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WIP: FM - The Elixir


Bikerdude

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Evening

 

As we have a distinct lack of missions for a while I thought I would have a go a Melan style speed build. The plan is to have something ready for easter weekend, so it gives you lot something to play before the end of the beginners contest the following weekend.

 

Story:

 

A wealthy lord is selling a secret "elixir" that claims to have all sorts of beneficial properties for health. A local merchant has heard that this "elixir" is a sham and plans on selling a copied version of it. He has hired you to steal a well-known artifact from the wealthy lord to "prove" that you've also stolen the formula (or the actual elixir) to

a gullible (yet influential ) customer who will then convince others to try the new elixir.

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Title:

 

Naught for the Wings

 

Story:

 

The Builders have decided that a key territory outside Bridgeport should be under their control and would like to arrange an air raid.

They do not want to involve the Inventors Guild who they believe are too closely linked to corrupt nobles that currently control that territory.

The parts to repair and build their airships are being smuggled-in from another province.

The Inventors Guild has heard about this plan and has commissioned you to replace the parts with faulty replicas to foil their efforts.

 

Side missions:

 

1) Find all the Builders' regional contacts and hidden sanctuaries so that the Inventors Guild can keep track of them...

2) Rescue a captive Inventor

 

Possible fun map-building elements:

 

1) Ad-hoc airship factory? (too ambitious?)

2) Secret Builder sanctuary in the Sewer

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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1) Ad-hoc airship factory? (too ambitious?)

The story needs scaling down to fit the map, don't forget the mission is set in the city and I have 5 days to build it. And to have an airship factory I think I would have to have Drams airship model (gonna PM him now, but don't count on it.)

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I thought the Airships were added to SVN by Dram for general mod use?

 

Oh well, you could always use Pinkdot's ship and make a deflated balloon from patches? :D

 

Anyway, I was thinking of just a few curled hull components on a floor partly covered by a tarp, etc.

 

Or just a drawing in a cut-scene. (The factory would be just a building with pipes everywhere like the one in Special Delivery...) B)

 

Yeah, this might be too far out...

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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You should post over at TTLG too.

 

Offering some chance of participation might sway a few curmudgeons. ;)

 

Title:

 

The Elixir

 

Story:

 

A wealthy lord is selling a secret "elixir" that claims to have all sorts of beneficial properties for health (etc).

 

A local merchant has heard that this "elixir" is a sham and plans on selling a copied version of it.

 

He has hired you to steal a well-known artifact from the wealthy lord to "prove" that you've also stolen the formula (or the actual elixir) to

a gullible (yet influential ) customer who will then convince others to try the new elixir.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Title: An unexpected arrival

Story: Steal an artifact which is located in a 3 story mansion. The house is populated by nobels and they don't know the artifact is in their home (secret room). A powerful necromancer is after the artifact as well and during the mission he sends in a hord of zombies. Maybe add a few side effects like excessive weather (flooding f.i.) because of the presence of the necromancer

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This sound simple enough, but needs a little expanding...

 

Thought you kind of wanted something simple and non-descript. Just an quick introduction to a new character, Culler, who is a bit of a (vengenful) Robin Hood. I guess I could come up with the backstory for a text or two as to just why this particular noble/prat needs to be quitely, with poison, "culled". Just leave a couple of readables or some space in the exposition for it and I will do so while you do the building.

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1. Player is caught in a black-market shop when the citywatch raid the district, rounding up anyone who looks the least bit suspicious. The player must get out of the area safely. Possibly you must also rescue your favourite fence from the back of a locked wagon.

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Well, not to be overjealous here, but since Bikerdude has volunteered to beta-test most of the contest missions, if you decide to release a mission before ours and since you have inside information, than I think there should be no repetition of style, general technique and/or storyline with what we are doing, so as to not lessen any of the possible contestants themes or map choices. Just a discretion thing, I guess, since its going to be pretty close. ;)

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1. Player is caught in a black-market shop when the citywatch raid the district, rounding up anyone who looks the least bit suspicious. The player must get out of the area safely. Possibly you must also rescue your favourite fence from the back of a locked wagon.

Hmmm, very interesting but I think ultimately too complicated.

 

than I think there should be no repetition of style, general technique and/or storyline with what we are doing

Yup, this mission is purly off the cuff, as mentioned at the begining it will be akin to Melan's Fiasco at Fuchard st.

 

Title: The Elixir

 

Story:

A wealthy lord is selling a secret "elixir" that claims to have all sorts of beneficial properties for health (etc).

 

A local merchant has heard that this "elixir" is a sham and plans on selling a copied version of it.

 

He has hired you to steal a well-known artifact from the wealthy lord to "prove" that you've also stolen the formula (or the actual elixir) to

a gullible (yet influential ) customer who will then convince others to try the new elixir.

 

Ah now this, seems to strike the right balance! - simple enough for speed building purposes but manages an air of deception and corruption :-D

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Gambling House

 

The local crime lord a runs an illegal gambling/ brothel/ mandrasola den in an unused warehouse cellar. Another rival crime lord b wants to get rid of the crime lord a and tips off the city watch to raid the place. b also hires the player to break in and plant even more serious evidence against a to get rid of him/her permanently.

 

The player knows about all this. However, due to miscommunication the raid starts early, just when the evidence is planted, the watch comes in swords ready. The player has to sneak out while fighting between the watch and the criminals take place

 

If you want it more complex, you could add a twist: the raid started deliberately early as b wants to betray the player and save the player's reward. This of course calls for optional vengeance against a who is outside the den monitoring the raid progress.

 

Are you gonna blog the progress like Melan did?

Clipper

-The mapper's best friend.

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it's gomu gomu. <_<

 

Oh sorry, I forgot to add that to my suggestion:

The local crime lord a runs an illegal gambling/ brothel/ mandrasola/ gomu gomu den in an unused warehouse cellar.

Clipper

-The mapper's best friend.

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Siyah, its possible he has WIP/map pieces that he is planning on adding to the mission? Either way, it does sound like an awfully short time... In this case, I would be more interested in a very specialised mission gameplay, something like Sotha's suggested warehouse with emphasis on acrobatics (climbing structures, crates), or a small but tense patrol network, etc. Why not develope that Quake 3 mission further, perhaps?

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Fiasco at Fauchard Street was built in 11 days, but on most of them, I was at work and could only build in the evening. I have heard people call it a lot of things, but "very low quality" was not one of them. :rolleyes:

 

Five days to construct a small, focused mission may be realistic for a disciplined and experienced builder. And if, heaven forbid, he can't complete it in that time, he can take six or seven. ;)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Provided he doesn't get over ambitious, the end result should be quite playable, and knowing what Biker is capable of, I suspect quite visually pleasing too. I guess it just depends on what kind of expectations you're going into this venture with.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
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Gambling House and are you gonna blog the progress like Melan did?

hehe sounds good but I think this suites your superb scripting skills (which I have a distinct lack of. And I could just do a simple update with some screen shots in this thread I guess.

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Five days to construct a small, focused mission may be realistic for a disciplined and experienced builder. And if, heaven forbid, he can't complete it in that time, he can take six or seven. ;)

+1

I guess it just depends on what kind of expectations you're going into this venture with.

Well Im gonna go with nbohr's "the Elixer" suggestion

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Thanks, BD... The superior scritping this would take involves simply teleporting the city watch guards in...

 

Actually I'm growing fond of the gambling house mission I might actually do it myself someday.

 

Community, let's do as follows. Gambling House is a free idea to anyone who wants to build it. Just PM me if you decide to do so, okay?

 

Then later, if no one PMs me and takes the idea, I'll build a small FM out of that once I get my current WIP out.

 

Should be a fun miniproject distraction..

Clipper

-The mapper's best friend.

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