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Announcing: The Crucible of Omens, a campaign for The Dark Mod


Melan
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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Looks great! Only thing I don't like is the logo. To me the "Crucible of Omens" text just screams "I just found bevel and emboss LULZ", if you're going to use bevel and emboss it needs to be subtler. I wouldn't use that layerstyle at all and just try to make the text fit in better with TDM logo, I'm no typographer so I'm not sure I could improve it much. Also I would try to use a cleaner version of the Dark Mod logo (no text) as right now there's just too much text on the logo and if anyone's curious about the campaign they should be able to read that it's for TDM in the text and still easily recognize that it's for TDM by the pure clockwork. Again, everything else looks great.

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These are great news. I have just recently discovered the greatness of The Dark Mod. Are you going to use any fo the fan missions in the campaign?

 

To my knowledge, there are no plans to add existing missions to the campaign.

 

If you wish to play some missions that are connected by one story, I recommend you try:

 

No Honor Among Thieves (3 mission mini campaign)

 

Sotha's "Thomas Porter" Series in this sequence:

1) Mandrasola

2) Knighton Manor

3) The Beleaguered Fence

4) Glenham Tower

5) The Transaction

 

Melan's missions, "Return to the City" and "Fiasco at Fauchard Street" are part of his Talbot series which he started in Thief 2 fan missions.

 

Fidcal has also kept a story going for his "Thief's Den" series:

 

1) Thief's Den

2) The Chalice of Kings

3) Heart of Lone Salvation

4) The Alchemist

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Blimey , it must Christmas ! Wonderful , well done.

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It's on time ! good luck !

How can I help with the project?

We are currently looking for skilled individuals to help contribute to the project in the following areas:

  • artist and animator (cutscenes and in-game animations)
  • modeller (campaign-specific models)
  • mapper (scripting, bugfixes, testing)
  • voice actors (various)
  • music composers

 

i lost interesting in mapping,but now, would love to help in mapping and map scripting for this project

PM me,or ignore if dont want/need my help

Proceed with caution!

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Don't want to be too greedy for info here, but I thought I'd throw a few questions out anyway:

 

-Any idea how many total missions will be in the campaign?

-Estimated release date?

-Will the campaign have a hublike setup? (ala The City portion of TDS)

-Any new factions introduced that will be usable to mappers in the future?

-Any fancy new toys/gadgets/weapons?

 

I only ask cuz...I care. B)

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Amazing news..=) I wish the best for this project. Very skilled peoples working on that. And Dram is still around? Good news..

He was sneeking silently in the night, moonlight was his enemy.

(Im not a native speaker, sorry for all miscleanous caused by my english..)

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I have a feeling might finally see that mansion of his. ;)

 

Oh Lord - yes please - I think people have been waiting on that for a loooong while. =-D

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

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Don't want to be too greedy for info here, but I thought I'd throw a few questions out anyway:

 

-Any idea how many total missions will be in the campaign?

-Estimated release date?

-Will the campaign have a hublike setup? (ala The City portion of TDS)

-Any new factions introduced that will be usable to mappers in the future?

-Any fancy new toys/gadgets/weapons?

 

I only ask cuz...I care. B)

 

I don't want to spoil anything and am only slightly knowledgeable...

 

*There's a good amount of FM's.

*Nobody wants to give a release date and fail those expectations, but as previously been stated it's a good way along.

*No hub, there's a lot of coding work that would need to be done to make that possible in TDM atm.

*Factions/ tools, not sure really. But that might spoil the surprise if I did know anyway. Probably not tools for sure, vine arrows were just released and i think that was the last player tool that TDM team needed to get in game and working. But I'm sure there will be new content by the time 1.08 is released.

Dark is the sway that mows like a harvest

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I don't think we really need new gimmicks / gadgets... Some monster or something that was lost in the warp like the belcher or elemental would be fab - but I think what we all really want is a series of levels with plot continuity.

 

One of the things which is so exciting about Thief is how things go from Bad to Worse in the overarching plot. We don't need to see what great plot the Trickster is actually doing in engine - the readables absorbed over hours of gameplay and the atmosphere of the levels sinks in and we can imagine the World at large outside of the missions all the better in a campaign! =-)

"No proposition Euclid wrote,

No formulae the text-books know,

Will turn the bullet from your coat,

Or ward the tulwar's downward blow

Strike hard who cares—shoot straight who can—

The odds are on the cheaper man."

 

From 'Arithmetic on the Frontier' by Rudyard Kipling

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Main mappers: Angua, Bikerdude, Dram, Fidcal, Greebo, Jdude, Melan

 

What a line-up ...!!! :wub:

 

Exciting news indeed ... keep the enthusiam and endurance for this endeavor ...

 

Make this dream come true guys!!

"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

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