them and when they swing their swords, jump back and then charge forwards and hit them in the face.

 

After this I harrassed the AI in beleaguered fence a bit and there the melee combat felt great. Nice anims, Nice sounds. The AI pursued me mercilessly.

 

I also noticed that when the AI dies in the training mission, they keep their weapon clutched in their hands. But in beleaguered (where the AI have no extra settings) they drop their weapons when they die.

 

The training mission has some special AI configuration that causes these? Intentional?

Clipper

-The mapper's best friend.

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The training mission does have some special configuration, but those issues are not intentional. I noticed them too but was given the impression they'd been an issue from before 1.07.

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The training map has other issues, too (custom build candles that create ugly self-shadows, a custom message script instead of using the build-in etc.)

 

I aleady have an already updated version on bloodgate.com (not from me, I think it was from Serpentine?) and the hope is that in the near future we can fix all these other issues, too and make the map internationalisationable (what a word...) at the same time. Does anybody want to tackle this? :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I also noticed that when the AI dies in the training mission, they keep their weapon clutched in their hands. But in beleaguered (where the AI have no extra settings) they drop their weapons when they die.

 

The training mission has some special AI configuration that causes these? Intentional?

Yes, it's to prevent the arena from being cluttered with weapons since you can practice combat as many times as you want to.

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Evening

 

Updated to 1.07 and Im getting a CTD on startup, any ideas...

 

DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51
3310 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
8160 MB System Memory
1536 MB Video Memory
Winsock Initialized
Found interface: {40745716-6809-4EAE-9119-8F890CF7AE06} TeamViewer VPN Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {98D61BA6-471C-4ADD-B13A-EF61F0E9C6FA} Intel® 82579V Gigabit Network Connection - 192.168.1.68/255.255.255.0
Found interface: {E1EB7E84-3111-4E5E-A391-862EC22912FD} VirtualBox Host-Only Ethernet Adapter - 192.168.56.1/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 D:\Games\Doom\base\game00.pk4 with checksum 0xf07eb555
Loaded pk4 D:\Games\Doom\base\game01.pk4 with checksum 0x51c6981f
Loaded pk4 D:\Games\Doom\base\game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 D:\Games\Doom\base\game03.pk4 with checksum 0x5d4230ea
Loaded pk4 D:\Games\Doom\base\pak000.pk4 with checksum 0x28d208f1
Loaded pk4 D:\Games\Doom\base\pak001.pk4 with checksum 0x40244be0
Loaded pk4 D:\Games\Doom\base\pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 D:\Games\Doom\base\pak003.pk4 with checksum 0xcd79d028
Loaded pk4 D:\Games\Doom\base\pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 D:\Games\Doom\base\pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 D:\Games\Doom\base\pak006.pk4 with checksum 0x95b65ab
Loaded pk4 D:\Games\Doom\base\pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 D:\Games\Doom\base\pak008.pk4 with checksum 0x23ae5993
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_animals01.pk4 with checksum 0xe1dcd553
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_base01.pk4 with checksum 0xe9b2d930
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_builders01.pk4 with checksum 0xaf3542d
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_females01.pk4 with checksum 0xd10010b6
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_guards01.pk4 with checksum 0xfbe61b5b
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_heads01.pk4 with checksum 0x8f94743c
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_mages01.pk4 with checksum 0xf235ffcc
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_nobles01.pk4 with checksum 0xfdea3880
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_pagans01.pk4 with checksum 0x76393c88
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_townsfolk01.pk4 with checksum 0xbf0bcc34
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_humanoid_undead01.pk4 with checksum 0x85424f79
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_monsters_spiders01.pk4 with checksum 0xd7457fbd
Loaded pk4 D:\Games\Doom\darkmod\tdm_ai_steambots01.pk4 with checksum 0x15ccad07
Loaded pk4 D:\Games\Doom\darkmod\tdm_base01.pk4 with checksum 0xb5765e7c
Loaded pk4 D:\Games\Doom\darkmod\tdm_defs01.pk4 with checksum 0x3e7396f1
Loaded pk4 D:\Games\Doom\darkmod\tdm_env01.pk4 with checksum 0x1ec990cb
Loaded pk4 D:\Games\Doom\darkmod\tdm_fonts01.pk4 with checksum 0xe71e3d91
Loaded pk4 D:\Games\Doom\darkmod\tdm_game01.pk4 with checksum 0xab7fd2d2
Loaded pk4 D:\Games\Doom\darkmod\tdm_game02.pk4 with checksum 0xd6bc1d95
Loaded pk4 D:\Games\Doom\darkmod\tdm_game03.pk4 with checksum 0x1c4edae4
Loaded pk4 D:\Games\Doom\darkmod\tdm_gui01.pk4 with checksum 0x15a2c70f
Loaded pk4 D:\Games\Doom\darkmod\tdm_gui_credits01.pk4 with checksum 0x7055dcf2
Loaded pk4 D:\Games\Doom\darkmod\tdm_models01.pk4 with checksum 0x13fceaaa
Loaded pk4 D:\Games\Doom\darkmod\tdm_models02.pk4 with checksum 0xea68094c
Loaded pk4 D:\Games\Doom\darkmod\tdm_models_decls01.pk4 with checksum 0x608d7892
Loaded pk4 D:\Games\Doom\darkmod\tdm_player01.pk4 with checksum 0xecc895ed
Loaded pk4 D:\Games\Doom\darkmod\tdm_prefabs01.pk4 with checksum 0xb685a9bf
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_ambient01.pk4 with checksum 0x598b0ad6
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_ambient02.pk4 with checksum 0x25a7f264
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_ambient03.pk4 with checksum 0x99e1301d
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_ambient_decls01.pk4 with checksum 0xe420f249
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_sfx01.pk4 with checksum 0xc5658adb
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_sfx02.pk4 with checksum 0xd7862f6
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_vocals01.pk4 with checksum 0x749a24b6
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_vocals02.pk4 with checksum 0x59d206
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_vocals03.pk4 with checksum 0xec2fd3e9
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_vocals04.pk4 with checksum 0x3b4c2a46
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_vocals05.pk4 with checksum 0xbe791fdd
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_vocals06.pk4 with checksum 0x7cebbb2a
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_vocals07.pk4 with checksum 0x78e2e416
Loaded pk4 D:\Games\Doom\darkmod\tdm_sound_vocals_decls01.pk4 with checksum 0xc8009a6d
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_base01.pk4 with checksum 0xabd7a09b
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_carpet01.pk4 with checksum 0xc157f2f2
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_decals01.pk4 with checksum 0xe8431803
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_door01.pk4 with checksum 0xfacebaae
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_fabric01.pk4 with checksum 0x818fe16
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_glass01.pk4 with checksum 0x105ac14
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_metal01.pk4 with checksum 0x574b07f7
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_nature01.pk4 with checksum 0x7447bf03
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_plaster01.pk4 with checksum 0xde796ed6
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_roof01.pk4 with checksum 0xe845a9e2
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_sfx01.pk4 with checksum 0x128b4149
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_stone_brick01.pk4 with checksum 0xce90dbe1
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_stone_cobblestones01.pk4 with checksum 0x71ddccfa
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_stone_flat01.pk4 with checksum 0x38ee3d89
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_stone_natural01.pk4 with checksum 0xf2bf606e
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_stone_sculpted01.pk4 with checksum 0xa707150c
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_window01.pk4 with checksum 0xabab676b
Loaded pk4 D:\Games\Doom\darkmod\tdm_textures_wood01.pk4 with checksum 0x75e590d5
Current search path:
D:\Games\Doom/darkmod
D:\Games\Doom\darkmod\tdm_textures_wood01.pk4 (293 files)
D:\Games\Doom\darkmod\tdm_textures_window01.pk4 (226 files)
D:\Games\Doom\darkmod\tdm_textures_stone_sculpted01.pk4 (304 files)
D:\Games\Doom\darkmod\tdm_textures_stone_natural01.pk4 (99 files)
D:\Games\Doom\darkmod\tdm_textures_stone_flat01.pk4 (256 files)
D:\Games\Doom\darkmod\tdm_textures_stone_cobblestones01.pk4 (185 files)
D:\Games\Doom\darkmod\tdm_textures_stone_brick01.pk4 (350 files)
D:\Games\Doom\darkmod\tdm_textures_sfx01.pk4 (32 files)
D:\Games\Doom\darkmod\tdm_textures_roof01.pk4 (65 files)
D:\Games\Doom\darkmod\tdm_textures_plaster01.pk4 (96 files)
D:\Games\Doom\darkmod\tdm_textures_paint_paper01.pk4 (22 files)
D:\Games\Doom\darkmod\tdm_textures_nature01.pk4 (193 files)
D:\Games\Doom\darkmod\tdm_textures_metal01.pk4 (329 files)
D:\Games\Doom\darkmod\tdm_textures_glass01.pk4 (30 files)
D:\Games\Doom\darkmod\tdm_textures_fabric01.pk4 (38 files)
D:\Games\Doom\darkmod\tdm_textures_door01.pk4 (155 files)
D:\Games\Doom\darkmod\tdm_textures_decals01.pk4 (226 files)
D:\Games\Doom\darkmod\tdm_textures_carpet01.pk4 (71 files)
D:\Games\Doom\darkmod\tdm_textures_base01.pk4 (159 files)
D:\Games\Doom\darkmod\tdm_sound_vocals_decls01.pk4 (23 files)
D:\Games\Doom\darkmod\tdm_sound_vocals07.pk4 (1083 files)
D:\Games\Doom\darkmod\tdm_sound_vocals06.pk4 (661 files)
D:\Games\Doom\darkmod\tdm_sound_vocals05.pk4 (80 files)
D:\Games\Doom\darkmod\tdm_sound_vocals04.pk4 (1258 files)
D:\Games\Doom\darkmod\tdm_sound_vocals03.pk4 (722 files)
D:\Games\Doom\darkmod\tdm_sound_vocals02.pk4 (1335 files)
D:\Games\Doom\darkmod\tdm_sound_vocals01.pk4 (66 files)
D:\Games\Doom\darkmod\tdm_sound_sfx02.pk4 (549 files)
D:\Games\Doom\darkmod\tdm_sound_sfx01.pk4 (457 files)
D:\Games\Doom\darkmod\tdm_sound_ambient_decls01.pk4 (8 files)
D:\Games\Doom\darkmod\tdm_sound_ambient03.pk4 (24 files)
D:\Games\Doom\darkmod\tdm_sound_ambient02.pk4 (148 files)
D:\Games\Doom\darkmod\tdm_sound_ambient01.pk4 (151 files)
D:\Games\Doom\darkmod\tdm_prefabs01.pk4 (440 files)
D:\Games\Doom\darkmod\tdm_player01.pk4 (123 files)
D:\Games\Doom\darkmod\tdm_models_decls01.pk4 (88 files)
D:\Games\Doom\darkmod\tdm_models02.pk4 (1770 files)
D:\Games\Doom\darkmod\tdm_models01.pk4 (1533 files)
D:\Games\Doom\darkmod\tdm_gui_credits01.pk4 (49 files)
D:\Games\Doom\darkmod\tdm_gui01.pk4 (661 files)
D:\Games\Doom\darkmod\tdm_game03.pk4 (2 files)
D:\Games\Doom\darkmod\tdm_game02.pk4 (2 files)
D:\Games\Doom\darkmod\tdm_game01.pk4 (2 files)
D:\Games\Doom\darkmod\tdm_fonts01.pk4 (731 files)
D:\Games\Doom\darkmod\tdm_env01.pk4 (92 files)
D:\Games\Doom\darkmod\tdm_defs01.pk4 (147 files)
D:\Games\Doom\darkmod\tdm_base01.pk4 (125 files)
D:\Games\Doom\darkmod\tdm_ai_steambots01.pk4 (27 files)
D:\Games\Doom\darkmod\tdm_ai_monsters_spiders01.pk4 (89 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_undead01.pk4 (29 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_townsfolk01.pk4 (65 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_pagans01.pk4 (8 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_nobles01.pk4 (51 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_mages01.pk4 (7 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_heads01.pk4 (64 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_guards01.pk4 (286 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_females01.pk4 (138 files)
D:\Games\Doom\darkmod\tdm_ai_humanoid_builders01.pk4 (84 files)
D:\Games\Doom\darkmod\tdm_ai_base01.pk4 (8 files)
D:\Games\Doom\darkmod\tdm_ai_animals01.pk4 (76 files)
D:\Games\Doom/base
D:\Games\Doom\base\pak008.pk4 (3 files)
D:\Games\Doom\base\pak007.pk4 (38 files)
D:\Games\Doom\base\pak006.pk4 (48 files)
D:\Games\Doom\base\pak005.pk4 (63 files)
D:\Games\Doom\base\pak004.pk4 (5137 files)
D:\Games\Doom\base\pak003.pk4 (4676 files)
D:\Games\Doom\base\pak002.pk4 (6120 files)
D:\Games\Doom\base\pak001.pk4 (8972 files)
D:\Games\Doom\base\pak000.pk4 (2698 files)
D:\Games\Doom\base\game03.pk4 (2 files)
D:\Games\Doom\base\game02.pk4 (2 files)
D:\Games\Doom\base\game01.pk4 (2 files)
D:\Games\Doom\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
1141 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
execing autoexec.cfg
Unknown command '+'
1141 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (1152x864)
Initializing OpenGL driver
...getting DC: succeeded
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: MULTICHANNEL
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
  maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
WARNING: SetDeviceGammaRamp failed.
Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
game using MMX & SSE & SSE2 & SSE3 for SIMD processing.
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing Game ----------
The Dark Mod 1.06, code revision 4890
Build date: Jul 22 2011
Initializing event system
...767 event definitions
Initializing class hierarchy
...165 classes, 368160 bytes for event callbacks
Initializing scripts
--------- Game Map Shutdown ----------
--------------------------------------
********************
ERROR: Error: file script/tdm_events.script, line 119: Unknown event 'getVinePlantLoc'


********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

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Sounds like the file with your scripts didn't update properly.

 

Yeah, I am getting different checksums for the various PK4 files. Maybe run the updater again?

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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As usual, Moddb "authorizes" the release article around midnight US EST.

 

http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-v107-is-out

 

I hope Europeans (etc) are visiting Moddb off-hours. B)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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I aleady have an already updated version on bloodgate.com (not from me, I think it was from Serpentine?) and the hope is that in the near future we can fix all these other issues, too and make the map internationalisationable (what a word...) at the same time. Does anybody want to tackle this? :)

 

Is there any reason why the training mission and its assets can't be part of the main mod tree, since it is a "built-in" mission, rather than in a separate PK4? Or does the mod only support missions packaged as individual FMs? I too discovered a couple of minor issues in the training map some months ago (typos in readables etc) but couldn't see an easy way to commit the changes.

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Yeah, I'm also for the inclusion of the training mission. The version I last gave out should have most of the fixes in place - but I'm really unsure of what I did now, it was quite a while back. Let me know if it needs to be looked at/fixed. I guess adding a small section for undead/vine arrows would also be a good idea, the rope arrow could easily be retrofit into the current area, and the vine used to climb out of that area. Have an idea of where a little undead room could be snuck in.

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Is there any reason why the training mission and its assets can't be part of the main mod tree, since it is a "built-in" mission, rather than in a separate PK4? Or does the mod only support missions packaged as individual FMs? I too discovered a couple of minor issues in the training map some months ago (typos in readables etc) but couldn't see an easy way to commit the changes.

 

I don't know and it is not my decision to make. But I have the reverse request: please remove thiefs den, saintlucia etc from SVN (or at least remove them from the fms/ folder), because everytime you work on them, they get marked as differing by SVN, risking that you accidentily check them in. Also it makes playing with a SVN copy for testing much harder.

 

As for Serpentines version, it is here: http://www.bloodgate.com/mirrors/tdm/pub/training_mission2.rar

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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That was an unintended behavior that was fixed in that tracker. The descriptions of fixes are inconsistent.

 

Some are like:

 

AI should NOT blah blah blah

 

while others are like:

 

AI often do so and so and so

 

The latter implies that AI should NOT do so and so and so but many folks read the titles as if they are all additions (and it gets extra confusing when a real addition is in the mix)...

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Yeah, I am getting different checksums for the various PK4 files. Maybe run the updater again?

 

I thought the checksums for pk4 files being different was normal? Since what's actually checksummed is the files inside them, since pk4 files are compressed files and that's the most efficient way to update those?

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So it's like the AI is checking to see if the door is locked?

 

If a mapper sets a door as "shouldbeclosed", AI will notice, comment and get suspicious if they find the door sitting open. They'll close the door once they calm down.

 

Not sure if they notice a door that is closed but unlocked.

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One very good thing that seems gone now, is that when I alt+tab out in Windows, in the previous version, Mozilla refused to update its window when scrolling and surfing was virtually impossible when TDM was running in the background. Now it's no problem

 

Still a problem when DMAPing...and playing...strange, it worked fine the other day...

Edited by Fieldmedic
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If a mapper sets a door as "shouldbeclosed", AI will notice, comment and get suspicious if they find the door sitting open. They'll close the door once they calm down.

 

Not sure if they notice a door that is closed but unlocked.

 

There's one more dimension to this, as you can see in Tears of Saint Lucia - if you steal the cardinal's room key from his pocket, he'll still get inside his room no problem (he goes back and forth from it in his route), even though the door is always left locked. So in the future it would be also good to have AI finding out about the keys that allowed them to open doors have been stolen, when they actually reach the door and are unable to open it.

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There's one more dimension to this, as you can see in Tears of Saint Lucia - if you steal the cardinal's room key from his pocket, he'll still get inside his room no problem (he goes back and forth from it in his route), even though the door is always left locked. So in the future it would be also good to have AI finding out about the keys that allowed them to open doors have been stolen, when they actually reach the door and are unable to open it.

 

That's actually by design. AI don't need a visible key to get into a locked room. We've talked about the behaviour you're suggesting, but it's much more complicated than it sounds. What do AI do if their key is stolen and they can no longer go through the door? Do they just stand there? Do they go back to their last patrol point and patrol normally to the door each time? To use your example above, if the priest couldn't get back in his room, what should he do? Standing in the hallway indefinitely would look silly and could trap the player. Resuming his previous patrol route in the bathroom would also look silly if he did it more than once. Banging on the door wouldn't look right either, as he should know there was no one in there.

 

Coming up with generic behaviour for that situation is not easy.

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Found we are mentioned here:

 

http://www.info.ba/tekstovi1_tekst.aspx?tid=15132&nadnaslov=&naslov=Thief%20na%20Doom%203%20engineu:%20The%20Dark%20Mod%20dobija%20pobolj%C5%A1an%20AI&podnaslov=Iza%C5%A1la%20nova%20verzija%20jednog%20od%20najboljih%20Doom%203%20modova

 

Google translate can translate it very roughly if you select "Serbian" (detect language does not work).

 

Magazine INFO is the most influential IT monthly in Bosnia-Herzegovina, made by young and energetic people, the ones who eat, breathes and live computers each and every day...

 

 

Maybe someone wants to contact them and ask if they know a Serbian translator? :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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