Jump to content
The Dark Mod Forums

Dark Radiant tutorial


ungoliant

Recommended Posts

These videos were recorded around June 2011, and linked to the private "novice campaign" forum. Now they are available for everybody! Mostly covers basic brush-work and getting around some of the more common tools in Dark Radiant in the format of building a 12 sided tower.

 

http://youtu.be/mDJqeCod0qQ

 

http://youtu.be/U7BZupigomU

  • Like 3
Link to comment
Share on other sites

Woah, this is awesome, will definetly go through these, there's always something you can learn. We are lacking Dark Radiant tutorials for sure... Everything I learned about spawnargs, triggers and other basic functionalities, was from Doom tutorials, which are scattered, and 50% of the info didnt apply directly to TDM anyway. We are in need of tutorials on many things like triggers (specially), useful spawnargs and their effects on AI or entities, controlling the complexity of patrols (Im looking at you Sotha! :) ), basic engine effects like teleporting, light usage, moving stuff around, and the like... As well as interesting construction such as this one - I know some of these topics are documented in the wiki, but a lot of the times its as much about inspiring the imagination with interesting examples (like the tower here), not just stating how to get something done.

Edited by RPGista
Link to comment
Share on other sites

ungoliant: Get use to it :). Seriuosly, you're doing a very important job: a textual "how to" is a good thing (and I'm grateful to everybody who have made it), but a video "how to" is much more better for newbies. Therefore, the more newbies will be involved into DarkRadiant, the more chances that somebody of them will release a TDM FM, popularizing TDM itself.

Link to comment
Share on other sites

That was a really weird way to create the roof and with the cap like that! I would have used a quite different approach, but that's honestly just me.

 

The important thing is that there are many different approaches that will work, and anyone following your videos to learn will indeed learn the commands and how to manipulate brushes a lot and they will get a lot of ideas of the possibilities of what can be done.

 

You're absolutely right that videos is where it's at. My free time hit something around zero a couple years back or I would have made many more training vids after my first couple. If you can carry that torch, the community will be that much better off!

shadowdark50.gif keep50.gif
Link to comment
Share on other sites

thanks for the positive feedback, guys. This is indeed something I might consider doing more of. About the weird roof method, i've come up with 3-4 different ways of roofing, and this is the only one that yields 100% positive and accurate results every time. Utilizing other methods, sometimes I run into the concave brush problem while moving verts, or the interior roof verts won't line up with the interior corners of the tower properly, or the lip overhanging the edge wont come together proper, or the brushes get too thin towards the apex. If anyone has another easy method, I'm always willing to learn new techniques myself :D

Link to comment
Share on other sites

Well one thing I did note was that when you chopped the top off the roof you could've func_staticed it and kept the point, then sealed under but ...

 

pulling the verts up from the center was actually a great idea. It's not that strange, I do it all the time in 3d, but there's often a disconnect from what you can do in 3d and an editor, so sometimes things like that just don't even register, lol.

Dark is the sway that mows like a harvest

Link to comment
Share on other sites

  • 2 months later...

It's on Youtube. Can I presume that your country filters that site?

 

I would send a message to Ungoliant requesting a download link (presuming this

is not also filtered)...

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

I used this tutorial when first posted. It worked great and helped me a lot. I was working on a map at the time which included such towers and I had been trying to deal with using patch cylinders for walls... but then ran into the problem of putting in functional doors and windows.

This helped me build a better tower and I used patch bevels to round off the walls instead.

System: Mageia Linux Cauldron, aka Mageia 8

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Petike the Taffer  »  DeTeEff

      I've updated the articles for your FMs and your author category at the wiki. Your newer nickname (DeTeEff) now comes first, and the one in parentheses is your older nickname (Fieldmedic). Just to avoid confusing people who played your FMs years ago and remember your older nickname. I've added a wiki article for your latest FM, Who Watches the Watcher?, as part of my current updating efforts. Unless I overlooked something, you have five different FMs so far.
      · 0 replies
    • Petike the Taffer

      I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates. Written in Stone is already done.
      · 4 replies
    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
×
×
  • Create New...