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Posted

If anyone is really offended by Shadowhides comments then you just have yourself to blame. Whenever I read one of his silly posts I just roll my eyes and move on to the next post. Lifes too short to worry about such irrelevent things. I see we have nearly a page of people argueing with Shadowhide. I'm sure he's very happy with all the attention he's getting. So can people just ignore his posts in this thread? This thread is supposed to be for beginners to share ideas and veterans to to offer encouragement. Can we keep it that way please?

 

@SeriousToni: Do you want me to add your friend to the list of particpants?

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

Posted

Sir Taffsalot, I guess he registers himself on the forum and then he'll sure say hello and tell us his nick name so that you then can add him to the list :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted (edited)

If anyone is really offended by Shadowhides comments then you just have yourself to blame. Whenever I read one of his silly posts I just roll my eyes and move on to the next post. Lifes too short to worry about such irrelevent things. I see we have nearly a page of people argueing with Shadowhide. I'm sure he's very happy with all the attention he's getting. So can people just ignore his posts in this thread? This thread is supposed to be for beginners to share ideas and veterans to to offer encouragement. Can we keep it that way please?

 

arguments please

why my post should be ignored ? its old fashioned fascism

i didnt said anything wrong,its just your fanboism and fake intelligence

Edited by Shadowhide

Proceed with caution!

Posted

Short question:

Should I make patches for arch ways func_static or can I leave them as worldspawn?

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

I always turn my archways into func_statics so there's less to render. You can always turn them back into worldspawn if you want to re-adjust them later.

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

Posted

Welcome, jysk! :D

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Welcome jysk

 

 

convert to fucn_static everything that doesn't sealing visportals and the void

and dont forget to monsterclip your func_static's

 

Sometimes you get better performance if you don't convert everything. Sometimes you need those extra brushes to cut the geometry into smaller tris so not as many lights hit them.

 

func_staticing will save some tris, maybe small performance gain.

 

Minimizing how many lights hit tris can be a large performance gain.

 

It's a situation by situaion deal. If your performance is bad use r_showlights 1. If you have a lot of white tris, they are the ones that need split more. (teal too)

Dark is the sway that mows like a harvest

Posted (edited)

I created a few new textures, but I don't know where to put them exactly:

 

Should I put them in the standard directories (e.g. textures/stone/mytexture) or is it legitim to put them in

textures/serioustoni/mytextures?

 

I created a new .mtr file as well.

 

 

EDIT: And can I find out, when I get "SHADER NOT FOUND" in the Media Browser, which part is exactly missing? (right click > show material info; doesn't help) Because it works for some textures and for some not, though I can't find the error.

Edited by SeriousToni

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

Could someone please look over this? I made some fabric textures and some wood textures. The fabrics work good but the wood ones are allways "shader not found". I don't see why.

 

http://min.us/mRSwvXIHd

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted
WARNING: JPEG library error: Progressive JPEGs not supported, use regular JPEG instead[shaders] Unable to load texture: textures/darkmod/wood/wood_planks1_ed

WARNING: JPEG library error: Progressive JPEGs not supported, use regular JPEG instead[shaders] Unable to load texture: textures/darkmod/wood/wood_planks2_ed

WARNING: JPEG library error: Progressive JPEGs not supported, use regular JPEG instead[shaders] Unable to load texture: textures/darkmod/wood/wood_planks3_ed

Posted

Thank you Xcen, for looking over this (thank you too for you offer Bikerdude). Where can I find this error lines myself? Did you dmap?

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

That is strange somehow. I didn't change the jpg compression.. hm whatever, but

 

where can I find out such an error?

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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