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How can I help? Motivated and eager.


JulioTheDanks

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I can write relatively well and am familiar with the dark mod universe along with its precursor, the Thief series. So I think I can add a creative list of possible character bios and dialog. I can draw as well and would be happy to post samples if you are interested. Most of my artwork focuses around a medieval/fantasy theme and I believe with a little trial and error I can draw up some great concept art for architecture, characters, props, weapons and etc. Also I can submit a bunch of voice acting samples as I can cover a wide range of accents, although my British one is the most practiced. I just have all this imagination and I'm looking to sink some time and effort into something. I've recently started fallowing this mod (with sheer glee) and I want to do anything in my power and ability to contribute. I sadly cannot program, but I would be more then happy to help come up with level layouts and plot development. I've just picked up Dark Radiant and I'm going to start submitting my own fan missions in the near future. So perhaps later along the road I can be of some more practical use.

The only limits your imagination has are the ones you set.

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Welcome!

 

I'm sure the art and voice folks will show up soon w/suggestions. Probably posting/linking samples would help.

 

Good luck with your first map. If you haven't already found it, you can start with http://wiki.thedarkmod.com/index.php?title=A_-_Z_Beginner_Full_Guide_Start_Here!

 

You can get mapping help on the Editor's Guild forum. Tons of folks ready to help out.

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There are lots of ways to help out without coding knowledge. I'm our contact for vocal work, so if you want to send me some samples, feel free (I'm looking at writing a new Builder script at some point). Mappers might be interested in concept art or art for mission briefings, so they can contact you.

 

Welcome, hang around, and soon you'll find something interesting to do. :)

 

Btw, how are you at writing mission reviews? That's something I'd like to see more of.

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Well. I've been playing video games since I was old enough to pick up sticks or tap on a keyboard and I've played all the Thief games and I've learned what makes a good mission and what doesn't. So If I had a specific mission to play and write a review for I can get right on it and you can tell me what you think.

The only limits your imagination has are the ones you set.

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OH!!! And I will get right on some voice samples and concept art aimed specifically at a Dark Mod theme. I just need to find someone with good sound equipment. Mine is inferior.

The only limits your imagination has are the ones you set.

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So If I had a specific mission to play and write a review for I can get right on it and you can tell me what you think.

 

Preferably one that hasn't been reviewed yet. There are lots to choose from. This is the current list of reviews: http://forums.thedarkmod.com/topic/12383-fan-mission-reviews-walkthroughs/

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Sure, 44.1 KHz, mono recording. mp3 is good for just a demo, but all real game audio is encoded in ogg. Of course it is best not to convert from mp3 to ogg because of additional quality loss. So if you're ready to record the real lines, use flac or ogg with a quality of 6.

--- War does not decide who is right, war decides who is left.

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Don't record directly to any lossy format such as MP3 or Ogg Vorbis if possible, or there will be quality loss when editing. Record and edit with a lossless format like WAV or Flac, then export to Ogg Vorbis to get the final result in game (and keep the original WAV in case changes need to be made later).

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