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i30817

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I wouldn't be surprised to see dishonored come out with an editor. It is Bethesda after all. They got a Skyrim mod database on Steam that allows you to upload/dl and vote through steam, don't even have to hit 3rd party mod sites.

 

At this point though I'm really looking forward to Dishonored and not so much T4

Dark is the sway that mows like a harvest

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I wouldn't be surprised to see dishonored come out with an editor. It is Bethesda after all. They got a Skyrim mod database on Steam that allows you to upload/dl and vote through steam, don't even have to hit 3rd party mod sites.

 

Right after I posted that I was thinking of the Skyrim editor & Dishonored. Skyrim, as a game, doesn't lend itself to FM-sized maps and gameplay. But yeah, since Dishonored is supposed to be mission based there might be released missions for it that could be very fun... But of course since it's a sneaker/FPS hybrid it's not really conducive to good storytelling maps I think, so in that respect we're still the main game in town.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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"There are a lot of challenges to bringing back a great cult IP but we consider it like a new IP"

 

Translation:

"It's challenging to make a sequel to a classic franchise, so we'll just borrow the name and make a new one"

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Right after I posted that I was thinking of the Skyrim editor & Dishonored. Skyrim, as a game, doesn't lend itself to FM-sized maps and gameplay. But yeah, since Dishonored is supposed to be mission based there might be released missions for it that could be very fun... But of course since it's a sneaker/FPS hybrid it's not really conducive to good storytelling maps I think, so in that respect we're still the main game in town.

 

Only it's not Beth making dishonored (thank god), but Arcane. Arx Fatalis and Dark Messiah remember? Which didn't come with a level editor (though there was one, and in the case of Arx, is being recreated by the open source project).

Edited by i30817
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Games don't nowadays often release editors and other tools unless the game is "sandbox".

 

I doubt that Arkane will release tools for Dishonored. But that depends: They didn't release tools for Dark Messiah, knowing that it's built with the Source engine. They released the source code for Arx, since it's their own tech.

 

Does anyone know what engine Dishonored is using? :huh:

 

Also: This thread isn't about Dishonored, I know. But it seems this thread hit a tangent anyway so. Excuse me.

 

Furthermore: Am I completely wrong or do I remember that Thief 4 actually uses the Unreal engine?

Edited by GameDevGoro
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...and "some TTLG folks" here means Purah and Digital Nightfall.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Games don't nowadays often release editors and other tools unless the game is "sandbox".

 

They didn't release tools for Dark Messiah.

 

Furthermore: Am I completely wrong or do I remember that Thief 4 actually uses the Unreal engine?

 

They released sdk for DM but it was too late for that.

 

yes, T4 uses Unreal Engine.

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To be fair I don't see how it's possible to make a game like T1 and T2 and probably TDS today and expect to make a profit on it. The stealth genre has always apealed to a gaming minority and I'd say it's fan base is even smaller today. The reason Dark Mod exists is because people said that if a game we want isn't going to be made then we'll do it ourselves. To create a game simular to Thief today means it will have to incorporate other elements besides stealth to apeal to a larger market and make a profit. It's either a watered down Thief or no Thief at all. Hopefully Eidos Monty will prove me wrong. I'm just happy I have TDM to fall back on. Plus there's still some damn fine FM's being made over at TTLG.

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

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To be fair I don't see how it's possible to make a game like T1 and T2 and probably TDS today and expect to make a profit on it.

 

Indie studios maybe? Faster at work than community efforts like TDM/Broken Glass, but less money than lumbering dinosaurs that make more playable movies than games.

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"There are a lot of challenges to bringing back a great cult IP but we consider it like a new IP"

 

Translation:

"It's challenging to make a sequel to a classic franchise, so we'll just borrow the name and make a new one"

 

That's pretty much how I read it too... Also, Unreal Engine? LAAAME. No eyefinity for me then, and Thief/thieflikes (tdm) make eyefinity so useful.

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I bet they end up making Dark Camelot by accident.

I would play that game.

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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Indie studios maybe? Faster at work than community efforts like TDM/Broken Glass, but less money than lumbering dinosaurs that make more playable movies than games.

 

I guess thats probably what they mean, since it is clearly the tendency today - a story driven interactive movie instead of a preexisting, complex static world where you connect the dots and fill the story with a bit of your own imagination.

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Wasn't Thief 3 in Unreal Engine, too? Coudln't swim because of "Deadly Shader".

 

I mainly refer to UE3, it *will* do eyefinity, but the hud gets very messed up, and a lot of stuff sorta pushes itself off the screen. The sensitivity on the mouse axes gets weird too. It's immersion killing to the point of just running UE3 games at normal resolution.

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

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There are also a good new games. I like Skyrim (yes, I really do) and now Ive finished Legends of Grimrock. That was a blast. Definitelly worth trying.

But even that there are still developements that can make awesome games, Ifear that Thief 4 wont be that case. We´ll see after all..

He was sneeking silently in the night, moonlight was his enemy.

(Im not a native speaker, sorry for all miscleanous caused by my english..)

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It's kinda weird how disappointing games are.

 

Sometimes I think it's me being a cantankerous arse, and it probably is a bit. But then something like World of Goo happens and I'm grinning like a happy person. But the big AAA games - nope. There's not been one in the last 10 years that can hypnotise me like Thief, System Shock and the rest. DX:HR was an interesting challenge in a puzzle solving sort of way which was nice to see, but there's no magic to be found there.

 

I think what happened is that, back in the day when I was a young pup, there were a whole bunch of games that were, all of a sudden, being interesting, innovative and wonderous and generally all wow and shiny and new. There was a promise that gaming was going to be an exciting new medium, but then they got stuck. I carried on growing up, but games didn't grow with me. I'm still looking for that promise to be fulfilled, and I'm always left wanting.

 

Very, very occasionally something hits the spot. The Cradle in T3 was luscious. But it's so occasional that it's stopped being even a tease. I'm resigned to the fact that, unless you're 14, male and have low expectations, AAA video games don't deliver.

 

That and I think that the big bad game industry has been utterly oblivious to the psychology of wrapping someone up in fiction. I think perhaps that some of the technical limitations of games Circa 2000 chanced upon a sweet spot that played to their advantage in that the player's imagination was piqued, and then had to fill in the many gaps - and stimulating the imagination like that is possibly kinda key to immersion and sucking you in - whereas increasingly players are passive observers to the ever increasing budgets of the big developers. All the imagination has been done for you. I think the big bad game industry has been aspiring exclusively on trying to be like interactive shiny hollywood action flicks and pushing graphics cards and not a bit on what the experience of playing games actually is and what you can do with that.

 

I wandered around The Dark Project with my mouth hanging open in a giddy daze of wonder. Whereas DX:HR made me feel exactly the same way as Donkey Kong did. Literally. Not a bad thing per se, but not exactly progress either.

 

(it probably wouldn't hurt if games were made that functioned well on common or garden consumer grade PCs too - if a DVD was all choppy and laggy and stuttery unless you upgraded your DVD player you'd send the fucker back.)

 

Anyhow, I'm downloading Botanicula, and I fully expect it to be lovely.

Edited by jay pettitt
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I think what happened is that, back in the day when I was a young pup, there were a whole bunch of games that were, all of a sudden, being interesting, innovative and wonderous and generally all wow and shiny and new. There was a promise that gaming was going to be an exciting new medium, but then they got stuck. I carried on growing up, but games didn't grow with me. I'm still looking for that promise to be fulfilled, and I'm always left wanting.

It is interesting, isn't it. Ten years ago, I thought Thief, SS2 and DX were stepping stones to something even greater, not a high-water mark of something that came and then receded. But it did, and here we are.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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