Jump to content
The Dark Mod Forums

Question for developers.


JulioTheDanks

Recommended Posts

I'm not quite sure how you want us to answer that.

 

While we'll continue to update and improve the mod for the forseeable future, I would think it's already 90-95% "finished". There are still some bugs to iron out, and we have some ideas for making AI behaviour more complex, among other things. But I don't think there are going to be any major changes.

Link to comment
Share on other sites

What is your final vision for the Dark Mod? What do you want your finished product to look like?

 

We're in year 7 of production. What do we want the finished product to look like? You're pretty much looking at it. :) TDM was essentially 'finished' when we released it in 2009. There were bugs to fix, a few features that didn't make it into the earlier releases, but aside from some optimizations to do under the hood now that we have the full source code there won't be any major changes to gameplay at this point.

Link to comment
Share on other sites

I think you would get a better idea of what this mod is about if you take a look at it's map creating tools (that ARE the mod, basicly, not the missions themselves); a whole A grade game engine is offered, complete with tons os assets (ready made textures and models, animations, effects, behaviours, etc, etc), just waiting for your idea to be realised - what is really "lacking" now are more and more missions taking these assets and features to their extreme (I say "lacking" because there are many sophisticated missions already); by now, from what I can see, TDM's abundant assets (like textures and models) have been thoroughly used over and over on its more than 50 missions, the ball is mostly on our court now (people willing to make maps) to come up with new, exclusive material and situations, creative content and good production values to really achieve what the mod already allows. Just take a look at the tutorial A-Z Beginner Guide (http://wiki.thedarkmod.com/index.php?title=A_-_Z_Beginner_Full_Guide_Start_Here!); you'll see how fascinatingly easy it is to create a basic TDM mission in like an afternoon.

Link to comment
Share on other sites

I can only echo what Springheel and New Horizon said: TDM is essentialy finished. Sure, there will be AI improvements, we want to fix a lot of D3 bugs and the make renderer better (instancing would render a lot of vegetation much faster), but all these things will not essentially change the mod at all. They will only refine it.

 

If you want to look at how the mod is, then go and play some FMs.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

I have seen it implied before that The Dark Mod is missing steam-punk and mechanical elements and a fleshed-out Inventor's Guild inventory.

 

Though, it seems that the core items: Inventor's, Forgers, Laternbot, Generators... are all in-place now...

 

If you take a look at the marvelous underground compound\complex in Silencium18's mission "Special Delivery"

 

http://www.thedarkmod.com/missiondetails/?id=22

 

We have a possible template for a heavily steam-punk tinged Inventor's Guild area.

 

We just need to clone Silencium18... he's got such a great art-style to match the use of the assets. :wub:

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Yeah, I really like that mission. The architecture in the starting area is very plain, but the mechanical areas just look excellent, and the mission even plays well...

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Ansome

      Finally got my PC back from the shop after my SSD got corrupted a week ago and damaged my motherboard. Scary stuff, but thank goodness it happened right after two months of FM development instead of wiping all my work before I could release it. New SSD, repaired Motherboard and BIOS, and we're ready to start working on my second FM with some added version control in the cloud just to be safe!
      · 0 replies
    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
×
×
  • Create New...